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[L4D2] Charger Power


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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 07-20-2010 , 14:53   Re: [L4D2] Charger Power
Reply With Quote #31

Quote:
Originally Posted by IronWarrior View Post
What does these cvars do?
You can set a timer to remove the entity from the world. If you set the timer to 60.0, the plugin will wait 60 seconds from a charger hit and will remove the charged entity.
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marvel
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Join Date: Dec 2009
Old 07-20-2010 , 18:04   Re: [L4D2] Charger Power
Reply With Quote #32

Quote:
Originally Posted by honorcode23 View Post
Hey dude, i had the same problem on my server before, but i didn't want to ask the creator due to his inactivity.

So, i asked my brother if he could do that for me (He is so damn lazy) and he agreed.

I read your problems in your gaming forum, and i thought it would be a good idea to share the solution my bro made for that problem.

Hope it is usefull

Oh yes!, this plugin will create 2 new cvars on the config file, so remove the old cfg before installing.
Great! Thanks so much for the fix honorcode. hope you will stick around long here on AM
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Jay_ombie
Junior Member
Join Date: May 2010
Old 07-21-2010 , 09:18   Re: [L4D2] Charger Power
Reply With Quote #33

Yeah nice fix...

Oh and there is no cfg to delete as it never originally created one for me at least.

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marvel
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Join Date: Dec 2009
Old 07-21-2010 , 14:13   Re: [L4D2] Charger Power
Reply With Quote #34

Quote:
Originally Posted by Jay_ombie View Post
Yeah nice fix...

Oh and there is no cfg to delete as it never originally created one for me at least.

Yep same here, but default settings are ok for me
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 08-10-2010 , 09:26   Re: [L4D2] Charger Power
Reply With Quote #35

some time this plug give erors
L 09/16/2010 - 010:10: SourceMod error session started
L 09/16/2010 - 010:10: Info (map "c6m1_riverbank") (file "errors_20100916.log")
L 09/16/2010 - 010:10: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 09/16/2010 - 010:10: [SM] Displaying call stack trace for plugin "l4d2_charger_power.smx":
L 09/16/2010 - 010:10: [SM] [0] Line 63, /home/groups/alliedmodders/forums/files/6/2/6/3/65951.attach::EventChargeEnd()

Last edited by YoniZ[ZSC]; 09-16-2010 at 10:03.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 10-09-2010 , 21:11   Re: [L4D2] Charger Power
Reply With Quote #36

Quote:
Originally Posted by honorcode23 View Post
Hey dude, i had the same problem on my server before, but i didn't want to ask the creator due to his inactivity.

So, i asked my brother if he could do that for me (He is so damn lazy) and he agreed.

I read your problems in your gaming forum, and i thought it would be a good idea to share the solution my bro made for that problem.

Hope it is usefull

Oh yes!, this plugin will create 2 new cvars on the config file, so remove the old cfg before installing.
I have noticed a problem with this, it removes ALL cars (maybe of the same type, so all red cars etc) once a car has been charged a few times.

Is it possible to fix that? So it only removes the car that has been hit a few times over.
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 10-09-2010 , 23:33   Re: [L4D2] Charger Power
Reply With Quote #37

Quote:
Originally Posted by IronWarrior View Post
I have noticed a problem with this, it removes ALL cars (maybe of the same type, so all red cars etc) once a car has been charged a few times.

Is it possible to fix that? So it only removes the car that has been hit a few times over.
Try this version instead. This is the one i made for marvel, i don't think he will mind if i share it. Works fine for me and also works good with the explosive cars plugin, so it should work better now.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_charger_power.sp - 412 views - 9.0 KB)

Last edited by honorcode23; 10-09-2010 at 23:43.
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Zoeylicious
Member
Join Date: Oct 2010
Old 10-10-2010 , 04:45   Re: [L4D2] Charger Power
Reply With Quote #38

Hello

Thank you
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 10-10-2010 , 07:47   Re: [L4D2] Charger Power
Reply With Quote #39

Quote:
Originally Posted by honorcode23 View Post
Try this version instead. This is the one i made for marvel, i don't think he will mind if i share it. Works fine for me and also works good with the explosive cars plugin, so it should work better now.
Interesting, this is the server am playing on which I reported the problem.

Was playing Hard Rain last night in their MG server, charged one car, charged it again, it got removed, went to charge a other car and then that got removed as well as the cars infront of the cafe at the side of the pick up truck.
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 10-10-2010 , 08:34   Re: [L4D2] Charger Power
Reply With Quote #40

Quote:
Originally Posted by IronWarrior View Post
Interesting, this is the server am playing on which I reported the problem.

Was playing Hard Rain last night in their MG server, charged one car, charged it again, it got removed, went to charge a other car and then that got removed as well as the cars infront of the cafe at the side of the pick up truck.
Then i'd apreciate if you report it on the server forums next time . Well, maybe the cars lifetime after they get charged is too low, ill look into it later, thanks for the report.

Last edited by honorcode23; 10-10-2010 at 08:38.
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