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[HELP] Zombie Escape v2.5


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shehzad1234
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Old 05-01-2017 , 05:59   [HELP] Zombie Escape v2.5
Reply With Quote #1

Hey Friends

i am using this zombie escape v2.5 and this plugin give me that error see code i am running rehlds and reamx

Code:
L 05/01/2017 - 15:06:11: -------- Mapchange to de_dust2 --------
L 05/01/2017 - 15:06:11: [AMXX] Plugin "advanced_bans.amxx" failed to load: Plugin uses an unknown function (name "geoip_country") - check your modules.ini.
L 05/01/2017 - 15:06:11: [AMXX] Plugin "zombie_escape_v2.5fixed.amxx" failed to load: Plugin uses an unknown function (name "GM_Set_PlayerModel") - check your modules.ini.
L 05/01/2017 - 15:06:11: [AMXX] Plugin "GameMaster.amxx" failed to load: Plugin uses an unknown function (name "GM_Reset_PlayerSpeed") - check your modules.ini.
L 05/01/2017 - 15:06:12: [nextmap.amxx] WARNING: Couldn't find a valid map or the file doesn't exist (file "/multimod/ze-maps.ini")
L 05/01/2017 - 15:06:12: [admincmd.amxx] Cmd: "-=}BBI{=- BaSe BuIlDER - Soccer<0><><>" set cvar (name "sv_airaccelerate") (value "100")
L 05/01/2017 - 15:06:12: [admin.amxx] Login: "[s] h e h z @ [d]<1><STEAM_0:1:3966254><>" became an admin (account "STEAM_0:1:3966254") (access "bcdefghijklmnopqrstu") (address "45.250.248.149")
my modules list

Code:
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

mysql
sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
geoip
orpheu
sockets
regex
nvault
cstrike
csx
hamsandwich
gamemaster
Sorry for my bad english
Attached Files
File Type: sma Get Plugin or Get Source (GameMaster.sma - 265 views - 1.1 KB)
File Type: sma Get Plugin or Get Source (zombie_escape_v2.5fixed.sma - 692 views - 62.4 KB)
File Type: so gamemaster_amxx_i386.so (54.3 KB, 197 views)

Last edited by shehzad1234; 05-01-2017 at 06:01.
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5STAR
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Join Date: Apr 2017
Old 05-02-2017 , 07:47   Re: [HELP] Zombie Escape v2.5
Reply With Quote #2

I think you need to the .inc file
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 05-02-2017 , 11:28   Re: [HELP] Zombie Escape v2.5
Reply With Quote #3

Quote:
L 05/01/2017 - 15:06:11: [AMXX] Plugin "zombie_escape_v2.5fixed.amxx" failed to load: Plugin uses an unknown function (name "GM_Set_PlayerModel") - check your modules.ini.
L 05/01/2017 - 15:06:11: [AMXX] Plugin "GameMaster.amxx" failed to load: Plugin uses an unknown function (name "GM_Reset_PlayerSpeed") - check your modules.ini.
both erros its because of the gamemaster module, is it running? or maybe you have an outdated version.

plz provide us meta list

Quote:
I think you need to the .inc file
inc file will give you an error when compiling, not when loading the server

Last edited by tarsisd2; 05-02-2017 at 11:31. Reason: add content
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 05-02-2017 , 11:59   Re: [HELP] Zombie Escape v2.5
Reply With Quote #4

??

ReAMX shouldn't be supported here.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-02-2017 , 12:37   Re: [HELP] Zombie Escape v2.5
Reply With Quote #5

Quote:
Originally Posted by Gabe Iggy View Post
??

ReAMX shouldn't be supported here.
Why not?
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Last edited by OciXCrom; 05-02-2017 at 12:37.
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JusTGo
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Join Date: Mar 2013
Old 05-02-2017 , 14:14   Re: [HELP] Zombie Escape v2.5
Reply With Quote #6

Quote:
Originally Posted by OciXCrom View Post
Why not?
ReAmxx is source closed
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tarsisd2
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Old 05-02-2017 , 18:04   Re: [HELP] Zombie Escape v2.5
Reply With Quote #7

Quote:
Originally Posted by JusTGo View Post
ReAmxx is source closed
not true, its a open source, you can get all the files and also contribute with the project on github

if Alfred and arkshine didn`t mind the project, why would you?

i have a few Steam-only servers running with ReHLDS on both cs 1.6 and cz, i created the server with my steam account with game i paid for, i know you can create anonymous but i rather use my account so i get less bugs. i don`t support no-steam server and never will, but valve clearly abandoned hlds with so many bugs, i don`t think im breaking any rules or any laws
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gabuch2
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Old 05-02-2017 , 18:08   Re: [HELP] Zombie Escape v2.5
Reply With Quote #8

ReAMX != ReHLDS, which is actually supported by AMXX1.8.3

ReAMX is closed source, thus violating the GPL.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 05-02-2017 , 21:39   Re: [HELP] Zombie Escape v2.5
Reply With Quote #9

You just found an outdated version of zombie escape on the web. This one has a mismatched module version, and will not work unless source code is changed.

I remember converting functions from closed source Gamemaster to official Orpheu, which is what that module is a copy of. I would recommend using v2.3, as the only difference between 2.5 and 2.3 is the use of module.
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