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Solved [HELP] Destroying 2 Bomb Sites


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hellmonja
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Join Date: Oct 2015
Old 07-20-2020 , 01:29   Re: [HELP] Destroying 2 Bomb Sites
Reply With Quote #11

Quote:
Originally Posted by HamletEagle View Post
Are you sure this is what actually solved it? With register_logevent you just catch a log message, it's not the actual bomb planted function. Also superceding Event_C4_Planted shouldn't do anything.
I didn't dig into this, there may be some weird things like some part of the game/client code relying on that log, but that would be kinda silly tbh.
So far it works. It even allows me to plant three C4's one after the other before the 1st one explodes.

Normally, the 2nd C4 will respawn after the 1st one disappears (either by detonation or being defused) so now it's a matter of preventing players from planting on an already bombed site...
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thEsp
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Join Date: Aug 2017
Old 07-20-2020 , 06:15   Re: [HELP] Destroying 2 Bomb Sites
Reply With Quote #12

Check if the 1st bomb is touching the same entity (bomb site) as the 2nd one?
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