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[TF2] Be the Robot (1.3, December 22 2012)


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Sreaper
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Join Date: Nov 2009
Old 08-20-2012 , 14:10   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #61

Quote:
Originally Posted by Vastrix View Post
i just tryed it on my server while it was runing (and yes i did use sm plugins load...) and i got the same result the first wave that should load didn't =(

when i sad earlyer that i tested it i meant:

-shuting down server
-putting file in place
-loading server
--experiensing bug--
-changing map
--experiencing bug

-shuting down server
-removing betherobot
-load server all goes well


i know it looks highly unlikely that this plugin should cause this but...
Remove any plugins that would affect the respawn timer.
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KiR
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Join Date: Nov 2011
Old 08-20-2012 , 16:05   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #62

Nice plugin, but the server crashes every 2-3 hours (((

Last edited by KiR; 08-20-2012 at 16:07.
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Powerlord
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Join Date: Jun 2008
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Old 08-20-2012 , 16:10   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #63

Quote:
Originally Posted by KiR View Post
Nice plugin, but the server crashes every 2-3 hours (((
That is, unfortunately, a Valve issue.
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KiR
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Join Date: Nov 2011
Old 08-20-2012 , 16:18   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #64

And as you can be anything to do, what would this label does not pop up, and the server rebooted? When you close the message with a sign that he has raised.
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Powerlord
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Join Date: Jun 2008
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Old 08-20-2012 , 20:37   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #65

Just an FYI: Sounds are going to break when Valve releases their next TF2 update, likely sometime tonight:

Quote:
Originally Posted by Fletcher Dunn
We're preparing an update that addresses the most important problems people are experiencing:

* String table overflow
* Player counts in the server browser useless / meaningless in MvM
* Server and client crash on map change when player was being healed by dispenser
* Matchmaking connecting players to out-of-date servers
* General improvements to matchmaking throughput and match quality.

This will be a mandatory update.

Apologies for the late release.
Quote:
Originally Posted by Powerlord
Will this also apply to the nearly-full soundprecache table? At the moment, it only has 320 free entries, which means some plugins will overflow it.
Quote:
Originally Posted by Fletcher Dunn
The sounds will only be cached if the server is running an MvM map.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-20-2012 , 20:43   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #66

So if the sounds will now have a slight delay...should they all be precached at once on startup instead of actively precached? That'd probably slow down some stuff...
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Huntereb
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Join Date: Jul 2012
Old 08-21-2012 , 02:22   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #67

Aw man, please make the sounds work! That's the best part of this plugin!
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 08-21-2012 , 03:28   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #68

Quote:
Originally Posted by Sreaper View Post
Remove any plugins that would affect the respawn timer.
the server runs perfect without the bethrobot plugin so all the other plugins work fine

plz fix this, its a very good plugin execpt for this 1 bug
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Powerlord
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Join Date: Jun 2008
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Old 08-21-2012 , 09:24   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #69

Quote:
Originally Posted by MasterOfTheXP View Post
So if the sounds will now have a slight delay...should they all be precached at once on startup instead of actively precached? That'd probably slow down some stuff...
Due to the number of sound files this involves, I'd recommend precaching them the first time they're used... maybe use an adt_array (with FindStringInArray) or adt_trie to store which ones have been precached (but remember to clear it on map change).
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Last edited by Powerlord; 08-21-2012 at 09:24.
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Huntereb
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Join Date: Jul 2012
Old 08-21-2012 , 10:32   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #70

Does anyone know what I should add to the plugin to make it so I can respawn as a robot in Freak Fortress 2? Currently, after every round I am reverted back to the original model, and have to turn off this plugin and turn it back on again to re-apply.

I am also going to be adding that skin changer to my server soon too, hopefully this problem wont persist with that as well...
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