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[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)


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Blu3star
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Join Date: Jul 2009
Old 05-23-2010 , 15:19   Re: [L4D2] Berserker Mode (Updated 05/22/10)
Reply With Quote #11

This is definitely going on my chainsaws mutation.
Thanks.

http://forums.alliedmods.net/showthread.php?t=120730

Tried it on a mutation9 setup. Didn't seem to activate.

Last edited by Blu3star; 05-23-2010 at 17:05. Reason: Updated info
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honorcode23
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Old 05-23-2010 , 17:39   Re: [L4D2] Berserker Mode (Updated 05/22/10)
Reply With Quote #12

Quote:
Originally Posted by Blu3star View Post
This is definitely going on my chainsaws mutation.
Thanks.

http://forums.alliedmods.net/showthread.php?t=120730

Tried it on a mutation9 setup. Didn't seem to activate.
Try the new version, it should activate in all gamemodes
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Blu3star
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Old 05-23-2010 , 19:34   Re: [L4D2] Berserker Mode (Updated 05/23/10)
Reply With Quote #13

I tried on a normal coop server. Nothing. Maybe some plugin I have interferes.
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honorcode23
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Old 05-23-2010 , 20:06   Re: [L4D2] Berserker Mode (Updated 05/23/10)
Reply With Quote #14

Quote:
Originally Posted by Blu3star View Post
I tried on a normal coop server. Nothing. Maybe some plugin I have interferes.
Try the command sm_forcezerk. Is for development tasks, but use it at your will. Note that it works with admins with SLAY flag only.

Last edited by honorcode23; 05-23-2010 at 20:09.
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honorcode23
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Old 05-23-2010 , 21:54   Re: [L4D2] Berserker Mode (Updated 05/22/10)
Reply With Quote #15

Quote:
Originally Posted by Herokim View Post
I have some propositions for berserker mode

-Faster Melee Swinging
-Faster Shooting
-No getting tired by shoving ( ^^ )
-Faster Reloading


If I get more ideas, that will be proper for this, I will say.

This Plugin is perfect, and also thanks for fixing compatibility issue

EDIT: I got idea of faster reloading....I hope you read that
Sure, i will include them. But it will take me more time, because during the week, i dont have too much free time for doing it. And also, i want to give new features without bugs and with full compatibility with other plugins.

Just be patient
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mommafish
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Join Date: Mar 2010
Old 05-24-2010 , 00:42   Re: [L4D2] Berserker Mode (Updated 05/23/10)
Reply With Quote #16

thx it works in every gamemode now

how to disable giving adreline and 2x Dmg for infected is high.. can you allow a cvar to change the mutiplication of dmg?

Last edited by mommafish; 05-24-2010 at 06:46.
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Blu3star
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Join Date: Jul 2009
Old 05-24-2010 , 16:01   Re: [L4D2] Berserker Mode (Updated 05/23/10)
Reply With Quote #17

Okay I got it to work. Very nice.
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honorcode23
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Old 05-24-2010 , 23:26   Re: [L4D2] Berserker Mode (Updated 05/23/10)
Reply With Quote #18

Quote:
Originally Posted by mommafish View Post
thx it works in every gamemode now

how to disable giving adreline and 2x Dmg for infected is high.. can you allow a cvar to change the mutiplication of dmg?
The double damage works now as Bonus damage, configurable trough Cvars. Download the new version and install it.

The damage formula is applied after the original damage. For Example:

Survivor = 100 HP
After infected attack (normal) = 90
Plugins works as: 90-(10*CVAR)
If you want double, then it would be 1.0 for the cvar, so:

90-(10*1.0) = 80 (Double damage, 100 --> 80)
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Blu3star
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Join Date: Jul 2009
Old 05-25-2010 , 18:14   Re: [L4D2] Berserker Mode (Updated 05/24/10)
Reply With Quote #19

PrintToChatAll("\x03Jockey Ride End!");
why to all?
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honorcode23
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Old 05-25-2010 , 19:30   Re: [L4D2] Berserker Mode (Updated 05/24/10)
Reply With Quote #20

Quote:
Originally Posted by Blu3star View Post
PrintToChatAll("\x03Jockey Ride End!");
why to all?
Im sorry, that was for coding tasks. I removed it and added some other features. Please, download the new version!.
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