Raised This Month: $51 Target: $400
 12% 

Zombie Class Mod


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
3volution
Junior Member
Join Date: Jun 2006
Old 03-29-2008 , 22:25   Zombie Class Mod
Reply With Quote #1

I started working on this mod about a year ago, but have been distracted with college and other priorities.

The general synopsis is as follows:

Quote:
--[Description]------------------------------------------------------------
Based upon the classic Zombie Mod, this is an addon that takes its predecessor to a whole new level.

Featuring four character classes for the Human (CT) team, each with an array of unique abilities:
Choose from a battle-hardened Soldier with heavy weapons and incredible armor, an agile Sniper that truly packs a punch, an
Engineer with numerous 'goodies', or a front-line Medic that has been known to bring back even the most wounded of allies.

Feeling a little evil? Try out the Zombie (T) side of things. With an assortment of upgradable passives and various special
abilities, being a Zombie has never been so attractive. Leave your victims in the dark with Fear or simply make them wish they
had never crossed you with the powers of Intimidation and Surprise Attack.

Fight it out like never before in this ultimate survival horror mod!
HTML Code:
---[Specifics]-------------------------------------------------------------
 
----------------
Human Side (CT)
----------------
Class XP system similar to Warcraft mods

Medic: 
 Fortitude: Increases starting health by (50, 100, 150)
 Tend Wounds: Automatically heal teammates for (2,4,8) health per second
   within a nearby radius
 Emergency Heal: Heal yourself for (50,75,100) when health is below 50% 
   (cooldown time of 90,45,25 seconds)
 Improved Weapon: Allows access to Dual MP5s
 *Revive Kit*: Revive a fallen teammate

Sniper:
 Agility: Increases default speed by (100,175,250)
 Gravity Defiance: Lowers gravity by (20%,40%,60%)
 Jumping Reflex: Allows multiple jumps (2,3,4) while in air 
 Recon Deployments: Allows use of "Reconnaisance Deployments"; NVG cameras
 NightVision Scope: Can see in nightvision while scoped with a sniper rifle

Soldier:
 Increased Armor: Increases starting armor by (100,150,200)
 Basic Explosives: Grenades will cause (2,3,4) times more damage
 Armor Plating: (20%,40%,60%) chance that armor is decreased in place of health
 Weapon Handling: Enables the "No-Recoil" ability
 *M203 Attachment*: Launch an M203 Grenade from your Assault Rifle

Engineer:
 *Sentry Guns*: Allows creation of automatic turrets that shoot at enemies
 *Misc. Buildables*: Allows creation of spotlights (light ent) and motion
   sensors (add to radar and/or cause player trail for X seconds after 
   getting in range)
 Improvised Traps: Enables ability to use various HE grenade functions;
   Trip-Laser, Proximity, and Impact
 Improved Building Technique: Increases the durability and build speed of
   various creations
 Advanced Munitions: Bonus weapon damage and Motion-Sensor Flashbangs


----------------
Zombie Side (T)
----------------
Classless XP system seperate from CT, essentially an upgrades mod

Passive Upgrades:
 1. Increased Health
 2. Increased Speed
 3. Lowered Gravity
 4. Multijump
 5. Stealth
 6. Regeneration
   
Special Upgrades:
 1. Increased Knife Damage (and poison?)
 2. Leap
 3. Climb
 4. Evasion (make certain hit-zones invulnerable every few seconds) 
   
Unique Abilities:
 1. *Fear*: Disable all flashlights and buildables for x number of seconds
 2. *Intimidation*: Chance to weaponlock/'freeze' target enemy
 3. Surprise Attack: If haven't been injured in x number of seconds, chance 
     of enemy dropping weapon when attacked

Note: *<>* denotes a key_down ability. 
To use special skills, bind a key to "special"
(can be automatically bound with user's permission)

I originally put a fair amount of work into the base code, but haven't really touched it since laying out most of the design.
A lot of the scripting required for this is above my current programming knowledge as well.

Having recently gotten back into CS, I wanted to see if anyone would be willing to pick this project up.
I usually stick to map design/server compilation for CS (other than playing of course) and have a few custom maps in the
works that I would finish if I could get someone to code the rest of this plugin.

Please feel free to post if you have any suggestions or are willing to help.

Thanks,
3vo

Last edited by 3volution; 03-29-2008 at 22:28.
3volution is offline
Old 04-01-2008, 20:39
3volution
This message has been deleted by YamiKaitou. Reason: edit button works just fine, no need to bump
Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-24-2008 , 18:47   Re: Zombie Class Mod
Reply With Quote #2

That looks interesting ^w^
Maybe I can help you a little
But I need to see the code 1st *w*
Sam Tsuki is offline
KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 07-24-2008 , 18:56   Re: Zombie Class Mod
Reply With Quote #3

This is pretty much what I've been looking for.. I was going to make a ZombieMod Server with Credits Mod for players to upgrade and such .. then I found another server running ZombieMod and had about 5 different Zombie/CT types you could choose from upon round start .. it was really cool but the admin of that server said he recoded Mini_midgets ZombieMod and kinda made it himself .. but what you got here is very similar.


Also did you take your ideas for the upgrades and such off the Credits Mod?
--

Also I've seen a server pretty much like this with just slight variations
The owner said he rewrote ZombieMod to fit his expectations which is very much like what you are doing.

http://forums.alliedmods.net/showthread.php?p=191088
__________________
+Karma is appreciated! |Be PROUD, leave your name!

Last edited by KingCommentor; 07-24-2008 at 19:04.
KingCommentor is offline
Send a message via AIM to KingCommentor
s3r
Senior Member
Join Date: Aug 2007
Old 07-25-2008 , 11:36   Re: Zombie Class Mod
Reply With Quote #4

Sugg: Zombie ability to trow something at enemy (like gonome from svencoop trowing some meat or smt ) and do dmg, slow down or poison.
Ghost zombies (Maybe class) low hp,deff but have noclip.
__________________
PS srr 4 strange enlish

Last edited by s3r; 07-25-2008 at 11:38.
s3r is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode