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Signature Request Thread


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Malak101
Member
Join Date: May 2009
Old 01-24-2015 , 17:04   Re: Signature Request Thread
Reply With Quote #241

Quote:
Originally Posted by psychonic View Post
Whoops I accidentally copied the wrong symbol over in my previous post, I meant this one:
Code:
"linux_symbol"	"_Z11UTIL_RemoveP11CBaseEntity"
I apologies for the mix up.

Last edited by Malak101; 01-24-2015 at 17:05.
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psychonic

BAFFLED
Join Date: May 2008
Old 01-24-2015 , 17:09   Re: Signature Request Thread
Reply With Quote #242

Quote:
Originally Posted by Malak101 View Post
Whoops I accidentally copied the wrong symbol over in my previous post, I meant this one:
Code:
"linux_symbol"    "_Z11UTIL_RemoveP11CBaseEntity"
I apologies for the mix up.
You don't need a byte signature to call it in CS:S. You can just call RemoveEntity on IServerTools.

https://github.com/alliedmodders/hl2...lentity.h#L208
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 03-01-2015 , 06:52   Re: Signature Request Thread
Reply With Quote #243

i found a jaredballou's insurgency gamedata without windows signatues ._.
i'm looking for "ForceRespawn", "Spawn", "AddMags" signatues for windows

Last edited by sejin513; 03-01-2015 at 07:01.
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jballou
Member
Join Date: Jul 2013
Old 03-02-2015 , 12:17   Re: Signature Request Thread
Reply With Quote #244

Quote:
Originally Posted by sejin513 View Post
i found a jaredballou's insurgency gamedata without windows signatues ._.
i'm looking for "ForceRespawn", "Spawn", "AddMags" signatues for windows
Yeah, try as I might I can't get my head around how to get Windows signatures or offsets. I would LOVE to have someone walk through this with me for 30 minutes, I think if I had some help I could get it done. Anyone know how to do this, and want to help improve Insurgency support?....
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Dr. Greg House
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Join Date: Jun 2010
Old 03-02-2015 , 17:22   Re: Signature Request Thread
Reply With Quote #245

If someone has win and linux binaries for insurgency uploaded somewhere, please let me know and I'll go for it.
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jballou
Member
Join Date: Jul 2013
Old 03-02-2015 , 17:30   Re: Signature Request Thread
Reply With Quote #246

http://ins.jballou.com/fastdl/bin/ - all the binaries, lmk if you need anything else. Thanks!

Edit: Also, these are the Linux signatures I found which are all working(ish). Hope this helps.
"linux" "@_ZN10CINSPlayer12ForceRespawnEv"
"linux" "@_ZN10CINSPlayer8ResupplyEv"
"linux" "@_ZN10CINSPlayer5SpawnEv"
"linux" "@_ZNK10CINSWeapon12GetPrintNameEv"
"linux" "@_ZN19CINSWeaponMagazines7AddMagsEi"
"linux" "@_ZN19CINSWeaponMagazines10RoundCountEv"
"linux" "@_ZNK12CINSGearBase7GetNameEv"
"linux" "@_ZN10CINSPlayer6DeafenEf"
"linux" "@_ZN10CINSPlayer15ForceChangeTeamEi"
"linux" "@_ZN10CINSPlayer12GetMagazinesEi"
"linux" "@_ZN9CINSRules11InitTheaterEv"
"linux" "@_ZN20CTheaterCoreSettingsC1Ev"
"linux" "@_ZN20CTheaterCoreSettings10InitFromKVEP9Key Values"
"linux" "@_ZN16CTheaterDirector17LoadTheaterScriptEPK cb"
"linux" "@_ZN16CTheaterDirector21LoadTheaterAmmoScrip tEP9KeyValues"
"linux" "@_ZNK27CTheaterPlayerClassTemplate7GetNameEv "
"linux" "@_ZNK29CTheaterPlayerGearDefinitions7GetName Ev"
"linux" "@_ZNK23CTheaterTeamDefinitions11GetTeamNameE i"
"linux" "@_ZNK25CTheaterWeaponDefinitions7GetName Ev"
"linux" "@_ZNK32CTheaterWeaponUpgradeDefinitions7GetN ameEv"
"linux" "@_Z29DumpTheaterEntityFactories_CCv"
"linux" "@_Z15Theater_Load_CCRK8CCommand"
"linux" "@_Z19ValidateTheaterFileP7IConVarPKcf"

Last edited by jballou; 03-02-2015 at 17:31.
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Dr. Greg House
Professional Troll,
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Join Date: Jun 2010
Old 03-02-2015 , 17:38   Re: Signature Request Thread
Reply With Quote #247

Those are a lot. Don't expect me to do all of these.

For anyone else reading this and wanting to help out: I'm starting from the bottom.

Some I flagged with "idk". These don't access any strings directly, so they're not that easy to find. I'd rather get the others first.

