Quote:
Originally Posted by TnTSCS
Are you able to spectate other players, just not free spectate?
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How i can reach that?
May be this is the command? --> mp_allowspectators 1 // toggles whether the server allows spectator mode or not
Here is my server.cfg
Code:
// Information
hostname "[BG] CSGO.SHAKEIT.BG #1 COMPETITIVE [128]" // Name of server
rcon_password "somepass" // Administration password (rcon)
// Friendly
mp_friendlyfire 0 // Allows team members to injure other members of their team
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade
// Multiplayer
mp_freezetime 5 // How many seconds to keep players frozen when the round starts
mp_afterroundmoney 0 // Amount of money awarded to every player after each round
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_maxrounds 20 // Max number of rounds to play before server changes maps
mp_halftime 1 // Determines whether the match switches sides in a halftime event
mp_halftime_duration 5 // Number of seconds that halftime lasts
mp_timelimit 0 // Game time per map in minutes
mp_roundtime 2 // How many minutes each round takes
mp_buytime 20 // How many seconds after round start players can buy items for
mp_c4timer 35 // How long from when the C4 is armed until it blows
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_defuser_allocation 0 // How to allocate defusers to CTs at start of round: 0=none, 1=random, 2=everyone
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1 // Drop defuser on player death
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_startmoney 800 // Amount of money each player gets when they reset
mp_maxmoney 16000 // Maximum amount of money allowed in a players account
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not
mp_solid_teammates 1 // Determines whether teammates are solid or not
mp_free_armor 0 // Determines whether armor and helmet are given automatically
mp_force_pick_time 0 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_join_grace_time 5 // Number of seconds after round start to allow a player to join a game
mp_autokick 0 // Kick idle/team-killing players
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 1 // Automatic team balance
mp_playerid 0 // Controls what information players see in the status bar: 0=all names, 1=team names, 2=no names
mp_round_restart_delay 3 // Number of seconds to delay before restarting a round after a win
mp_tkpunish 0 // Will a TKer be punished in the next round: 0=no, 1=yes
mp_win_panel_display_time 5 // Amount of time to show the win panel between matches and halfs
mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match
mp_warmuptime 0 // If true, there will be a warmup period/round at the start of each match
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_endmatch_votenextmap 0 // Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
// Server
sv_contact "[email protected]" // Contact email for server sysop
sv_downloadurl "http://bla.com/csgo/" // Location from which clients can download missing files
sv_allowdownload 1 // Allow clients download
sv_allowupload 1 // Allow sever upload
sv_cheats 0 // Allow cheats on server
sv_lan 0 // Server is a lan server
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
sv_alltalk 0 // Players can hear all enemy communication (voice, chat)
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_allow_votes 0 // Voting allowed in this mode
sv_allow_wait_command 1 // Allow or disallow the wait command on clients connected to the server
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks
sv_consistency 0 // Weather the server enforces file consistency for critical files
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_forcepreload 1 // Force server side preloading
sv_friction 4 // World friction
sv_gameinstructor_disable 1 // For all clients to disable their game instructors
sv_pausable 0 // Is the server pausable?
sv_voiceenable 0 // Allow usage of ingame voice communication
sv_steamgroup_exclusive 0 // Set to 1 if member of steamgroup has to connect first (sv_steamgroup needed)
sv_steamgroup 0 // Find your steamgroup id on the admin page at the Steam community
sv_competitive_official_5v5 0 // Enable to force the server to show 5v5 scoreboards
// Pure
sv_pure 1 // If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files
sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client
sv_pure_trace 0 // If set to 1, the will print a message whenever a client is verifying a CRC for a file
// Rates
sv_maxrate 0 // Maximum bandwidth rate allowed on server: 0=unlimited
sv_minrate 0 // Minumum bandwidth rate allowed on server: 0=unlimited
sv_minupdaterate 10
sv_maxupdaterate 128
// Logging
sv_log_onefile 0 // Log server information on only one file
sv_logbans 1 // Log server bans to the server logs
sv_logecho 1 // Echo log information to the console
sv_logfile 1 // Log server information to the log file
sv_logflush 0 // Flush the log file to disk on each write (slow)
sv_logsdir "logs" // Folder in the game directory where server logs will be stored
// Updater
sm_updater 2 // Determines update functionality. 1 = Only notify in the log file when an update is available, 2 = Automatically download and install available updates. *Default, 3 = Include the source code with updates.
// SMAC
smac_welcomemsg 1 // Display a message saying that your server is protected.
smac_ban_duration 0 // The duration in minutes used for automatic bans. (0 = Permanent)
smac_log_verbose 1 // Include extra information about a client being logged.
smac_aimbot_ban 4 // Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban)
smac_antispam_cmds 10 // Amount of commands allowed in one second before kick. (0 = Disabled)
smac_autotrigger_ban 1 // Automatically ban players on auto-trigger detections.
smac_eyetest_ban 1 // Automatically ban players on eye test detections.
smac_log_verbose 1 // Include extra information about a client being logged.
// HLStatsX
log on
logaddress_delall
logaddress_add x.x.x.x:27500
// Team Flash Punish
sm_flashpunish_enabled 1 // Enable/Disable the plugin
sm_flashpunish_duration 2 // Maximum duration that a flash can last for before it's considered team flash
sm_flashpunish_amount 200 // Minimum amount of flash amount before considering teammate flashed
sm_flashpunish_time 180 // Number of seconds to punish team flasher
sm_flashpunish_players 2 // Number of players a team flasher flashes before acted on
// Advertisements
sm_advertisements_enabled 1 // Enable/disable displaying advertisements.
sm_advertisements_interval 40 // Amount of seconds between advertisements.
// Spectator
spec_freeze_time 5.0 // Time spend frozen in observer freeze cam
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done
spec_show_xray 1 // If set to 1, you can see player outlines and name IDs through walls
// Cash award convars
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000
// Ammo
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2 // Should the standard be 2 flashbangs?
ammo_grenade_limit_total 4
// Bots
bot_quota 0 // Determines the total number of bots in the game
bot_join_after_player 0
// Hibernate
sv_hibernate_ms 0 // of milliseconds to sleep per frame while hiber
sv_hibernate_ms_vgui 0 // of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 0 // of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients 0 // When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty 0 // Puts the server into extremely low CPU usage mode when no clients connected
// Bans
writeid // Writes a list of permanently-banned user IDs to banned_user.cfg
writeip // Save the ban list to banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg
// Aliases
alias "pregame" "mp_roundtime 2; mp_freezetime 0; mp_startmoney 16000; mp_restartgame 1; livepre"
alias "livepre" "say Pregame settings loaded!"
alias "live" "say Match is live in 5 seconds..; mp_restartgame 5"
say "Server config loaded!"
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