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[EXTENSION][L4D2] Left4Fix (2.1.0)


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Marxmodder
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Join Date: May 2020
Old 05-23-2020 , 07:05   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #141

Quote:
Originally Posted by mathilde View Post
Rookie question(kind of related to nandofs'.
left4fix.ext.2.l4d2 & left4fix.autoload are in both present in "extensions"; left4fix.sig.txt is in "gamedata" but left4fix is not in meta list. Is that normal?
I had the exact same issue recently. The cause of the error was rather stupid... I downloaded the left4fix.sig.txt using the following link https://github.com/spumer/Left4Fix/b...ft4fix.sig.txt in Google Chrome (right click -> save as). But the downloaded file was way bigger than the left4fix.sig.txt file on github. Somehow Chrome added a lot of lines. So I just opened a new file with notepad++ and manually copied the content of the left4fix.sig.txt file from github to it and saved it as left4fix.sig.txt. Then the addon was loaded properly and it was listed in "meta list" and loaded without errors.

Check that with "sm exts list".
The error message was: <FAILED> file "left4fix.ext.2.l4d2.dll": Could not read left4fix.sig.txt: A property was declared outside of a section.

My system:
Windows 10
left4fix 2.0.1 (left4fix.autoload and left4fix.ext.2.l4d2.dll in extensions folfer, left4fix.sig.txt in gamedata folder)
metamod 1.10
sourcemod 1.10
L4D2 dedicated server patch version 2.1.5.5

Last edited by Marxmodder; 05-23-2020 at 07:11.
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spumer
Senior Member
Join Date: Aug 2011
Old 09-24-2020 , 14:55   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #142

I still work to check all signatures and thanks to ProdigySim to help me, so it's first part of fixed gamedata
Quote:

"VersusCompletionScore"
{
"linux" "996"
//"windows" "984" // broken since 2.2.0.0
}
I guess no more changes needed, but who knows.

Windows version will be later, if you interesting in windows version please send me server.dll, this will speedup this process
And i need help to test windows, cause i don't have windows server of course
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Last edited by spumer; 09-24-2020 at 14:56.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-24-2020 , 17:38   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #143

Quote:
Originally Posted by spumer View Post
I still work to check all signatures and thanks to ProdigySim to help me, so it's first part of fixed gamedata

I guess no more changes needed, but who knows.

Windows version will be later, if you interesting in windows version please send me server.dll, this will speedup this process
And i need help to test windows, cause i don't have windows server of course
Are you sure 996 is the correct offset? I seem to be having issues with this.

Still needs work. It doesn't end the game when survivors reach safe-room nor does it update the score based on progress.
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Last edited by Spirit_12; 09-24-2020 at 19:33.
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SilentBr
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Join Date: Jan 2009
Old 09-25-2020 , 13:44   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #144

Quote:
Originally Posted by Spirit_12 View Post
Are you sure 996 is the correct offset? I seem to be having issues with this.

Still needs work. It doesn't end the game when survivors reach safe-room nor does it update the score based on progress.
I have 3 servers using this extension. Only 1 of them runs without error and I checked 3 times if I did update the gamedata. This is crazy haha.I have no idea why the other 2 have this issue (all linux).
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-25-2020 , 17:33   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #146

Quote:
Originally Posted by spumer View Post
Doesn't work for me.
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SilentBr
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Join Date: Jan 2009
Old 09-25-2020 , 21:14   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #147

I have some bugs after the game update:

The walkthrough is 109%
It reachs the "end" when it is not the final safe, for example, c1m1_hotel you got 109% points when you reach the elevator.

Quote:
Originally Posted by spumer View Post
Not working properly. First bug that I found was when you leave saferoom still 0 points. But when switching rounds the points are there.

At least when we arrived at the elevator did NOT considered the finalsafe.

EDIT: Did you confuse the gamedata? It looks like the older one.

Last edited by SilentBr; 09-25-2020 at 21:24.
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spumer
Senior Member
Join Date: Aug 2011
Old 09-26-2020 , 14:53   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #148

v2.0.3rc was build for 10 players. If you test with another amount of survivors you can get unexpected results.

So. Now i test it by myself and all works fine:

- compute completion score for each survivor
- warp to each survivor in ghost mode
- tiebreaker

Soon I will update release page on github with that release and all linux binaries for common TEAM_SIZE value

Windows version can be still broken
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Last edited by spumer; 09-26-2020 at 16:49.
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spumer
Senior Member
Join Date: Aug 2011
Old 09-26-2020 , 15:59   Re: [EXTENSION][L4D2] Left4Fix (2.0.3)
Reply With Quote #149

So, i have a question to community (who use Left4Fix or want to try) about Tiebreaker.

Original logic check if teams use same defibs count and survivor multiplier counter (how much survivors are escaped/in the saferoom) in each team is 4 (all survivors for unmodded server).

Left4Fix patch this logic and bring new: if completion score for chapter is same - run tiebreaker.
Actually i don't remember why i did this change and just don't patch only survivor count to preserve original logic.

And my question to you: what you think about it? Do you want use original logic on multislot servers or current preferred?
Attached Images
File Type: jpg tiebreaker.jpg (94.8 KB, 73 views)
File Type: jpg tiebreak_logic.jpg (82.5 KB, 67 views)
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Last edited by spumer; 09-26-2020 at 16:02. Reason: typo
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SilentBr
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Join Date: Jan 2009
Old 09-26-2020 , 22:59   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #150

Quote:
Originally Posted by spumer View Post
v2.0.3rc was build for 10 players. If you test with another amount of survivors you can get unexpected results.

So. Now i test it by myself and all works fine:

- compute completion score for each survivor
- warp to each survivor in ghost mode
- tiebreaker

Soon I will update release page on github with that release and all linux binaries for common TEAM_SIZE value

Windows version can be still broken
Not, it is not working properly.

[04] Left4Fix (2.0.2 (10 players)): Fix score completion on servers have 8+ players

Still 0 points when leave safe room.

The link that you posted has only gamedata, I updated it, not working.
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