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[L4D(2)] Survivor Upgrades Reloaded


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 02-12-2016 , 15:39   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #171

Quote:
Originally Posted by Electr000999 View Post
Fixes compile on 1.7.x
Fixes events callback's format.
These are extremely out of date, but thanks for trying.
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kurukurulin
New Member
Join Date: Mar 2016
Old 03-01-2016 , 05:10   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #172

Hi Marcus101RR,

Would you please port over the Slight of Hand, Combat Sling, Sniper Scope & Sniper Scope Accuracy into l4d2_upgradesreloaded?

I noticed these were not brought from l4d_upgradesreloaded. If these could be done, that would make a marvelous plugin.
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Shockwave VII
Junior Member
Join Date: Apr 2016
Old 05-01-2016 , 15:45   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #173

L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()


I myself have been having this situation for the past 3 - 5 days here, would there be any possibility of what may be causing the problem, Marcus101RR?

To elaborate even further, my upgrades (particularly my health upgrades) do not kick in Immediately as well. Some of them are delayed until after you pickup an item.

Last edited by Shockwave VII; 05-01-2016 at 15:48. Reason: Explain further in depth what the problem is.
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minotaurzz
New Member
Join Date: Mar 2016
Old 05-03-2016 , 22:01   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #174

Thank you very much for the plugin, use in L4D2, however,why can not be automatically created "data/l4d2_upgradesreloaded.txt", save function can not be used. No error log.my sourcemod 1.7
thx.Sorry my English is poor.

Last edited by minotaurzz; 05-06-2016 at 06:56.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 05-04-2016 , 17:32   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #175

Quote:
Originally Posted by Shockwave VII View Post
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()
L 05/01/2016 - 12:42:05: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 05/01/2016 - 12:42:05: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 05/01/2016 - 12:42:05: [SM] [0] Line 814, /home/forums/content/files/5/8/4/6/9/151901.attach::event_PlayerSpawn()


I myself have been having this situation for the past 3 - 5 days here, would there be any possibility of what may be causing the problem, Marcus101RR?

To elaborate even further, my upgrades (particularly my health upgrades) do not kick in Immediately as well. Some of them are delayed until after you pickup an item.
Have not had this error on mine, can you please delete the plugin and the config file and redownload it.
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Shockwave VII
Junior Member
Join Date: Apr 2016
Old 05-05-2016 , 11:00   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #176

Well, I had already done this as of a few days after posting that. It's working normally for now. Thank you for your help, however.

Out of curiosity, do you take suggestions regarding this plugin for ideas, or no?
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nusty
Junior Member
Join Date: May 2016
Old 05-08-2016 , 01:44   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #177

Hi Marcus101RR,

I am using L4D1 version 1.0.2.8 with SourceMod (v1.7.3-dev+5292). I tried to install your mod (with smx, it doesn't work, then i tried with sp but it doesn't work either. I tried load it with commands plugin load in game but it is still nothing.

I don't know if it is my version game problems (1.0.2.8 instead of your suggestion 1.0.2.9). So if then, do you have any mod version that works well with my L4D 1.0.2.8.

Thanks very much man,
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Figa
Member
Join Date: Apr 2011
Location: Siberia
Old 07-14-2016 , 04:18   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #178

[L4D] Useful Upgrades 1.1
Include 4 useful upgrades Laser Sight, Silencer, Night Vision and Fast Reload
U can add the required upgrades u think changing the source code.
Do not use both the plug-in at the same time!

Commands:
PHP Code:
sm_silent on/off silencer
sm_laser 
on/off laser sight
sm_night 
on/off night vision
sm_reload 
on/off a fast reload 
Cvars:
PHP Code:
l4d_enable_silencer 1 enable /disable use silencer
l4d_enable_laser_sight 1 
enable /disable use laser sight
l4d_enable_night_vision 1 
enable /disable use night vision
l4d_enable_fast_reload 1 
enable /disable use fast reload 
Attached Files
File Type: sp Get Plugin or Get Source (l4d_useful_upgrades.sp - 598 views - 6.1 KB)
File Type: txt l4d_luu.phrases.txt (1.2 KB, 252 views)
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 07-17-2016 , 15:37   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #179

Quote:
Originally Posted by nusty View Post
Hi Marcus101RR,

I am using L4D1 version 1.0.2.8 with SourceMod (v1.7.3-dev+5292). I tried to install your mod (with smx, it doesn't work, then i tried with sp but it doesn't work either. I tried load it with commands plugin load in game but it is still nothing.

I don't know if it is my version game problems (1.0.2.8 instead of your suggestion 1.0.2.9). So if then, do you have any mod version that works well with my L4D 1.0.2.8.

Thanks very much man,
You need to update.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-10-2016 , 12:17   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #180

Update 1.7.5 (Left 4 Dead 2)
  • Added Pill Box Upgrade.
  • Added Transfusion Box Upgrade.
  • Added Anti-Acid Padding Upgrade.
  • Added Belt Trauma Kit Upgrade.
  • Fixed Hot Meal for Cooperative Mode.
  • Code Syntax Changes
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