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[CSGO][PugSetup] RoundRestore


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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 07-04-2020 , 01:59   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #11

Quote:
Originally Posted by thinkii View Post
Loving this plugin, would you mind adding a .pause and !pause feature? Just for in between rounds tactical pauses
.stop is basically Tech ..Both teams can type .stop and pause that round and after that .unpause too
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thinkii
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Join Date: Jul 2020
Old 07-04-2020 , 05:58   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #12

Quote:
Originally Posted by Cruze View Post
Why do you need pause feature inside tactical pauses? O.o There is !unpause
What i mean is that you can implement the csgo_pause.smx plugin from here https://github.com/splewis/sm-misc

Into yours

Quote:
Originally Posted by raj kaul View Post
.stop is basically Tech ..Both teams can type .stop and pause that round and after that .unpause too
"Just for in between rounds tactical pauses"

Last edited by thinkii; 07-04-2020 at 05:59.
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Cruze
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Join Date: May 2017
Old 07-04-2020 , 09:11   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #13

Quote:
Originally Posted by thinkii View Post
What i mean is that you can implement the csgo_pause.smx plugin from here https://github.com/splewis/sm-misc

Into yours



"Just for in between rounds tactical pauses"
No, that's a bad idea. Just use that plugin too instead!
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Last edited by Cruze; 07-04-2020 at 09:12.
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Cruze
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Join Date: May 2017
Old 07-04-2020 , 18:03   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #14

Plugin updated to version 1.2. Recommended to use this (1.2) version because previous version has a lot of bugs which were fixed in this version!

Make sure you copy and replace Plugin and Translation file.
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Cruze
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Join Date: May 2017
Old 07-09-2020 , 13:21   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #15

Add a new "beta" branch with the following features:
Quote:
Originally Posted by paulo_crash View Post
And any suggestions already, from what I could notice any player can use the .stop command and restore the round, right? In the future I could make the command be valid only for the team that lost its player in the case, that is, it will only use the team that is or has been without a player.

It would also be good to implement a voting system, that is, the majority of the team that would like to use this feature needs to type in the .stop chat.
Quote:
Originally Posted by borzaka View Post
Couple of suggestions:
  • prefix is not always backup_round, it can be set to any custom by mp_backup_round_file cvar
    I have multi instance servers, where I have to set this to different values to not overwrite each other.
  • You can use completely different backup file name patterns by mp_backup_round_file_pattern cvar
    e.g. %prefix%_%date%_%time%_%team1%_%team2%_%map%_ round%round%_score_%score1%_%score2%.txt
  • mp_backup_restore_load_file pauses automatically after executing mp_backup_restore_load_file, if the mp_backup_restore_load_autopause cvar left default, no need to pause again
So, I would pay attention to custom backup file prefixes and names and use the values from cvars.
It'd be really helpful to test this out. May have a lot of bugs :^3
Edit: Attached file
Attached Files
File Type: zip RestoreRound-1.0-beta.zip (46.3 KB, 83 views)
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Last edited by Cruze; 07-09-2020 at 13:25.
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 08-29-2020 , 11:51   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #16

Quote:
Originally Posted by Cruze View Post
Add a new "beta" branch with the following features:


It'd be really helpful to test this out. May have a lot of bugs :^3
Edit: Attached file
@Cruze, sorry for the delay, I was a little absent in relation to the PUGSetup server, anyway, I sent this beta version here and I'm testing it, any problem report here or on GitHub.

Anyway, some things I should know about this version at the moment, or should I use version 1.2 anyway?
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Cruze
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Join Date: May 2017
Old 08-31-2020 , 16:02   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #17

Quote:
Originally Posted by paulo_crash View Post
@Cruze, sorry for the delay, I was a little absent in relation to the PUGSetup server, anyway, I sent this beta version here and I'm testing it, any problem report here or on GitHub.

Anyway, some things I should know about this version at the moment, or should I use version 1.2 anyway?
Nothing really if you use default backup pattern!
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 09-05-2020 , 13:48   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #18

Beta version with errors (07 "[PugSetup] RestoreRound" (1.0-beta) by Cruze):
Code:
L 09/05/2020 - 14:38:57: [SM] Exception reported: Client index 0 is invalid
L 09/05/2020 - 14:38:57: [SM] Blaming: [PugSetup] RestoreRound.smx
L 09/05/2020 - 14:38:57: [SM] Call stack trace:
L 09/05/2020 - 14:38:57: [SM]   [0] GetClientTeam
L 09/05/2020 - 14:38:57: [SM]   [1] Line 396, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::CheckStopProgress
L 09/05/2020 - 14:38:57: [SM]   [2] Line 287, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::OnClientDisconnect
L 09/05/2020 - 14:41:17: [SM] Exception reported: Client index 0 is invalid
L 09/05/2020 - 14:41:17: [SM] Blaming: [PugSetup] RestoreRound.smx
L 09/05/2020 - 14:41:17: [SM] Call stack trace:
L 09/05/2020 - 14:41:17: [SM]   [0] GetClientTeam
L 09/05/2020 - 14:41:17: [SM]   [1] Line 396, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::CheckStopProgress
L 09/05/2020 - 14:41:17: [SM]   [2] Line 287, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::OnClientDisconnect
L 09/05/2020 - 14:41:47: [SM] Exception reported: Client index 0 is invalid
L 09/05/2020 - 14:41:47: [SM] Blaming: [PugSetup] RestoreRound.smx
L 09/05/2020 - 14:41:47: [SM] Call stack trace:
L 09/05/2020 - 14:41:47: [SM]   [0] GetClientTeam
L 09/05/2020 - 14:41:47: [SM]   [1] Line 396, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::CheckStopProgress
L 09/05/2020 - 14:41:47: [SM]   [2] Line 287, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::OnClientDisconnect
L 09/05/2020 - 14:42:27: [SM] Exception reported: Client index 0 is invalid
L 09/05/2020 - 14:42:27: [SM] Blaming: [PugSetup] RestoreRound.smx
L 09/05/2020 - 14:42:27: [SM] Call stack trace:
L 09/05/2020 - 14:42:27: [SM]   [0] GetClientTeam
L 09/05/2020 - 14:42:27: [SM]   [1] Line 396, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::CheckStopProgress
L 09/05/2020 - 14:42:27: [SM]   [2] Line 287, C:\Users\STARS\Desktop\RestoreRound\scripting2\[PugSetup] RestoreRound2.sp::OnClientDisconnect
I will be testing version 1.2.
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lugaa
Senior Member
Join Date: Dec 2018
Old 03-04-2021 , 21:38   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #19

In the middle of the game, everyone (non-admin players) is giving a .rest command and ruining the game. How do you solve this?

and my server cfg
// Server Backup
mp_backup_round_file_pattern %prefix%_round%round%.txt

Last edited by lugaa; 03-06-2021 at 06:13.
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icone
New Member
Join Date: Aug 2023
Old 08-13-2023 , 14:59   Re: [CSGO][PugSetup] RoundRestore
Reply With Quote #20

hello everyone im currently using this plugin
im having an issue about .restore (everyone can use it) how to make it for admin only
thnks
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