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How to Call "DecalGunshot" with orpheu? [Not Solved]


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zxcvasd2
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Join Date: Feb 2013
Old 02-24-2013 , 09:48   How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #1

i am trying to call the funtion
void DecalGunshot( TraceResult *pTrace, int iBulletType )

i have tried the tutorial of finding the sig by arkshine,
but it is too complicated, can someone help me?

the file should look like:
Code:
{
    "name"      : "DecalGunshot",
    "library"   : "mod",
    "arguments" :
    [
        {
            "type"  : "TraceResult*",
            "info"  : "pTrace"
        },
        {
            "type"  : "int*",
            "info"  : "iBulletType"
        }
    ],
    "identifiers":
    [
        {
            "os"    : "windows",
            "mod"   : "cstrike",
            "value" : ? [no idea]
            "displacement" : ? [no idea]
        },
        {
            "os"    : "linux",
            "mod"   : "cstrike",
            "value" : "DecalGunshot__FP11TraceResultibP9entvars_sT2"
        }
    ]
}

Last edited by zxcvasd2; 02-24-2013 at 09:50. Reason: addition
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Arkshine
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Join Date: Oct 2005
Old 02-24-2013 , 10:22   Re: How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #2

Calling this function will do nothing because the function is empty. I would guess that's something handled by the client.
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zxcvasd2
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Join Date: Feb 2013
Old 02-24-2013 , 10:45   Re: How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #3

An empty function??
i am thinking of creating a decal by calling this function
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-24-2013 , 10:52   Re: How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #4

The function exists but there is not content inside.

Something you can check yourself with IDA if you don't trust me.
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 02-26-2013 , 12:23   Re: How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #5

Quote:
Originally Posted by Arkshine View Post
Calling this function will do nothing because the function is empty. I would guess that's something handled by the client.
That's because client's prediction ?
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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Arkshine
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Join Date: Oct 2005
Old 02-26-2013 , 12:27   Re: How to Call "DecalGunshot" with orpheu? [Not Solved]
Reply With Quote #6

Probably yes. But both on client/server this function is empty. It should be done elsewhere.
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