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Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]


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yokomo
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Old 11-02-2012 , 00:47   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #31

Can someone confirm me is this plugin works perfect? i've tested it on my hlds with 9 bots and 3 humans. When someone connecting to server the "Overflow message" appear. Sorry forgot to take screenshot.
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AllMassive
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Old 11-02-2012 , 13:53   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #32

Quote:
Originally Posted by yokomo View Post
Can someone confirm me is this plugin works perfect? i've tested it on my hlds with 9 bots and 3 humans. When someone connecting to server the "Overflow message" appear. Sorry forgot to take screenshot.
This is not a Plugin - its a Module.
Someone needs to write a Plugin which uses this Module.
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claudiuhks
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Old 11-03-2012 , 03:22   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #33

Quote:
Originally Posted by yokomo View Post
Can someone confirm me is this plugin works perfect? i've tested it on my hlds with 9 bots and 3 humans. When someone connecting to server the "Overflow message" appear. Sorry forgot to take screenshot.
No, this extension has nothing to do with clients while connecting.
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Killer zm
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Join Date: Jun 2011
Old 11-20-2012 , 08:35   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #34

a question : with this i can solve the server crash at the begining of the map in zombie plague mode ? I use zp 4.3 fix 5a
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Bos93
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Join Date: Jul 2010
Old 11-21-2012 , 17:22   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #35

Quote:
Originally Posted by Killer zm View Post
a question : with this i can solve the server crash at the begining of the map in zombie plague mode ? I use zp 4.3 fix 5a

Quote:
- Version: 4.3 Fix 1 (Jun 12, 2011)
* Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data
Check your API plugins
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FromTheFuture
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Join Date: Jan 2013
Old 04-22-2013 , 15:52   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #36

I get this error:
FATA ERROR (shutting down): Tried to create a message with a bogus message type ( 0 )
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claudiuhks
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Old 04-27-2013 , 10:29   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #37

Quote:
Originally Posted by FromTheFuture View Post
I get this error:
FATA ERROR (shutting down): Tried to create a message with a bogus message type ( 0 )
Yeah, the fast conversion using math between edict_t * and int and between int and edict_t * does not work anymore. Will recompile it soon.
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edeloa
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Location: Redwood City, Ca
Old 05-30-2013 , 22:45   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #38

Any info on when then module will be recompiled?
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Last edited by edeloa; 05-30-2013 at 22:46.
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mottzi
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Location: Switzerland
Old 08-01-2013 , 11:25   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #39

Quote:
Originally Posted by edeloa View Post
Any info on when then module will be recompiled?
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Old 08-02-2013, 01:31
LordOfNothing
This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
yokomo
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Join Date: May 2010
Location: Malaysia
Old 08-02-2013 , 03:08   Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]
Reply With Quote #40

Sorry, what is the point to use this module? since it still make server crash/kick client with overflow message. It need delay.
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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