Veteran Member
|
12-14-2018
, 17:08
Re: Problem Compile bio_zclass_fleshpound
|
#2
|
Quote:
Originally Posted by DRYincing
Error:
HTML Code:
AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team
Modified for http://www.Freakz.ro / amx.freakz.ro
include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
bio_zclass_fleshpound.sma(72) : error 017: undefined symbol "DATA_MODELINDEX"
bio_zclass_fleshpound.sma(72) : warning 215: expression has no effect
bio_zclass_fleshpound.sma(72) : error 001: expected token: ";", but found ")"
bio_zclass_fleshpound.sma(72) : error 029: invalid expression, assumed zero
bio_zclass_fleshpound.sma(72) : fatal error 107: too many error messages on one line
Compilation aborted.
4 Errors.
Done.
SURSA:
HTML Code:
#include <amxmodx>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta_util>
#include <cstrike>
#define D_ZOMBIE_NAME "Fleshpound Zombie"
#define D_ZOMBIE_DESC "[G] -> Nem Thit"
#define D_PLAYER_MODEL "models/player/flesher/flesher.mdl"
#define D_CLAWS "models/biohazard/v_knife_flesh.mdl"
#define CLASS_FLESH "flesh throw"
new const g_sound_pain[][] =
{
"aslave/slv_pain1.wav",
"aslave/slv_pain2.wav",
"headcrab/hc_pain1.wav",
"headcrab/hc_pain2.wav",
"headcrab/hc_pain3.wav",
"zombie/zo_pain1.wav",
"zombie/zo_pain2.wav"
}
new const ZOMBIE_FLESH[][] =
{
"models/abone_template1.mdl",
"models/bonegibs.mdl",
"models/fleshgibs.mdl",
"models/gib_b_bone.mdl",
"models/gib_b_gib.mdl",
"models/gib_legbone.mdl",
"models/gib_lung.mdl"
}
new g_class
new cvar_fleshthrow,cvar_fforce, cvar_fleshdmg, cvar_fselfdmg
new Float: g_LastFthrow[33]
public plugin_init()
{
register_plugin("[Bio] Class: Fleshpound","1.2b","bipbip")
is_biomod_active() ? plugin_init2() : pause("ad")
}
public plugin_precache()
{
precache_model(D_PLAYER_MODEL)
precache_model(D_CLAWS)
new iNum
for (iNum = 0; iNum < sizeof g_sound_pain; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_pain[iNum])
for (iNum = 0; iNum < sizeof ZOMBIE_FLESH; iNum++)
engfunc(EngFunc_PrecacheModel, ZOMBIE_FLESH[iNum])
}
public plugin_init2()
{
g_class = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)
if(g_class != -1)
{
set_class_data(g_class, DATA_HEALTH, 2500.0)
set_class_data(g_class, DATA_SPEED, 275.0)
set_class_data(g_class, DATA_GRAVITY, 1.0)
set_class_data(g_class, DATA_ATTACK, 1.0)
set_class_data(g_class, DATA_HITDELAY, 1.0)
set_class_data(g_class, DATA_HITREGENDLY, 999.0)
set_class_data(g_class, DATA_DEFENCE, 0.85)
set_class_data(g_class, DATA_HEDEFENCE, 1.0)
set_class_data(g_class, DATA_KNOCKBACK, 1.5)
set_class_data(g_class, DATA_MODELINDEX, 1.0)
set_class_pmodel(g_class, D_PLAYER_MODEL)
set_class_wmodel(g_class, D_CLAWS)
}
register_clcmd("drop", "do_skill")
cvar_fleshthrow = register_cvar("bio_fleshthrow", "1")
cvar_fforce = register_cvar("bio_fforce", "1700")
cvar_fleshdmg = register_cvar("bio_fleshdmg", "35")
cvar_fselfdmg = register_cvar("bio_fselfdmg", "100")
register_forward(FM_Touch,"fw_Touch")
register_forward(FM_PlayerPreThink,"fw_PlayerPreThink", 1)
}
public event_infect(victim, attacker)
{
if (is_user_zombie(victim) && get_user_class(victim) == g_class)
{
