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[TF2] EngiPads - Custom Teleporter Replacements (v1.1.0, 2018-01-10)


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Author
starblaster64
Member
Join Date: Jul 2015
Plugin ID:
5965
Plugin Version:
1.1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    51 
    Plugin Description:
    Adds custom buildings (Pads) to replace Engineer Teleporters.
    Old 12-31-2017 , 21:51   [TF2] EngiPads - Custom Teleporter Replacements (v1.1.0, 2018-01-10)
    Reply With Quote #1

    Engineer Pads




    NOTE: Not currently actively maintained.


    Description:
    EngiPads adds the ability for Engineers to replace their Teleporters with custom buildings (Pads).

    Currently there are two Pad types:
    • Boost: Gives allies a speed boost for a short duration.
    • Jump: Launches allies up and forwards in the direction they're moving.
    You select your desired Pad by rotating before building.

    Pads, unlike Teleporters, are totally independent from one another.
    They spawn with 50HP, and have a max HP of 100 (like Mini-Sentries).
    Pads cannot be upgraded. You can re-deploy a Pad to change its Pad type.


    Current translation languages: English.


    ConVars:
    Code:
    pads_version                                    - Plugin version. Don't touch this. If you do it'll fix itself anyway.
    pads_enabled                    (def. 1)        - Enables/Disables the plugin. (2 - BoostPads only, 3 - JumpPads only)
    pads_announce                   (def. 347.0)    - Interval between chat announcements about the plugin. 0.0 to disable.
    pads_size                       (def. 0.7)      - Pad size multiplier.
    pads_health                     (def. 100)      - How much HP Pads will have. Will initially spawn with 1/2 of this.
    pads_jump_speed                 (def. 700.0)    - How fast players will be launched horizontally by Jump Pads.
    pads_jump_height                (def. 700.0)    - How fast players will be launched vertically by Jump Pads.
    pads_jump_crouch_speed_mult     (def. 1.0)      - Multiply crouching players' speed by this much when using Jump Pads.
    pads_jump_crouch_height_mult    (def. 1.0)      - Multiply crouching players' height by this much when using Jump Pads.
    pads_jump_block_snipers         (def. 1)        - If enabled, prevents Snipers from scoping in while using Jump Pads.
    pads_jump_cooldown              (def. 3.0)      - How long, in seconds, should Jump Pads take to recharge?
    pads_boost_duration             (def. 5.0)      - How long, in seconds, should Boost Pads boost players for?
    pads_boost_speed                (def. 520.0)    - What minimum speed should players be boosted to when using Boost Pads?
    pads_boost_damage_threshold     (def. 35)       - How much damage a player can take before their Boost Pad boost is ended. 0 to disable.
    pads_boost_airblast             (def. 1)        - Controls if airblasting a player will end their Boost Pad boost.
    pads_boost_block_aiming         (def. 1)        - Set to 1 to prevent scoped-in/revved up players from being speed boosted.
    pads_boost_cooldown             (def. 3.0)      - How long in seconds should Boost Pads take to recharge?
    pads_bots_can_build             (def. 0)        - If enabled, Bots will build Boost Pads instead of Teleporters.
    pads_block_eureka               (def. 1)        - Toggle blocking Eureka Effect from teleporting to Pads that are Exits.
    Commands:
    Code:
    sm_pad
    sm_pads                    - Opens a menu to toggle EngiPads on/off. Selection saved via cookies.
    sm_pad_help
    sm_padhelp                 - Displays a panel with basic information about the plugin.
    
    sm_engipads_override       - Not a command. Use this in admin_overrides.cfg to override who can/can't build EngiPads.

    Installation:
    Extract the contents of "engipads_vX.zip" into tf/addons/sourcemod.

    The config file will be automatically generated the first time you run the plugin.
    You can find and modify it at tf/cfg/sourcemod/engipads.cfg

    Dependencies: None! But you will require morecolors.inc if you want to compile the plugin yourself.

