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[L4D2] Jockey racing v1.0.8(+ 4 player mode)


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 19:27   Re: [L4d2] Jockey racing
Reply With Quote #91

Quote:
Originally Posted by Searcher64 View Post
Can you give a hint on this new thing?
lol its throwing bile and molotovs when jockeid, but like i said its a bit complicated, im using DJ_WESTS incaped grenade and almost got the bile to work.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 19:38   Re: [L4d2] Jockey racing
Reply With Quote #92

That means more bugs to find and fix

Will those have any effects on survivors?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 19:45   Re: [L4d2] Jockey racing
Reply With Quote #93

Quote:
Originally Posted by Searcher64 View Post
That means more bugs to find and fix

Will those have any effects on survivors?
yes i got the molotov to work and it slows down whoever gets burnt for 12 seconds (variable) i thought i had bile working but looks like somethings that work for campaign dont apply for versus
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Abaddown
Member
Join Date: May 2010
Old 07-28-2010 , 20:02   Re: [L4d2] Jockey racing
Reply With Quote #94

since your in god mode add common ;).
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 20:04   Re: [L4d2] Jockey racing
Reply With Quote #95

common makes it very annoying....they will be following you around
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 20:20   Re: [L4d2] Jockey racing
Reply With Quote #96

Theres no commons the intention behind the bile was to give a player the sm_drug effect and then blow up a propane tank and seperate the survivor from the jockey the problem is i can simulate the propane but the damn survivors don't move, so i think for the bile the drug effect may have be enough for now, anyone got any ideas to add on the drug effect?
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 20:28   Re: [L4d2] Jockey racing
Reply With Quote #97

nah, you don't want to overdo it or anything

Edit: 96 replies to this lol
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-28-2010 , 20:37   Re: [L4d2] Jockey racing
Reply With Quote #98

Quote:
Originally Posted by Searcher64 View Post
nah, you don't want to overdo it or anything

Edit: 96 replies to this lol
Haha, your right il leave it as it is for now and il try and fix all bugs i can find before releasing it
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-29-2010 , 07:32   Re: [L4d2] Jockey racing
Reply With Quote #99

I think i fixed the issues mentioned with the last version, also the boomer bile and molotov throw will be available for testing very soon, let me know of any problems you have and see changelog for all changes .
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-29-2010 , 07:36   Re: [L4d2] Jockey racing
Reply With Quote #100

Quote:
Originally Posted by Fleepster99 View Post
Not at the moment sorry , you mean 5 on 5 versus ?

yes 5 vs 5. No work yet?
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