//client_print(victim, print_center, D_ZOMBIE_DESC)
if(is_user_bot(victim))
set_task(random_float(5.0, 10.0), "do_skill", victim, _, _, "b")
}
}
public do_skill(id)
{
if(is_user_alive(id) && is_user_zombie(id) && get_user_class(id) == g_class)
cmd_throw(id)
}
public clcmd_throw(id)
{
static Float: Origin[3], Float: Velocity[3], Float: Angle[3], MinBox[3], MaxBox[3]
pev(id, pev_origin, Origin)
pev(id, pev_velocity, Velocity)
pev(id, pev_angles, Angle)
static Health, Float: damage
Health = get_user_health(id)
damage = get_pcvar_float(cvar_fselfdmg)
if (Health > damage)
{
static ent ; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
set_pev(ent, pev_classname, CLASS_FLESH)
engfunc(EngFunc_SetModel, ent, ZOMBIE_FLESH[random(sizeof ZOMBIE_FLESH)])
Angle[0] = random_float(0.0, 360.0)
Angle[1] = random_float(0.0, 360.0)
MinBox = { -1.0, -1.0, -1.0 }
MaxBox = { 1.0, 1.0, 1.0 }
set_pev(ent, pev_angles, Angle)
engfunc(EngFunc_SetSize, ent, MinBox, MaxBox)
engfunc(EngFunc_SetOrigin, ent, Origin)
set_pev(ent, pev_movetype, MOVETYPE_TOSS)
set_pev(ent, pev_solid, SOLID_TRIGGER)
set_pev(ent, pev_owner, id)
velocity_by_aim(id, get_pcvar_num(cvar_fforce), Velocity)
set_pev(ent, pev_velocity, Velocity)
emit_sound(id, CHAN_VOICE, g_sound_pain[random(sizeof g_sound_pain)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pev(id, pev_health, Health - damage)
}
else
{
color_saytext(id, "^x04[Bio]^x01 You don't have enough Meat to^x03 Throw")
}
}
public fw_Touch(pToucher, pTouched)
{
if ( pev_valid(pToucher))
{
static className[32], className2[32]
pev(pToucher, pev_classname, className, 31)
if ( pev_valid(pTouched)) pev(pTouched, pev_classname, className2, 31)
if ( equal(className, CLASS_FLESH))
{
static attacker ; attacker = pev(pToucher, pev_owner)
if ( pev_valid(pTouched))
{
if ( equal(className2, "player") && is_user_connected(pTouched))
{
static origin[3], Float: damage
get_user_origin(pTouched, origin)
damage = get_pcvar_float(cvar_fleshdmg)
static CsTeams:team[2]
team[0] = cs_get_user_team(pTouched), team[1] = cs_get_user_team(attacker)
if (attacker == pTouched)
return FMRES_SUPERCEDE
if (!get_cvar_num("mp_friendlyfire") && team[0] == team[1])
return FMRES_SUPERCEDE
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOOD);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 10);
write_coord(random_num(-360, 360));
write_coord(random_num(-360, 360));
write_coord(-10);
write_byte(70);
write_byte(random_num(15, 35));
message_end()
ExecuteHam(Ham_TakeDamage, pTouched, pToucher, attacker, damage, DMG_GENERIC)
}
else if ( equal(className2, "func_breakable")) dllfunc(DLLFunc_Use, pTouched, attacker)
else if ( equal(className2, CLASS_FLESH)) return FMRES_SUPERCEDE
}
engfunc(EngFunc_RemoveEntity, pToucher)
}
}
return FMRES_IGNORED
}
public cmd_throw(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
static Float: Time
Time = get_gametime()
if (is_user_zombie(id) && get_user_class(id) == g_class )
{
if (get_pcvar_num(cvar_fleshthrow))
{
if(Time - 1.1 > g_LastFthrow[id])
{
clcmd_throw(id)
g_LastFthrow[id] = Time
}
}
}
return PLUGIN_HANDLED
}
color_saytext(player, const message[], any:...)
