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Solved "Too many decals" error


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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 06-10-2016 , 12:40   "Too many decals" error
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I have TF2 Model Manager and today i added some new models.

When i'm want to change map to other, server crashes with error:

Engine error: Host_Error: CVEngineServer:recacheDecal:'MATERIAL' overflow, too many decals

Where 'MATERIAL' - material that displayed in the error and he always random.

How i can fix this problem? Or why Valve don't want to fix his Engine for TF2 (Fix this f*cking problem with edicts (no free edicts), this problem or another).

Last edited by MAGNAT2645; 11-23-2016 at 05:33.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 06-10-2016 , 20:36   Re: "Too many decals" error
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Remove some content.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 06-18-2016 , 12:38   Re: "Too many decals" error
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Quote:
Originally Posted by Neuro Toxin View Post
Remove some content.
Some servers have TF2 Model Manager too and amount of models is bigger than my (i have 52 models and 9 of them is just classes from TF2 (scout, sniper, medic, engineer, demo, pyro, spy, soldier, heavy), it turns out that amount of custom models is 43.

Last edited by MAGNAT2645; 06-18-2016 at 12:39.
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