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Originally Posted by HamletEagle
Are you sure this is what actually solved it? With register_logevent you just catch a log message, it's not the actual bomb planted function. Also superceding Event_C4_Planted shouldn't do anything.
I didn't dig into this, there may be some weird things like some part of the game/client code relying on that log, but that would be kinda silly tbh.
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So far it works. It even allows me to plant three C4's one after the other before the 1st one explodes.
Normally, the 2nd C4 will respawn after the 1st one disappears (either by detonation or being defused) so now it's a matter of preventing players from planting on an already bombed site...
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