    GitHub Repo: https://github.com/Starblaster64/TF2-Engineer-Pads

    Changelog:
    Quote:
    2017-02-13 (v1.1.0)
    • Added CVAR pads_boost_damage_threshold: Controls how much damage can be taken before a Boost Pad boost is ended early.
    • Added CVAR pads_boost_airblast: Controls if airblasting will end a Boost Pad boost early.
    • Minor code changes.
    2017-01-10 (v1.0.2)
    • Reverted replacement of AcceptEntityInput() with RemoveEntity() since it's only present in SM 1.9, not 1.8. Will add it back once 1.9 becomes stable.
    • Added missing "cannot" to English translations file.
    2017-01-08 (v1.0.1)
    • Updated SMLIB stocks to check if SMLIB is already included to avoid conflicts.
    • Added IsValidEntity() check to the sound hook.
    • Added exit button to Pads toggle menu.
    • Replaced instances of AcceptEntityInput(i, "Kill") with the new RemoveEntity() input.
    2017-01-01 (v1.0.0)
    • Release!
    Todo/Idea List:
    Quote:
    • Clean up and re-organise more code
    • Add damage threshold for the Boost Pad Boost.
    • Make SMLIB stocks check if SMLIB is included to avoid conflicts
    • Natives/Forwards to allow other plugins to add more Pad types. (Maybe, only if there's any interest. Never made any natives/forwards before.)
    • Negative effects for players that walk over enemy Pads. (Toggleable via CVAR)
    • More Pad types. (No (balanced) ideas currently)
    • Custom models (There's a distinct lack of custom Teleporter models, unfortunately)
    • Custom Weapons 3 Attributes sub-plugin
    • Make GitHub repo
    Known Bugs:
    Quote:
    • Certain sounds can be heard globally.
    • PadConds can leak into the next round if Pads are used as the round restarts.
    • pads_block_eureka CVAR does not work correctly. Any Exits that are Pads will prevent all Engineers from EE teleporting to their Exit.
    • Something in OnGameFrame() can cause massive log spam (?).
    Credits/Thanks:
    Quote:
    • Pelipoika & Psychonic - For helping me find the offset for m_hMatchingTeleporter
    • berni & co. - For the SMLIB stocks I used
    • Dr. McKay - For morecolors.inc
    • FlipFTW - Beta "testing"
    GitHub Contributors
    • Glubbable
    Attached Files
    File Type: zip engipads_v1.1.0.zip (44.1 KB, 946 views)

    Last edited by starblaster64; 02-16-2019 at 16:30. Reason: Updated list of Known Bugs. Added note about plugin not being actively maintained.
    starblaster64 is offline
    starblaster64
    Member
    Join Date: Jul 2015
    Old 12-31-2017 , 21:58   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #2

    --reserved?--
    starblaster64 is offline
    Fearts
    ferts of daeth
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    Old 01-01-2018 , 22:11   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #3

    Neat.
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    Fearts is offline
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    Old 01-02-2018 , 01:27   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #4

    Works great! Thank You!
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    Nanochip
    Senior Member
    Join Date: Jan 2014
    Old 01-02-2018 , 02:24   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #5

    Looks good, thanks for sharing.
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    404UserNotFound
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    Old 01-02-2018 , 13:52   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #6

    Was this named after the "speed pad" (image source here) building that had a sound file name leaked after the EotL update?

    Last edited by 404UserNotFound; 01-02-2018 at 13:53.
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    starblaster64
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    Join Date: Jul 2015
    Old 01-02-2018 , 22:01   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #7

    Quote:
    Originally Posted by 404UserNotFound View Post
    Was this named after the "speed pad" (image source here) building that had a sound file name leaked after the EotL update?
    Well yes and no.
    The entire plugin is an amalgamation of the Engineer pad ideas that I've seen spring up over the years, as well as from other games too.
    So I wouldn't say it was directly named after the leaked building.
    "Pad" isn't exactly a unique name for a building itself either, and I don't really know what else I'd call them to be honest. "Mobility platforms" doesn't quite roll off the tongue as nicely as "EngiPads". p:

    Last edited by starblaster64; 01-02-2018 at 22:03.
    starblaster64 is offline
    404UserNotFound
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    Old 01-03-2018 , 00:46   Re: [TF2] EngiPads (v1.0.0, 2018-01-01)
    Reply With Quote #8

    Quote:
    Originally Posted by starblaster64 View Post
    Well yes and no.
    The entire plugin is an amalgamation of the Engineer pad ideas that I've seen spring up over the years, as well as from other games too.
    So I wouldn't say it was directly named after the leaked building.
    "Pad" isn't exactly a unique name for a building itself either, and I don't really know what else I'd call them to be honest. "Mobility platforms" doesn't quite roll off the tongue as nicely as "EngiPads". p:
    Ah, well it's a neat plugin regardless
    404UserNotFound is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 01-04-2018 , 19:50   Re: [TF2] EngiPads - Custom Teleporter Replacements (v1.0.0, 2018-01-01)
    Reply With Quote #9

    D'you have a Github repo for this?
    __________________
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    crafting
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    Old 01-04-2018 , 22:47   Re: [TF2] EngiPads - Custom Teleporter Replacements (v1.0.0, 2018-01-01)
    Reply With Quote #10

    This is AMAZING!! I do have some ideas for more pads. I would love to work with you for Custom Weapons. I know that you do know about us and like I said "this is AMAZING".

    I am currently getting a update for our servers off the ground and if this goes through, I would love to have these as new PDAs on our servers.
    crafting is offline
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