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[CS:S] RankMe (Version 2.8.3 - 19 Jul 12)


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away000
Veteran Member
Join Date: Sep 2010
Old 10-07-2011 , 23:36   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #501

Quote:
Originally Posted by DoPe^ View Post
i got 1 problem

when i type rank, it show's up 2 times. is there any way to fix this?

there is a screenshot here so you can see what i mean
http://img708.**************/img708/9...luster0000.jpg
Are u using the latest version?
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hasjduden
Member
Join Date: Jun 2011
Old 10-08-2011 , 07:51   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #502

Quote:
Originally Posted by lokizito View Post
Good to know. Is pretty good. I just think you could add a white border around the table. But that is on design. Will add it to examples of webinterface ok?
Hm. I think about it. Ye, just go ahead and add it

Edit: Just around it or inside it aswell?

Last edited by hasjduden; 10-08-2011 at 07:57.
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DoPe^
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Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 10-08-2011 , 08:11   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #503

Quote:
Originally Posted by away000 View Post
Are u using the latest version?
yup i am
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lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 10-08-2011 , 10:24   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #504

Quote:
Originally Posted by DoPe^ View Post
yup i am
Please post your plugins list (sm plugins list) and exts list (sm exts list).
Also, put the version from this post (http://forums.alliedmods.net/showpos...&postcount=494).
What it does is write to file "rankme.debug.log" at your cstrike when the rank chat hook, the sm_rank command/CMD_Rank and the Rank SQL callback are called. I want to see where the problem is happening. When you load it, first use !rank at the chat, then just rank. After that you can unload it and post me the content of "rankme.debug.log".
I've posted the source code so everyone can see that the difference between this version and the official are just the messages. And as it won't compile at the forum, the smx is attached.
After testing, i suggest you to put back the one from the first post so it don't keep generating log.

Quote:
Originally Posted by hasjduden View Post
Hm. I think about it. Ye, just go ahead and add it

Edit: Just around it or inside it aswell?
I guess that around and inside. Because that cyan inside is a little weird and delimitating the table will be pretty good.
What i think would be cool, is, when you click in details, show the details in a BlockUI (jQuery), like the webinterface that i posted does, because then, people don't have to go back every time, just click outside the box and choose other player to look if he wants to.

@All
The topic just lost the header. Anyone know why?
Anyways, added it again.
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international

Last edited by lokizito; 10-08-2011 at 10:50.
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hasjduden
Member
Join Date: Jun 2011
Old 10-09-2011 , 10:29   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #505

How often does my MYSQL-DB updates when I have rankme_mysql "1"?

And, is there a way to change it?
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lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 10-09-2011 , 11:23   Re: [CS:S] RankMe (Version 2.5.7 - 07 Oct 11)
Reply With Quote #506

Quote:
Originally Posted by hasjduden View Post
How often does my MYSQL-DB updates when I have rankme_mysql "1"?

And, is there a way to change it?
It updates every time a player gain or lose points.
There is no way to change it.
On the website you should paginate the complete list because isn't really good to look for someone in a 5k+ players list
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international

Last edited by lokizito; 10-09-2011 at 11:25.
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lokizito
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Join Date: Dec 2010
Location: Brazil
Old 10-09-2011 , 12:06   Re: [CS:S] RankMe (Version 2.5.8 - 09 Oct 11)
Reply With Quote #507

New version posted. (Fixes and Features)
Changelog:
Code:
= V.2.5.8 (10/09/11):
     => Features:
          = Added Forward OnPlayerLoaded.
          = Added Forward OnPlayerSaved.
          = Added Native RankMe_GetPoints.
     => Fix:
          = Now RankMe_GetRank don't force to pass something for any:data.
          = Prevented an error that would occur if RankMe_GetRank was called when client disconnected.
          = Saving player is optimized. Now only uses one query.
Also, i've added to the first post a plugin that uses RankMe for announce when a player connect/disconnect as siangc asked.
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international
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war100ck
Senior Member
Join Date: Oct 2010
Old 10-09-2011 , 12:55   Re: [CS:S] RankMe (Version 2.5.8 - 09 Oct 11)
Reply With Quote #508

