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[TF2] TFDodgeball


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Nikey646
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Join Date: Apr 2011
Old 04-21-2012 , 16:28   Re: [TF2] TFDodgeball
Reply With Quote #661

Quote:
Originally Posted by Ashtyn View Post
I'm pretty sure I'm not using any of the broken maps. Not sure though really. It seems to happen on all maps, so I figure it's not the maps.
It is quite possible that a file has been generated in orangebox/tf/cfg/sourcemod for your dodgeball plugin (TFDodgeball).

@Asherkin

Did i ever reply to you? That was shortly after the gamedata updates (to be percise it was a day after the update) i can test 1.3.3 again later
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Ashtyn
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Join Date: Dec 2004
Location: Pottstown, Pa, USA
Old 04-21-2012 , 17:18   Re: [TF2] TFDodgeball
Reply With Quote #662

Quote:
Originally Posted by asherkin View Post
Make sure you don't have any of these in your map cycle: tfdb_octagon_a5, tfdb_spacebox, tfdb_float_a2, tfdb_baseball_a3, tfdb_rows_a2

With TFDodgeball, they'll cause all future maps to be broken (class changes wont work, weapon restrictions wont work, rockets might).
I have tfdb_octagon_a5_fix, tfdb_spacebox_a2, tfdb_float_a3, and tfdb_baseball_a4

Not sure if those versions are still broken or not. Going to remove them from rotation for now.

Quote:
Originally Posted by Nikey646 View Post
It is quite possible that a file has been generated in orangebox/tf/cfg/sourcemod for your dodgeball plugin (TFDodgeball).
I checked there and the only files related to dodgeball are a config for enabled and disabled.

Last edited by Ashtyn; 04-21-2012 at 17:20.
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Nikey646
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Join Date: Apr 2011
Old 04-21-2012 , 17:23   Re: [TF2] TFDodgeball
Reply With Quote #663

Quote:
Originally Posted by Ashtyn View Post
I have tfdb_octagon_a5_fix, tfdb_spacebox_a2, tfdb_float_a3, and tfdb_baseball_a4

Not sure if those versions are still broken or not. Going to remove them from rotation for now.

All of thoses are running on my server, no errors (well, i use spacebox_a1 and a5, but still no errors)
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JiggyBalls
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Join Date: Jul 2010
Old 04-25-2012 , 23:25   Re: [TF2] TFDodgeball
Reply With Quote #664

What would cause the server to crash on a player connect? There are no error logs being created and the server crashes as soon as a single person joins. Perhaps I am overlooking something?
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Nikey646
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Join Date: Apr 2011
Old 04-25-2012 , 23:28   Re: [TF2] TFDodgeball
Reply With Quote #665

Quote:
Originally Posted by JiggyBalls View Post
What would cause the server to crash on a player connect? There are no error logs being created and the server crashes as soon as a single person joins. Perhaps I am overlooking something?
if you use TCAdmin, install TFDodgeball 1.3.2 (1.3.3 still crashes for me persoanlly) and then install SDKHooks

Otherwise, re-install SDKHooks anyways.
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Ashtyn
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Join Date: Dec 2004
Location: Pottstown, Pa, USA
Old 04-27-2012 , 18:01   Re: [TF2] TFDodgeball
Reply With Quote #666

Unknown command "sm_dodgeball_enabled"
Unknown command "sm_dodgeball_turnrate"
Unknown command "sm_dodgeball_weaponparticle"
Unknown command "sm_dodgeball_enabled"
Unknown command "sm_dodgeball_criticals"
Unknown command "sm_dodgeball_spawninterval"
Unknown command "sm_dodgeball_reflectinc"
Unknown command "sm_dodgeball_speedmul"
Unknown command "sm_dodgeball_maxrockets"
Unknown command "sm_dodgeball_basedamage"
Unknown command "sm_dodgeball_enabled"

This is what spams my server console on every single map that I have. It seems to happen whenever a new round starts.

I've made sure I wiped everything out and reinstalled it without this thread's addon running and it still does it. I have no idea where it's coming from.

Last edited by Ashtyn; 04-27-2012 at 18:02.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-27-2012 , 18:05   Re: [TF2] TFDodgeball
Reply With Quote #667

Quote:
Originally Posted by Ashtyn View Post
This is what spams my server console on every single map that I have. It seems to happen whenever a new round starts.
I'd suggest reinstalling from scratch, or post in the general SRCDS section.
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extremo
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Join Date: Jan 2010
Old 05-03-2012 , 07:10   Re: [TF2] TFDodgeball
Reply With Quote #668

Quote:
Originally Posted by asherkin View Post
Valve made it impossible to change the game description using the method SDKHooks uses after map load.
Heya,

so there is no way to leave the original game description "Team Fortress"?

Thanks in advance and greetings
extremo

Last edited by extremo; 05-03-2012 at 07:12.
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Nikey646
Member
Join Date: Apr 2011
Old 05-03-2012 , 07:12   Re: [TF2] TFDodgeball
Reply With Quote #669

Quote:
Originally Posted by extremo View Post
Heya,

so there is no way to leave the original game description "Team Fortress"?

Thanks in advance and greetings
extremo
"Steam Tools Game Description Changer"

Is the name of a plugin that can change the game description back to Team Fortress.

Dnt know the link(On these forums), requires the Steam Tool Extension.
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extremo
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Join Date: Jan 2010
Old 05-03-2012 , 07:14   Re: [TF2] TFDodgeball
Reply With Quote #670

Quote:
Originally Posted by Nikey646 View Post
"Steam Tools Game Description Changer"

Is the name of a plugin that can change the game description back to Team Fortress.

Dnt know the link(On these forums), requires the Steam Tool Extension.
Heya,

thanks for the info. Can't use Steamtools though cause my GSP forbids upload of files with steam in filename :/ Wonder why the cvar in this plugin to disable namechange exists if it got no use.

Greetings
extremo

Last edited by extremo; 05-03-2012 at 07:14.
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