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[L4D2] Super Boomer


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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-30-2010 , 13:34   Re: [L4D2] Super Boomer
Reply With Quote #21

Ah I look into what the speed boost has been set at, it seems to be unlimited right now.
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Blu3star
Member
Join Date: Jul 2009
Old 04-30-2010 , 15:59   Re: [L4D2] Super Boomer
Reply With Quote #22

Thanks for this. We are having fun with this one.
Looks like the boomer has enough gas to light a small city.
Must've been eating at a Mexican restaurant before being
zombified.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 05-01-2010 , 02:43   Re: [L4D2] Super Boomer
Reply With Quote #23

Hi

I guess there is a bug. The player can run around really really fast if he don't jump. Is there a cvar that if you don't jump you can't run fast?

I understand that the purpose of the plugin is jump close to the players, not go around running really fast as a crazy, but this plugin is nice, I like it so much just this
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kwski43
Senior Member
Join Date: Mar 2009
Old 05-01-2010 , 11:46   Re: [L4D2] Super Boomer
Reply With Quote #24

Code:
L 05/01/2010 - 17:46:19: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2010 - 17:46:19: [SM] Native "VFormat" reported: String formatted incorrectly - parameter 2 (total 1)
L 05/01/2010 - 17:46:19: [SM] Displaying call stack trace for plugin "l4d2_superboomer.smx":
L 05/01/2010 - 17:46:19: [SM]   [0]  Line 491, D:\Projects\sourcemod\personal_projects\super_boomah\l4d2_superboomer.sp::Debug()
L 05/01/2010 - 17:46:19: [SM]   [1]  Line 76, D:\Projects\sourcemod\personal_projects\super_boomah\l4d2_superboomer.sp::OnClientDisconnect()
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DarrenToh
Member
Join Date: Mar 2010
Old 05-01-2010 , 15:09   Re: [L4D2] Super Boomer
Reply With Quote #25

From what I've known rockets jumps are to launch the boomer forward and downwards towards survivors at great speed.
This plugin shoots the boomers upwards, and as the boomer makes noises while charging, survivors know that a boomer is charging and shall aim upwards and get ready to shoot the boomer.
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thresh0ld
Senior Member
Join Date: Sep 2009
Location: Hell
Old 05-02-2010 , 03:24   Re: [L4D2] Super Boomer
Reply With Quote #26

Quote:
Originally Posted by DarrenToh View Post
From what I've known rockets jumps are to launch the boomer forward and downwards towards survivors at great speed.
This plugin shoots the boomers upwards, and as the boomer makes noises while charging, survivors know that a boomer is charging and shall aim upwards and get ready to shoot the boomer.

Read this http://forums.alliedmods.net/showpos...6&postcount=17

Obviously you didn't read the instructions....You can opt to remove the sound effects with the cvar.
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thresh0ld
Senior Member
Join Date: Sep 2009
Location: Hell
Old 05-02-2010 , 04:37   Re: [L4D2] Super Boomer
Reply With Quote #27

Quote:
Originally Posted by IronWarrior View Post
Ah I look into what the speed boost has been set at, it seems to be unlimited right now.
You were right, I just double-checked it..and it is a bug. Happens when boomer is fully charged and does not activate the jump, warp speed is still in place. This should now be fixed in 0.3.

Let me know if there are still any issues with this feature. Thank you
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DarrenToh
Member
Join Date: Mar 2010
Old 05-02-2010 , 04:59   Re: [L4D2] Super Boomer
Reply With Quote #28

Quote:
Originally Posted by thresh0ld View Post
Read this http://forums.alliedmods.net/showpos...6&postcount=17

Obviously you didn't read the instructions....You can opt to remove the sound effects with the cvar.
Even so, the plugin should launch the player forward depending on how long he holds crouch and adjusting the gravity that pulls him down for maximum effect,not launching him upwards. Maybe a cvar for this?
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thresh0ld
Senior Member
Join Date: Sep 2009
Location: Hell
Old 05-02-2010 , 06:27   Re: [L4D2] Super Boomer
Reply With Quote #29

Quote:
Originally Posted by DarrenToh View Post
Even so, the plugin should launch the player forward depending on how long he holds crouch and adjusting the gravity that pulls him down for maximum effect,not launching him upwards. Maybe a cvar for this?
U just need to press forward (or other directional keys) before jumping...thats all. Besides I think it would be best to leave the movement control to the user...Also, I know you have tested this already in our servers, why do you need to start this conversation all over again in this thread? hmmm....

Last edited by thresh0ld; 05-02-2010 at 06:30.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-03-2010 , 06:02   Re: [L4D2] Super Boomer
Reply With Quote #30

I have a suggestion for the particle effect.

Could you add a cvar to only use particle effect upon the "jump" and "landing" only?

And not when it is charging, it is already easy to detect the boomer with it's large size and loud noise but the fire/smoke makes it more easy for Survivors.

I don't want to disable it fully, but be nice just for the jump and landing only.

Also could you add a cvar to enable the instructions chat only, hint box only or both please?

Last edited by IronWarrior; 05-03-2010 at 06:05.
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