File does not appear rank.sql, the logs soursemod error:
Quote:
L 10/09/2011 - 19:461: Console detour tried to unhook command "sm_dump_handles" but it wasn't found
L 10/09/2011 - 19:461: Console detour tried to unhook command "sm" but it wasn't found
L 10/09/2011 - 19:461: Console detour tried to unhook command "sm_dump_admcache" but it wasn't found
How to fix the error?
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lokizito
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Join Date: Dec 2010
Location: Brazil
Old 10-09-2011 , 13:02   Re: [CS:S] RankMe (Version 2.5.8 - 09 Oct 11)
Reply With Quote #509

Quote:
Originally Posted by war100ck View Post
File does not appear rank.sql, the logs soursemod error:


How to fix the error?
Read the first topic.
Code:
For using it if running into SQLite, set the cvar rankme_dump_db to 1.
Also, this error has nothing to do with the plugin.
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international
lokizito is offline
war100ck
Senior Member
Join Date: Oct 2010
Old 10-09-2011 , 13:11   Re: [CS:S] RankMe (Version 2.5.8 - 09 Oct 11)
Reply With Quote #510

Quote:
Originally Posted by lokizito View Post
Read the first topic.
Code:
For using it if running into SQLite, set the cvar rankme_dump_db to 1.
Also, this error has nothing to do with the plugin.
All worth it, here is the config:

Quote:
// This file was auto-generated by SourceMod (v1.3.2)
// ConVars for plugin "rankme.smx"


// Auto-Purge inactive players? X = Days 0 = Off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_autopurge "0"

// Show points changes on chat? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_changes_chat "1"

// Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_dump_db "1"

// Is RankMe enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_enabled "1"

// FFA mode? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_ffa "0"

// Minimal kills for entering the rank
// -
// Default: "0"
// Minimum: "0.000000"
rankme_minimal_kills "0"

// Minimum players to start giving points
// -
// Default: "2"
// Minimum: "0.000000"
rankme_minimumplayers "2"

// Using MySQL? 1 = true 0 = false (SQLite)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_mysql "0"

// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "1.0"

// How many points the CT who defused got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_player "2"

// How many points CTs got for defusing the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_team "2"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_player "2"

// How many points TRs got for exploding the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_team "2"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_player "2"

// How many points TRs got for planting the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_team "2"

// How many points an alive CT got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_win "0"

// How many points the CT who rescued got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_player "2"

// How many points CTs got for rescuing the hostage?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_team "2"

// How many additional points a player got for a HeadShot?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_hs "1"

// How many points a CT got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_ct "1"

// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "100"

// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "100"

// How many points a TR got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_tr "1"

// How many points a CT got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_ct "2"

// How many points a TR got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_tr "2"

// Multiplier of points by knife
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_knife_multiplier "2.0"

// If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_lose_round_ceil "1"

// How many points a player lose for Suiciding?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_suicide "0"

// How many points a player lose for Team Killing?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_tk "0"

// Starting points
// -
// Default: "1000"
// Minimum: "0.000000"
rankme_points_start "1000"

// How many points an alive TR got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_win "0"

// How many points the VIP got for escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_player "2"

// How many points CTs got helping the VIP to escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_team "2"

// How many points the TR who killed the VIP got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_player "2"

// How many points TRs got for killing the VIP?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_team "2"

// Rank players by name? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rank_by_name "0"

// Rank bots? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rankbots "0"

// Allow player to reset his own rank? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_resetownrank "0"

// Show bots on rank/top/etc? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_bots_on_rank "0"

// When rank command is used, show for all the rank of the player? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_rank_all "0"

// Show AS_ maps statiscs (VIP mod) on statsme and session?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_vip_enabled "0"
The error does not disappear and the file rank.sql not. (
Unload the plug-in, no error.

Last edited by war100ck; 10-09-2011 at 13:20.
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