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[TF2] Be the Robot (1.3, December 22 2012)


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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 03-16-2014 , 15:54   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #571

Quote:
Originally Posted by Marverlous View Post
Can you make a config file so we can enter the new of the cosmetic items so that they wont show up on robots? Because wearables are really glitchy.
You mean blacklist wearables file?
example file blacklist.txt would contain:
490
520
110
109
Would disallow using wearables with those ids
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Last edited by Oshizu; 03-16-2014 at 15:55.
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Marverlous
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Old 03-16-2014 , 20:41   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #572

Yes! That's exactly what I meant. Some wearables glitch and stretch across the map, so it would be awesome to have a blacklist to manually disable certain wearables.
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MasterOfTheXP
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Old 03-17-2014 , 03:15   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #573

I'll look into getting an update out for this sometime in the near future (wow, it's been more than a year!) with the blacklist feature finally added.
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friagram
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Old 03-17-2014 , 09:00   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #574

Quote:
Originally Posted by Marverlous View Post
Yes! That's exactly what I meant. Some wearables glitch and stretch across the map, so it would be awesome to have a blacklist to manually disable certain wearables.
There are some custom bot models floating around. I made some for someone a while ago with human animations so they could crouch and use hats. Someone else also was working on them to have human proportions so hats would fit better. You could maybe find those. I've seen a bunch of servers using them lately.
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Last edited by friagram; 03-17-2014 at 09:01.
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MasterOfTheXP
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Old 03-17-2014 , 09:24   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #575

That would be fantastic to have, but sadly, downloads are bad; especially when there are 5 or 6 of them, per class, for 9 classes.
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Last edited by MasterOfTheXP; 03-17-2014 at 09:24. Reason: expected token ";" but found a lot of ","
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friagram
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Location: Silicon Valley
Old 03-17-2014 , 09:26   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #576

It's true, all 9 models tally up to around 4 megs bzipped.
All them textures not being packed in just rape the filesize.
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xXDeathreusXx
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Old 03-19-2014 , 08:52   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #577

Sorry for the bump, but I created a version of your robot plugin that uses your stocks and command variables but I changed it around to let admins be giant robots, including hitbox change, added sound hooks, the sound loops that play like the Heavies engine sound, and class restrictions for classes that can't be giant. You can use the code, incorporate it into your plugin or create a separate plugin for it, just tell me if you want to use it.
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ClassicGuzzi
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Old 03-19-2014 , 09:42   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #578

Quote:
Originally Posted by xXDeathreusXx View Post
Sorry for the bump, but I created a version of your robot plugin that uses your stocks and command variables but I changed it around to let admins be giant robots, including hitbox change, added sound hooks, the sound loops that play like the Heavies engine sound, and class restrictions for classes that can't be giant. You can use the code, incorporate it into your plugin or create a separate plugin for it, just tell me if you want to use it.
This would be awesome for my plugin Mann vs Tank ! Can I have that code please?
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xXDeathreusXx
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Old 03-19-2014 , 13:50   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #579

Quote:
Originally Posted by ClassicGuzzi View Post
This would be awesome for my plugin Mann vs Tank ! Can I have that code please?
I'll PM you the source code
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Marverlous
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Old 04-06-2014 , 18:15   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #580

Any news on a wearables blacklist?
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