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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 09-16-2010 , 10:57   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #51

Quote:
Originally Posted by petomatick View Post
How do i install it? Please be more accurate!
I think the plugin creator would have a hard time being more straight forward, but, here's a go:

1) You'll need a TF2 game server running SourceMod and access to it.
2) If you use a fast DL server, you'll need access to it.

If the above terms don't make sense, I think this thread is an unreasonable place to seek assistance.

  1. Download the file in the "Downloads" section of the first post.
  2. Unzip it
  3. Move the contents of the "game server" folder to the "tf" folder of your game server.
  4. If you have a fast download server, move the contents of the "fastdl" folder to your fast download server.
  5. Move any number of tfdb_ maps to the tf/maps folder on your game server, if you have trouble finding them, go here.
Please specify where you're encountering difficulty.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-22-2010 , 15:59   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #52

How is this plugin working for folks?
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TheBob
Member
Join Date: Apr 2010
Old 09-22-2010 , 16:54   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #53

Worked great when I tested it out.
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Tyr
New Member
Join Date: Sep 2010
Old 09-24-2010 , 23:42   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #54

How does the music work?
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Savier
New Member
Join Date: Aug 2010
Old 09-26-2010 , 11:12   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #55

Plugin doesn't work, when I parenting rocket spawners on dynamic objects.
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Zorge.R
New Member
Join Date: Sep 2010
Old 09-30-2010 , 14:44   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #56

Thank's for nice plugin, work greate, but only with tfdb_* and tfdp_pl_* maps.

How can i run dodgeball mod with old db_* and dbs_* maps?

and is it real, advanced dodgeball menu, like http://hg.limetech.org/projects/tf_d...enu_custom.txt

also [TF2] TFDodgeball work only with tfdb_ and tfdb_pl_ maps, but it unstable.
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DeJaDeW
SourceMod Donor
Join Date: Jul 2009
Location: California
Old 10-03-2010 , 15:45   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #57

plugin broken with the recent update
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(-CAF-) Bobbo!
Junior Member
Join Date: Oct 2009
Old 10-04-2010 , 02:21   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #58

For the most part, we are running this server currently @ our community (commonwealth gaming.)

Some maps give us problems (LIKE WHEN WILL IT END!)

69.175.49.90:27015 - That is the ip if you are looking for it.

Quote:
DeJaDeW
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
plugin broken with the recent update

You might have to re-install it. The new update did a number on our servers, but we fixed it with some plug-in updates/ reinstalls. Also, when we first launch the server, sometimes the plug-in fails to load, but a quick mapchange or cvar refresh and it works!
(-CAF-) Bobbo! is offline
TripOut
New Member
Join Date: Apr 2009
Old 10-04-2010 , 16:16   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #59

So i'm getting the error sign showing up with the nuke. I've made sure the models and materials are all in the correct place on the server and fastdl server.

One thing i noticed is that you said there is a nuke.phy file in the .res for the nuke.mdl.res but there is no nuke.phy file included in the zip. Could this be the problem?

EDIT: I found a way to fix the nuke showing up as an error sign....Use packrat and put the nuke materials and models into the map and use them. I did that and renamed the map so people would have to re download it and not get the map crc error, and voila it works...no more error sign!

Last edited by TripOut; 10-04-2010 at 19:38. Reason: Found teh nuke fix
TripOut is offline
Nazerb
New Member
Join Date: Oct 2010
Old 10-10-2010 , 11:50   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #60

Can you use something like this on a server set up by using tf2s "Create your sever" function?

Thx for the help
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