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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-14-2012 , 14:10   Re: [TF2] VS Saxton Hale Mode
#2921

Quote:
Originally Posted by goodman854 View Post
Every so often on our Saxton Hale Server. Everyone loses admin power and the Saxton hale queue for everyone is zero and the same persons hale every round. This happens until the servers reset any idea why?
Are you sure it's VSH that's causing that? And by "loses admin power" do you mean that no one can use admin commands, not even the server console?
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-14-2012 , 14:10   Re: [TF2] VS Saxton Hale Mode
#2922

Quote:
Originally Posted by FlaminSarge View Post
VSH 1.39 beta. For anybody that wants it. FF2 is messed up in places.
Thanks!
And I agree, FF2 will be usable in a few months, maybe.
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 04-14-2012 , 14:38   Re: [TF2] VS Saxton Hale Mode
#2923

@goodman: if everyone loses their admin powers, that sounds like something non-specific to VSH.
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goodman854
Member
Join Date: Aug 2010
Old 04-14-2012 , 22:03   Re: [TF2] VS Saxton Hale Mode
#2924

Quote:
Originally Posted by MasterOfTheXP View Post
Are you sure it's VSH that's causing that? And by "loses admin power" do you mean that no one can use admin commands, not even the server console?
Consoleworks however it also breaks VSH because the same person is saxton every round and everyone has zero que points.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-14-2012 , 23:42   Re: [TF2] VS Saxton Hale Mode
#2925

goodman, the issue is that your server is losing access to your clientprefs database. You have your admins in that database, as well as the VSH queue points. An easy way to fix the queue points would be, in databases.cfg (find it) set your "clientprefs" database to use sqlite, which is stored on the server.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-15-2012 , 01:58   Re: [TF2] VS Saxton Hale Mode
#2926

Quote:
Originally Posted by MasterOfTheXP View Post
If ff2_enabled is set to 0, players are still moved to RED Team upon death on BLU. Unloading the plugin fixes this and it looks like unloading the plugin doesn't cause any glitches if you do it as soon as the map starts.
I'm not sure, but bug of FF2 may be in VSH too. You can try /hale command when VSH is loaded but disabled. If this command allowed, then bug exists.
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goodman854
Member
Join Date: Aug 2010
Old 04-15-2012 , 10:23   Re: [TF2] VS Saxton Hale Mode
#2927

Quote:
Originally Posted by FlaminSarge View Post
goodman, the issue is that your server is losing access to your clientprefs database. You have your admins in that database, as well as the VSH queue points. An easy way to fix the queue points would be, in databases.cfg (find it) set your "clientprefs" database to use sqlite, which is stored on the server.
Code:
"Databases"
{
    "driver_default"        "mysql"
    
    // When specifying "host", you may use an IP address, a hostname, or a socket file path


    "sourcebans"
    {
        "driver"            "mysql"
        "host"                "**********"
        "database"            "**********"
        "user"                "**********"
        "pass"                "**********"
        //"timeout"            "0"
        "port"            "****"
    }

    
    "default"
    {
        "driver"            "default"
        "host"                "localhost"
        "database"            "sourcemod"
        "user"                "root"
        "pass"                ""
        //"timeout"            "0"
        //"port"            "0"
    }
    
    "storage-local"
    {
        "driver"            "sqlite"
        "database"            "sourcemod-local"
    }

    "clientprefs"
    {
        "driver"            "sqlite"
        "host"                "localhost"
        "database"            "clientprefs-sqlite"
        "user"                "root"
        "pass"                ""
        //"timeout"            "0"
        //"port"            "0"
    }
    
    
    "stamm_sql"
    {
        "driver"            "mysql"
        "host"                "**********"
        "database"            "**********"
        "user"                "**********"
        "pass"                "**********"
    }
    
}
That is how it is right now ^, so does it have to do with the sourcebans or something?? Although to be honest when this happens Stamm doesn't work either so it sounds like database.cfg just randomly doesn't work at all. I don't really get why that is happening though.
Because sqlite is already set for clientprefs. AHHH Why is our server derping all of a sudden haha.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-15-2012 , 19:25   Re: [TF2] VS Saxton Hale Mode
#2928

I guess all your databases decide to go down. It does happen randomly, I've noticed it too. Nothing I can do. Try updating SM.

Relevant to Invisible CBS:
Quote:
Originally Posted by FlaminSarge View Post
I've come up with a fairly good fix for some clients having invisible players when using custom skins. I'm going to copy all of the stock TF2 models and rename them to <class>_stock.mdl. I'm going to have them download to clients. Any custom skins will reference these stock models instead of models/player/scout.mdl or whatever. That way, if the client has a custom scout skin, it won't break the custom models from Model Manager/VSH/etc. If all servers use these stock models, then all servers will have the fix, and a client will only need to download the models once.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 04-15-2012 at 19:52.
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 04-17-2012 , 21:16   Re: [TF2] VS Saxton Hale Mode
#2929

Code:
L 04/17/2012 - 20:27:27: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:27:27: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 04/17/2012 - 20:27:27: [SM]   [0]  Line 2727, C:\sourcemod\saxtonhale.sp::ClientTimer()
L 04/17/2012 - 20:27:27: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:28:34: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:28:34: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 04/17/2012 - 20:28:34: [SM]   [0]  Line 2819, C:\sourcemod\saxtonhale.sp::HaleTimer()
L 04/17/2012 - 20:28:34: [SM] Native "TF2_AddCondition" reported: Failed to locate function
constant error spam in console after the new update
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 04-17-2012 , 22:11   Re: [TF2] VS Saxton Hale Mode
#2930

Quote:
Originally Posted by nineteeneleven View Post
Code:
L 04/17/2012 - 20:27:27: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:27:27: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 04/17/2012 - 20:27:27: [SM]   [0]  Line 2727, C:\sourcemod\saxtonhale.sp::ClientTimer()
L 04/17/2012 - 20:27:27: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:28:34: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 04/17/2012 - 20:28:34: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 04/17/2012 - 20:28:34: [SM]   [0]  Line 2819, C:\sourcemod\saxtonhale.sp::HaleTimer()
L 04/17/2012 - 20:28:34: [SM] Native "TF2_AddCondition" reported: Failed to locate function
constant error spam in console after the new update
TF2 Items is currently broken I think.
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