Code:
"@_ZNK27CTheaterPlayerClassTemplate7GetNameEv" "\xB8\xD8\xA7\x4F\x10\xC3"
"@_ZNK29CTheaterPlayerGearDefinitions7GetName  Ev" "\xB8\x80\xA7\x4F\x10\xC3"
"@_ZNK23CTheaterTeamDefinitions11GetTeamNameE  i" "idk"
"@_ZNK25CTheaterWeaponDefinitions7GetName  Ev" "\xB8\xD0\xA6\x4F\x10\xC3"
"@_ZNK32CTheaterWeaponUpgradeDefinitions7GetN  ameEv" "\xB8\x24\xA7\x4F\x10\xC3"
"@_Z29DumpTheaterEntityFactories_CCv" "idk"
"@_Z15Theater_Load_CCRK8CCommand" \x55\x88\xEC\x8B\x4D\x08\x83\xF8\x02\x2A\x2A\xC7\x45\x08\x2A\x2A\x2A\x2A\x5D\xFF\x2D\x98\x52\x43\x10"
"@_Z19ValidateTheaterFileP7IConVarPKcf" "\x55\x88\xEC\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\x75\x08\x8D\x4D\xF8\x57\x56\xE8\x2A\x2A\x2A\x2A\x8B\x45\xFC\x8B\x78\x24"
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Last edited by Dr. Greg House; 03-02-2015 at 18:43.
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jballou
Member
Join Date: Jul 2013
Old 03-02-2015 , 18:14   Re: Signature Request Thread
Reply With Quote #248

Sorry, I assumed that more function names would be helpful. The only ones I need right now are
"linux" "@_ZN10CINSPlayer12ForceRespawnEv"
"linux" "@_ZN10CINSPlayer8ResupplyEv"
"linux" "@_ZN10CINSPlayer5SpawnEv"
"linux" "@_ZNK10CINSWeapon12GetPrintNameEv"
"linux" "@_ZN10CINSPlayer15ForceChangeTeamEi"

Thanks again, I really appreciate this.
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 03-02-2015 , 18:15   Re: Signature Request Thread
Reply With Quote #249

virtual means that function has a vtable entry(you dont need a sig lookup)

CINSPlayer::Spawn

Code:
55 8B EC 83 EC 40 53 8B D9 56 80 BB DE 19 00 00 00
SM Format: \x55\x8B\xEC\x83\xEC\x40\x53\x8B\xD9\x56\x80\xBB\xDE\x19\x00\x00\x00
Size: 17 bytes
CINSPlayer::ForceRespawn (virtual)
Code:
56 8B F1 E8 ? ? ? ? 84 C0 74 ? 8B CE E8 ? ? ? ? 85 C0 74 ? 8B 10 8B C8 6A 01
SM Format: \x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x85
\xC0\x74\x2A\x8B\x10\x8B\xC8\x6A\x01
Size: 29 bytes
CINSPlayer::Resupply
Code:
55 8b EC 51 56 8B F1 8B 06 8B ? ? ? ? ? FF D0 84 C0 0F 84 ? ? ? ? 80
SM Format: \x55\x8b\xEC\x51\x56\x8B\xF1\x8B\x06\x8B\x2A\x2A\x2A\x2A\x2A\xFF\xD0\x84\xC0\x0F
\x84\x2A\x2A\x2A\x2A\x80
Size: 26 bytes
CINSWeapon::GetPrintName (virtual)
Code:
55 8B EC 83 EC 08 A1 ? ? ? ? 56 8B F1 57 8B 78 14 8B 86 84 05 00 00 89 45 F8 8D 45 F8 50 8D 4F 04 E8 ? ? ? ? 83 F8 FF 74 ? 8D 0C 40 8B 47 08 83 7C C8 14 00 
SM Format: \x55\x8B\xEC\x83\xEC\x08\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x57\x8B\x78\x14\x8B\x86
\x84\x05\x00\x00\x89\x45\xF8\x8D\x45\xF8\x50\x8D\x4F\x04\xE8\x2A\x2A\x2A\x2A\x83
\xF8\xFF\x74\x2A\x8D\x0C\x40\x8B\x47\x08\x83\x7C\xC8\x14\x00
Size: 55 bytes(!)
.. you should vfunc call this or try to shorten the sig but there was this TheaterDirector stuff which was in 2 other funcs
CINSPlayer::ForceChangeTeam (virtual)
Code:
55 8B EC 51 53 56 8B 75 08 8B DE 57 8B F9
SM Format: \x55\x8B\xEC\x51\x53\x56\x8B\x75\x08\x8B\xDE\x57\x8B\xF9
Size: 14 bytes
CINSPlayer::Deafen
Code:
55 8B EC 83 EC 20 56 8B F1 8B 06 FF 90 6C 06 00 00 
SM Format: \x55\x8B\xEC\x83\xEC\x20\x56\x8B\xF1\x8B\x06\xFF\x90\x6C\x06\x00\x00
Size: 17 bytes
If a sig doesn't work just post and I'll look into it

Last edited by donrevan; 03-02-2015 at 18:36.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 03-02-2015 , 18:57   Re: Signature Request Thread
Reply With Quote #250

Quote:
Originally Posted by donrevan View Post
...
i just tested ForceRespawn sig, it works!
Thanks you for help ._.)
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