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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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BrutalGoerge
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Old 03-02-2015 , 14:44   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.28 2/27/2015
Reply With Quote #1421

Quote:
Originally Posted by Phaiz View Post
.28 is still balancing admins
I dont know what to say cuz I cannot for the life of me get it to replicate this behavior. I have even ran it through crazy scenarios where my team has 32 players and the other team has 0, and run the force balance, over and over, and I didn't get swapped once.

Is this happening when there are only players flagged as admin on the server? That is the only scenario now where I can see it happening.

Can you upload your gscramble cfg here?
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Last edited by BrutalGoerge; 03-02-2015 at 15:01.
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Phaiz
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Old 03-02-2015 , 19:39   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.28 2/27/2015
Reply With Quote #1422

Quote:
Originally Posted by BrutalGoerge View Post
I dont know what to say cuz I cannot for the life of me get it to replicate this behavior. I have even ran it through crazy scenarios where my team has 32 players and the other team has 0, and run the force balance, over and over, and I didn't get swapped once.

Is this happening when there are only players flagged as admin on the server? That is the only scenario now where I can see it happening.

Can you upload your gscramble cfg here?
I've personally seen it balance admins while I was online however it has not happened to me. Yes I will post the cfg below, perhaps I have something messed up on accident..

Spoiler
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BrutalGoerge
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Old 03-02-2015 , 23:03   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1423

What's the difference between you and the admins that get balanced?
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Phaiz
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Old 03-02-2015 , 23:22   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1424

Sourcebans server group name
Immunity level
Flags

Normal admins-
• Reserved slot
• Generic admin
• Kick
• Ban
• Unban
• Slay
• Admin chat
• Start votes
• Custom flag 1
• Custom flag 2
• Custom flag 3
• Custom flag 4
• Custom flag 5
• Custom flag 6
Immunity 99

Me
All flags, not "z", just each flag checked
Immunity 100




edit-
It simply hasn't happened to me -yet-, I don't think the differences between the groups would cause any issues since they both have A and B which are both noted in the cfg.
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Last edited by Phaiz; 03-02-2015 at 23:25.
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BrutalGoerge
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Old 03-02-2015 , 23:32   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1425

Yep. Well I did tweak the function a but in the last update of the plugin to guarantee that admins will be at the bottom of the list when it comes to that force balance function.
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Phaiz
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Old 03-03-2015 , 01:28   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1426

Quote:
Originally Posted by BrutalGoerge View Post
Yep. Well I did tweak the function a but in the last update of the plugin to guarantee that admins will be at the bottom of the list when it comes to that force balance function.
When you tested the auto balance, which settings did you use to give immunity?
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BrutalGoerge
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Old 03-03-2015 , 01:55   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1427

pretty much the same as you
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Phaiz
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Old 03-03-2015 , 02:45   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1428

Quote:
Originally Posted by BrutalGoerge View Post
pretty much the same as you
Just out of curiosity and not sure if it would matter, but i am using SM 1.7 - would that break it?
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BrutalGoerge
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Old 03-03-2015 , 03:34   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1429

Quote:
Originally Posted by Phaiz View Post
Just out of curiosity and not sure if it would matter, but i am using SM 1.7 - would that break it?
I was testing it on 1.7
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OddworldCrash
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Old 03-03-2015 , 03:48   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.29 3/2/2015
Reply With Quote #1430

Quote:
Originally Posted by Phaiz View Post
Just out of curiosity and not sure if it would matter, but i am using SM 1.7 - would that break it?
Maybe it's a plugin conflict? Have you tried running UMC on a "out of the box" sourcemod installation?

I have no problems with this plugin.
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