{
new text[301]
format(text, 300, "%s", message)
new dest
if (player) dest = MSG_ONE
else dest = MSG_ALL
message_begin(dest, get_user_msgid("SayText"), {0,0,0}, player)
write_byte(1)
write_string(check_text(text))
return message_end()
}
check_text(text1[])
{
new text[301]
format(text, 300, "%s", text1)
replace(text, 300, "/g", "^x04")
replace(text, 300, "/r", "^x03")
replace(text, 300, "/y", "^x01")
return text
}
|
Code:
#include <amxmodx>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta_util>
#include <cstrike>
#define D_ZOMBIE_NAME "Fleshpound Zombie"
#define D_ZOMBIE_DESC "[G] -> Nem Thit"
#define D_PLAYER_MODEL "models/player/flesher/flesher.mdl"
#define D_CLAWS "models/biohazard/v_knife_flesh.mdl"
#define CLASS_FLESH "flesh throw"
new const g_sound_pain[][] =
{
"aslave/slv_pain1.wav",
"aslave/slv_pain2.wav",
"headcrab/hc_pain1.wav",
"headcrab/hc_pain2.wav",
"headcrab/hc_pain3.wav",
"zombie/zo_pain1.wav",
"zombie/zo_pain2.wav"
}
new const ZOMBIE_FLESH[][] =
{
"models/abone_template1.mdl",
"models/bonegibs.mdl",
"models/fleshgibs.mdl",
"models/gib_b_bone.mdl",
"models/gib_b_gib.mdl",
"models/gib_legbone.mdl",
"models/gib_lung.mdl"
}
new g_class
new cvar_fleshthrow,cvar_fforce, cvar_fleshdmg, cvar_fselfdmg
new Float: g_LastFthrow[33]
public plugin_init()
{
register_plugin("[Bio] Class: Fleshpound","1.2b","bipbip")
is_biomod_active() ? plugin_init2() : pause("ad")
}
public plugin_precache()
{
precache_model(D_PLAYER_MODEL)
precache_model(D_CLAWS)
new iNum
for (iNum = 0; iNum < sizeof g_sound_pain; iNum++)
engfunc(EngFunc_PrecacheSound, g_sound_pain[iNum])
for (iNum = 0; iNum < sizeof ZOMBIE_FLESH; iNum++)
engfunc(EngFunc_PrecacheModel, ZOMBIE_FLESH[iNum])
}
public plugin_init2()
{
g_class = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)
if(g_class != -1)
{
set_class_data(g_class, DATA_HEALTH, 2500.0)
set_class_data(g_class, DATA_SPEED, 275.0)
set_class_data(g_class, DATA_GRAVITY, 1.0)
set_class_data(g_class, DATA_ATTACK, 1.0)
set_class_data(g_class, DATA_HITDELAY, 1.0)
set_class_data(g_class, DATA_HITREGENDLY, 999.0)
set_class_data(g_class, DATA_DEFENCE, 0.85)
set_class_data(g_class, DATA_HEDEFENCE, 1.0)
set_class_data(g_class, DATA_KNOCKBACK, 1.5)
//set_class_data(g_class, DATA_MODELINDEX, 1.0)
set_class_pmodel(g_class, D_PLAYER_MODEL)
set_class_wmodel(g_class, D_CLAWS)
}
register_clcmd("drop", "do_skill")
cvar_fleshthrow = register_cvar("bio_fleshthrow", "1")
cvar_fforce = register_cvar("bio_fforce", "1700")
cvar_fleshdmg = register_cvar("bio_fleshdmg", "35")
cvar_fselfdmg = register_cvar("bio_fselfdmg", "100")
register_forward(FM_Touch,"fw_Touch")
register_forward(FM_PlayerPreThink,"fw_PlayerPreThink", 1)
}
public event_infect(victim, attacker)
{
if (is_user_zombie(victim) && get_user_class(victim) == g_class)
{
//client_print(victim, print_center, D_ZOMBIE_DESC)
if(is_user_bot(victim))
set_task(random_float(5.0, 10.0), "do_skill", victim, _, _, "b")
}
}
public do_skill(id)
{
if(is_user_alive(id) && is_user_zombie(id) && get_user_class(id) == g_class)
cmd_throw(id)
}
public clcmd_throw(id)
{
static Float: Origin[3], Float: Velocity[3], Float: Angle[3], MinBox[3], MaxBox[3]
pev(id, pev_origin, Origin)
