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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Powerlord
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Old 06-25-2016 , 16:44   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #601

There's an optional server update out now that should fix the arena map issue.
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Minkus_Draconus
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Join Date: Jul 2016
Old 07-15-2016 , 23:34   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #602

I seem to have prophunt redux 3.3.3 working, it plays fine and no apparent issues for the first map
When the map change happens the progress bar never moves and we have to disconnect.
Server logs are pretty much empty and nothing useful on the console.

How can I get more information on what is going wrong?

Should I just move on to 3.3.4 or newer?

Last edited by Minkus_Draconus; 07-15-2016 at 23:44.
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Rd1981
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Join Date: Apr 2011
Old 08-15-2016 , 08:55   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #603

does this support sourcemod 1.8 it seems like some bugs are there now that werent there before ?
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 09-23-2016 , 20:26   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #604

To whom it may concern, I have both Powerlord's 3.3.3 and 3.4.0.0 beta3 running fine on Linux.

@Powerlord, May I request a small and I think simple request that would require an edit to the source for both 3.3.3 and 3.4.0.0 betaX
and that be to add the alias of !reroll to where we are defining !propreroll

such that both !propreroll and !reroll would trigger the 1 shot reroll feature instead of only !propreroll

also, do you have thoughts of if the following items should be dealt in some way, with in PH
scorched shot, jarate, and detonator
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unlucky ducky
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Join Date: Jul 2012
Location: Stockholm
Old 09-28-2016 , 03:41   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #605

Quote:
Originally Posted by BBG_Theory View Post
To whom it may concern, I have both Powerlord's 3.3.3 and 3.4.0.0 beta3 running fine on Linux.

@Powerlord, May I request a small and I think simple request that would require an edit to the source for both 3.3.3 and 3.4.0.0 betaX
and that be to add the alias of !reroll to where we are defining !propreroll

such that both !propreroll and !reroll would trigger the 1 shot reroll feature instead of only !propreroll

also, do you have thoughts of if the following items should be dealt in some way, with in PH
scorched shot, jarate, and detonator
Personally I've been thinking about looking into the scorched shot to see if it's possible to decrease its blast range on my server, but I never got around to doing so because I was busy being lazy on a vacation.

Jarate is probably fine as it can't be used too often and only by a rather bad prophunt class.

Detonator I'd also probably say is fine as it's already really hard to use it efficiently.

Last edited by unlucky ducky; 09-28-2016 at 03:41.
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Pitbull3
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Old 10-19-2016 , 13:34   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #606

Does not work with SM 1.8+?
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Powerlord
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Old 10-20-2016 , 20:48   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #607

Quote:
Originally Posted by Pitbull3 View Post
Does not work with SM 1.8+?
It should work on 1.8. I was running it on 1.8 before I shut down my test server.

I do know that TF2Items needed a gamedata update due to last week's update.
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Pitbull3
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Old 10-21-2016 , 00:44   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #608

Odd it seems to have "fixed it's self"... lol
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Pitbull3
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Old 11-09-2016 , 16:33   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #609

Players wearables aren't being removed. Any ideas on what could cause this?
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Powerlord
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Old 11-09-2016 , 17:42   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #610

Quote:
Originally Posted by Pitbull3 View Post
Players wearables aren't being removed. Any ideas on what could cause this?
TF2Items had a gamedata update due to last week's update. Did you make sure it was installed and that the game server was restarted?

Side note: If you don't have SourceMod set up to automatically restart when gamedata updates are downloaded, you actually have to restart it twice if you're relying on auto-updating.
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Last edited by Powerlord; 11-09-2016 at 17:43.
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