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[L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x129


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Fsky
Junior Member
Join Date: Mar 2023
Old 10-27-2024 , 03:25   [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x129
Reply With Quote #1

I've received many of the same crash reports over the past two years,I don't know how to fix it,I would appreciate it if someone give some help.
when survivors wipe out on the C5M4 and C6M1, the game server crashes.
Crash ID: Z6YQ-RP2W-URRJ TW6V-HRGP-XDDM
Functions:
0 engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x129
1 engine_srv.so!Sys_Error(char const*, ...) + 0x20
2 engine_srv.so!ED_Alloc(int) + 0x192
3 engine_srv.so!CVEngineServer::CreateEdict(int ) + 0x12
4 server_srv.so!CServerNetworkProperty::AttachE dict(edict_t*) + 0x4d
5 server_srv.so!CBaseEntity:: PostConstructor(char const*) + 0xc4
6 server_srv.so!CEntityFactory<CParticleSystem> ::Create(char const*) + 0x2d
7 server_srv.so!CreateEntityByName(char const*, int, bool) + 0x42
8 server_srv.so!VScript_ParseEntity(char const*, HSCRIPT__*) + 0x25
9 server_srv.so!Script_PrecacheItemFromTable(HS CRIPT__*) + 0x82
10 server_srv.so!CNonMemberScriptBinding1<bool (*)(HSCRIPT__*), bool, HSCRIPT__*>::Call(void*, void*, CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*) + 0x4b
11 vscript_srv.so!CSquirrelVM::TranslateCall(SQV M*) + 0x1de
12 vscript_srv.so!SQVM::CallNative(SQNativeClosu re*, int, int, SQObjectPtr&, bool&) + 0x3c1
13 vscript_srv.so!SQVM::Execute(SQObjectPtr&, int, int, SQObjectPtr&, unsigned int, SQVM::ExecutionType) + 0xb1b
14 vscript_srv.so!SQVM::Call(SQObjectPtr&, int, int, SQObjectPtr&, unsigned int) + 0x139
15 vscript_srv.so!sq_call + 0x63
16 vscript_srv.so!CSquirrelVM::ExecuteFunction(H SCRIPT__*, CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*, HSCRIPT__*, bool) + 0x326
17 server_srv.so!CVScriptGameEventListener::RunG ameEventCallbacks(char const*, HSCRIPT__*) + 0x98
18 server_srv.so!CVScriptGameEventListener::Fire GameEvent(IGameEvent*) + 0x1f2
19 engine_srv.so!CGameEventManager::FireEventInt ern(IGameEvent*, bool, bool) + 0x61f
20 engine_srv.so!CGameEventManager::FireEvent(IG ameEvent*, bool) + 0x52
21 sourcemod.2.l4d2.so!__SourceHook_FHCls_IGameE ventManager2FireEvent0::Func(IGameEvent*, bool) [EventManager.cpp:41 + 0x15]
22 server_srv.so!PlayerSaveData::Restore(CTerror Player*) + 0xb3c
23 0xdba7adc4
24 0xdba7aca4
25 0xdba7ab84
26 server_srv.so!CDirector::Update() + 0xf3f
27 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x61c
28 sourcemod.2.l4d2.so!__SourceHook_FHCls_IServe rGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0x14]
29 engine_srv.so!SV_Think(bool) + 0x1c8
30 engine_srv.so!SV_Frame(bool) + 0x168
31 engine_srv.so!_Host_RunFrame_Server(bool) + 0x17c
32 engine_srv.so!_Host_RunFrame(float) + 0x470
33 engine_srv.so!CHostState::State_Run(float) + 0xf8
34 engine_srv.so!CHostState::FrameUpdate(float) + 0x166
35 engine_srv.so!HostState_Frame(float) + 0x1d
36 engine_srv.so!CEngine::Frame() + 0x54f
37 engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
38 dedicated_srv.so!RunServerIteration(bool) + 0x3c
39 dedicated_srv.so!RunServer(bool) + 0x48
40 engine_srv.so!CModAppSystemGroup::Main() + 0x8d
41 engine_srv.so!CAppSystemGroup::Run() + 0x38
42 engine_srv.so!CDedicatedServerAPI::ModInit(Mo dInfo_t&) + 0x1af
43 dedicated_srv.so!CDedicatedAppSystemGroup::Ma in() + 0xb5
44 dedicated_srv.so!CAppSystemGroup::Run() + 0x38
45 dedicated_srv.so!CAppSystemGroup::Run() + 0x38
46 dedicated_srv.so!main + 0x217
47 srcds_linux!main + 0xf2
48 libc-2.31.so!__libc_start_main + 0xf5
49 srcds_linux + 0x885
50 srcds_linux + 0x630
51 srcds_linux + 0x950
52 srcds_linux + 0x9c0
53 linux-gate.so + 0x540
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-28-2024 , 07:39   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #2

Click "view raw" to see more details, I guess your crash due to "no free edict"
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Last edited by HarryPotter; 10-28-2024 at 07:40.
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Fsky
Junior Member
Join Date: Mar 2023
Old 10-30-2024 , 00:07   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #3

Quote:
Originally Posted by HarryPotter View Post
Click "view raw" to see more details, I guess your crash due to "no free edict"
That's true,all crash due to"no free edict".
Stack
Spoiler

Raw
Spoiler

I used [DEV] Entity Limits Loggerof Dragokas,but each Log record different entities.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-30-2024 , 02:30   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #4

Bad plugins or bad maps create too many entities over 2048
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Fsky
Junior Member
Join Date: Mar 2023
Old 11-21-2024 , 09:53   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #5

Quote:
Originally Posted by HarryPotter View Post
Bad plugins or bad maps create too many entities over 2048
I tried delete all the plugins, but the crash still happens on the official map.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-21-2024 , 10:01   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #6

Any specific map? how many players?

You could try adding stripper to clean some "trash" entities if it is on c1m3_mall

Here is a stripper setup:

https://forums.alliedmods.net/showpo...1&postcount=31
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Fsky
Junior Member
Join Date: Mar 2023
Old 11-21-2024 , 12:36   Re: [L4D2]Crash Help:engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1
Reply With Quote #7

Quote:
Originally Posted by Marttt View Post
Any specific map? how many players?

You could try adding stripper to clean some "trash" entities if it is on c1m3_mall

Here is a stripper setup:

https://forums.alliedmods.net/showpo...1&postcount=31
when survivors wipe out on the c6m1_riverbank,If the sum of the numbers of survivor and special is greater than 8.,the server crashes..I just fixed the problem, thanks for this plugin:Prevent c6m1 Edict Overflow v1.2.
c5m4_quarter also have this problem,but it requires 8 live players with any number of ai special.
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