pev(id, pev_velocity, Velocity)
pev(id, pev_angles, Angle)
static Health, Float: damage
Health = get_user_health(id)
damage = get_pcvar_float(cvar_fselfdmg)
if (Health > damage)
{
static ent ; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
set_pev(ent, pev_classname, CLASS_FLESH)
engfunc(EngFunc_SetModel, ent, ZOMBIE_FLESH[random(sizeof ZOMBIE_FLESH)])
Angle[0] = random_float(0.0, 360.0)
Angle[1] = random_float(0.0, 360.0)
MinBox = { -1.0, -1.0, -1.0 }
MaxBox = { 1.0, 1.0, 1.0 }
set_pev(ent, pev_angles, Angle)
engfunc(EngFunc_SetSize, ent, MinBox, MaxBox)
engfunc(EngFunc_SetOrigin, ent, Origin)
set_pev(ent, pev_movetype, MOVETYPE_TOSS)
set_pev(ent, pev_solid, SOLID_TRIGGER)
set_pev(ent, pev_owner, id)
velocity_by_aim(id, get_pcvar_num(cvar_fforce), Velocity)
set_pev(ent, pev_velocity, Velocity)
emit_sound(id, CHAN_VOICE, g_sound_pain[random(sizeof g_sound_pain)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pev(id, pev_health, Health - damage)
}
else
{
color_saytext(id, "^x04[Bio]^x01 You don't have enough Meat to^x03 Throw")
}
}
public fw_Touch(pToucher, pTouched)
{
if ( pev_valid(pToucher))
{
static className[32], className2[32]
pev(pToucher, pev_classname, className, 31)
if ( pev_valid(pTouched)) pev(pTouched, pev_classname, className2, 31)
if ( equal(className, CLASS_FLESH))
{
static attacker ; attacker = pev(pToucher, pev_owner)
if ( pev_valid(pTouched))
{
if ( equal(className2, "player") && is_user_connected(pTouched))
{
static origin[3], Float: damage
get_user_origin(pTouched, origin)
damage = get_pcvar_float(cvar_fleshdmg)
static CsTeams:team[2]
team[0] = cs_get_user_team(pTouched), team[1] = cs_get_user_team(attacker)
if (attacker == pTouched)
return FMRES_SUPERCEDE
if (!get_cvar_num("mp_friendlyfire") && team[0] == team[1])
return FMRES_SUPERCEDE
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOOD);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 10);
write_coord(random_num(-360, 360));
write_coord(random_num(-360, 360));
write_coord(-10);
write_byte(70);
write_byte(random_num(15, 35));
message_end()
ExecuteHam(Ham_TakeDamage, pTouched, pToucher, attacker, damage, DMG_GENERIC)
}
else if ( equal(className2, "func_breakable")) dllfunc(DLLFunc_Use, pTouched, attacker)
else if ( equal(className2, CLASS_FLESH)) return FMRES_SUPERCEDE
}
engfunc(EngFunc_RemoveEntity, pToucher)
}
}
return FMRES_IGNORED
}
public cmd_throw(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
static Float: Time
Time = get_gametime()
if (is_user_zombie(id) && get_user_class(id) == g_class )
{
if (get_pcvar_num(cvar_fleshthrow))
{
if(Time - 1.1 > g_LastFthrow[id])
{
clcmd_throw(id)
g_LastFthrow[id] = Time
}
}
}
return PLUGIN_HANDLED
}
color_saytext(player, const message[], any:...)
{
new text[301]
format(text, 300, "%s", message)
new dest
if (player) dest = MSG_ONE
else dest = MSG_ALL
message_begin(dest, get_user_msgid("SayText"), {0,0,0}, player)
write_byte(1)
write_string(check_text(text))
return message_end()
}
check_text(text1[])
{
new text[301]
format(text, 300, "%s", text1)
replace(text, 300, "/g", "^x04")
replace(text, 300, "/r", "^x03")
replace(text, 300, "/y", "^x01")
return text
}
|
|