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Half-Life GunGame


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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 12-11-2014 , 03:44   Re: Half-Life GunGame
Reply With Quote #61

On which map it happens? What is your <warmup> config?
Code:
<warmup>     <equip>         weapon_knife     </equip> </warmup>
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KaranMohadkar
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Join Date: Oct 2012
Location: Reality !
Old 12-13-2014 , 05:18   Re: Half-Life GunGame
Reply With Quote #62

plugins looks nice going to test it :/
but why you have not added a auto re-spawn feature as its a GunGame Plugin
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BeNq!
Senior Member
Join Date: Mar 2009
Old 12-13-2014 , 08:59   Re: Half-Life GunGame
Reply With Quote #63

Code:
<mods>
	; Counter-Strike
	<cstrike>
		name = Counter-Strike

		<offsets>
			m_pPlayer = 41
			m_iId = 43
			m_iClip = 51
			m_pActiveItem = 373
			m_rgAmmo = 376
			offsetAmmoDiff = 0
			msgWeaponList = 78
		</offsets>

		<warmup>
			<equip>
				weapon_knife
			</equip>
		</warmup>

		<blockspawn>
			func_buy*

			armoury_entity
			weaponbox
		</blockspawn>
	</cstrike>
</mods>
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GordonFreeman (RU)
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Old 12-13-2014 , 11:54   Re: Half-Life GunGame
Reply With Quote #64

Quote:
Originally Posted by KaranMohadkar View Post
plugins looks nice going to test it :/
but why you have not added a auto re-spawn feature as its a GunGame Plugin
Becase there is already auto re-spawn feature in Half-Life, Opposing Force, Adrenaline Gamer and Day Of Defeat and i was lazy to copy it from original gg for cs support.

BeNq!, on which map it happens? Tested on de_dust2 and awp_map - everything is ok.
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Last edited by GordonFreeman (RU); 12-13-2014 at 11:54.
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KaranMohadkar
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Join Date: Oct 2012
Location: Reality !
Old 12-13-2014 , 14:43   Re: Half-Life GunGame
Reply With Quote #65

Quote:
Originally Posted by GordonFreeman (RU) View Post
Becase there is already auto re-spawn feature in Half-Life, Opposing Force, Adrenaline Gamer and Day Of Defeat and i was lazy to copy it from original gg for cs support.

BeNq!, on which map it happens? Tested on de_dust2 and awp_map - everything is ok.
way to remove armory entities from ground ? ( though we can't pick them still )

Bug : add a check like as soon as 1 player joins the server and joins CT ( the warmup automatically starts ) maybe wait for one player to JOIN Terrorists then start the WarmUp ? ( atleast both teams should have 1 player )

don't know but stats come for like 4-5 seconds then ... "Galileo" vote starts and the stats are gone ..
they should stay their till the map changes :/

i thought you added the color chat option for the Cs ?
Team Colors , Green , Normal Yellow ?

// Enable colorchat support for Counter-Strike
// Don't forget to replace gungame_cstrike.txt with your gungame.txt file
#define CSCOLOR

i replaced gungame_cstrike.txt with gungame.txt but all i saw is
"3You1 are now on level...."
is it not working or its colorchat issue ? ( i used " https://forums.alliedmods.net/showth...89#post1989389 " version )
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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 12-14-2014 , 00:22   Re: Half-Life GunGame
Reply With Quote #66

Quote:
Originally Posted by KaranMohadkar View Post
way to remove armory entities from ground ? ( though we can't pick them still )
I already did, but looks like i did it wrong for cs. Check this: gg_cstrike.sma

Quote:
Originally Posted by KaranMohadkar View Post
Bug : add a check like as soon as 1 player joins the server and joins CT ( the warmup automatically starts ) maybe wait for one player to JOIN Terrorists then start the WarmUp ? ( atleast both teams should have 1 player )
Quote:
Originally Posted by KaranMohadkar View Post
don't know but stats come for like 4-5 seconds then ... "Galileo" vote starts and the stats are gone ..
they should stay their till the map changes :/
Does Galileo shows some huds while vote? Maybe it overruns gungame huds.
Try set this cvar:
Code:
gal_sounds_mute 15


Quote:
Originally Posted by KaranMohadkar View Post
i thought you added the color chat option for the Cs ?
Team Colors , Green , Normal Yellow ?

// Enable colorchat support for Counter-Strike
// Don't forget to replace gungame_cstrike.txt with your gungame.txt file
#define CSCOLOR

i replaced gungame_cstrike.txt with gungame.txt but all i saw is
"3You1 are now on level...."
is it not working or its colorchat issue ? ( i used " https://forums.alliedmods.net/showth...89#post1989389 " version )
Use this colorchat.inc or compile it and use with AMXX 1.8.3.
Attached Files
File Type: sma Get Plugin or Get Source (gg_cstrike.sma - 509 views - 6.6 KB)
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Last edited by GordonFreeman (RU); 12-14-2014 at 00:37.
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KaranMohadkar
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Join Date: Oct 2012
Location: Reality !
Old 12-14-2014 , 05:41   Re: Half-Life GunGame
Reply With Quote #67

Quote:
Originally Posted by GordonFreeman (RU) View Post
Use this colorchat.inc or compile it and use with AMXX 1.8.3.

NO AMXX 1.8.2 support ( the stable version at current )
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GordonFreeman (RU)
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Old 12-14-2014 , 05:55   Re: Half-Life GunGame
Reply With Quote #68

Read my reply. If you want colored messages on 1.8.2 you must to compile with aghl colorchat.inc.
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KaranMohadkar
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Join Date: Oct 2012
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Old 12-14-2014 , 06:38   Re: Half-Life GunGame
Reply With Quote #69

Quote:
Originally Posted by GordonFreeman (RU) View Post
Read my reply. If you want colored messages on 1.8.2 you must to compile with aghl colorchat.inc.
ohk thanks

i will test and give feedback soon
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BeNq!
Senior Member
Join Date: Mar 2009
Old 12-14-2014 , 08:06   Re: Half-Life GunGame
Reply With Quote #70

Quote:
Originally Posted by GordonFreeman (RU) View Post
BeNq!, on which map it happens? Tested on de_dust2 and awp_map - everything is ok.
e.g. gg_33_shootout
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