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[CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 18:34   Re: [CS:S] Auto Skin
Reply With Quote #21

For it to say you have no access to !skins, that means tier_none is disabled and you do not have the "z" flag. If you configured the script and reset you server, I don't see how it could be giving you issues .
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 18:46   Re: [CS:S] Auto Skin
Reply With Quote #22

Well I do have the z flag. I did checked that 100 times xD

Are you sure, you have to put the .cfg just in cstrike/cfg ?
What about, I put here the configuration I want? And just ajust that for me, put it in a rar file and send me the download link :O?
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thetwistedpanda
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Join Date: Sep 2008
Old 01-04-2011 , 18:49   Re: [CS:S] Auto Skin
Reply With Quote #23

/cstrike/cfg/sourcemod/


*cough* I swear it was on the first page *cough* definitely didn't just change it *cough*
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 18:54   Re: [CS:S] Auto Skin
Reply With Quote #24

Well I already did try that before tbh xD
I still get:

Auto Skin: You do not have appropriate access for this comman

and no skins will be auto loaded. I've changed autoskin tier none to 1 as you said.

Is it not an better idea that you set up my configs? I mean, ur the creator of this script. So you won't never do anything wrong with setting it up right xD?

Last edited by Lamphanger; 01-04-2011 at 19:02.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 19:08   Re: [CS:S] Auto Skin
Reply With Quote #25

Quote:
Originally Posted by thetwistedpanda View Post
Try this version.

*Edit: If you want, but your cfgs looked right*

Dude I don't know what you have changed. But it works great now . Finnalyyy yihaa xD

Now I've to set it up all over again but oke thnx allot dude <3
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 19:10   Re: [CS:S] Auto Skin
Reply With Quote #26

Version 1.0.8 Released
  • Added partial support for loading the plugin improperly. Your server will still require a map change or restart whenever adding new models, otherwise it will be subject to error models and/or crashes.
  • Added a delay between the player spawning and the skin being applied to reduce the chance of other plugins, or the engine, taking priority over the script.
  • Added a few lines of code to reduce the possibility of issues in-game from modifying configurations on the fly.
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Last edited by thetwistedpanda; 01-04-2011 at 19:19.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-05-2011 , 07:39   Re: [CS:S] Auto Skin
Reply With Quote #27

Oke so it is working now very nice .

But is it possible, that normal players gain the skin automatic but can't use the command !skin or !skins. So that they can't turn the skin off.

And where does the plugin safes the autoload files? So ppl who have turned !skins of , I can manauly turn it back on

Because I don't want that normal users use the css normal skins :<

thnx
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-05-2011 , 10:00   Re: [CS:S] Auto Skin
Reply With Quote #28

I'll have to add a feature for that; and as for where it saves, you'd have to either delete client-prefs inside of /sourcemod/data/sqlite, or run a query to set it all back to 0.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-05-2011 , 11:55   Re: [CS:S] Auto Skin
Reply With Quote #29

Oke thnx. I was thinking resetting the query's
and just add

sm_skins "z"
sm_skin "z"

To the admin overides. But I'm not sure if that is possible.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-07-2011 , 21:22   Re: [CS:S] Auto Skin
Reply With Quote #30

Version 1.0.9 Released
  • Changed load order of plugin to ensure the plugin starts correctly.
  • Modified how skins are assigned once again to fix a few minor code issues.
  • Added sm_autoskin_delay, which allows you to set how long after spawning skins are applied.
  • Added sm_autoskin_forced, which allows you to force the default skin upon non-admins.
  • If sm_autoskin_forced is enabled, when an admin toggles his/her skin, they get the default model for non-admins.
If you're using a previous version, it's strongly recommended to upgrade to this version. Not only does it add a bit of extra functionality, it resolves several issues that have been reported that may be affecting your skins being applied!
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Last edited by thetwistedpanda; 01-08-2011 at 10:18.
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