Raised This Month: $32 Target: $400
 8% 

ESF add new class not work


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
alconcrazy
Junior Member
Join Date: Apr 2007
Old 04-05-2007 , 15:38   ESF add new class not work
Reply With Quote #1

please they help to see me because new does not work plugins classe, I am trying to arm to a project opensource so that all we pruned to modify and to improve this game

/* ESF new class plugin

Commands:
esf_class - shows you the class selection menu
ascend - ascendation command for normal classes


*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <fun>
#include <esf>

new playerClass[33]
new PlayerForm[33] // Form normal or 2nd, numbers are weird
new playerOption[33]


public plugin_init()

{

register_plugin("ESF class_f","0.1 beta","alcon")
register_clcmd( "esf_class","NewClassMenu", -1, "Show the class selection menu" )
register_menucmd( register_menuid("Choose class:"), 1023, "MenuCommand" )
register_clcmd( "ascend", "main_ssj" )
register_event("ResetHUD","playerSpawn","b") // Player spawns after death

return PLUGIN_CONTINUE

}

public playerSpawn(id) {
PlayerForm[id] = entity_get_int(id, EV_INT_modelindex)
}

public main_ssj(id)

{
switch (playerOption [id])

{
case 1:

{

brolly_lssj(id);
new playerClass[id] = 1
}

case 2:

{

goten_ssj(id);
new playerClass[id] = 2

}

case 3:

{

kidtrunks_ssj(id);
new playerClass[id] = 3

}

}

return PLUGIN_CONTINUE;
}

// now the functions hell

public NewClassMenu( id )

{

new szMenuBody[256]
new keys

format( szMenuBody, 255, "Choose class:^n1. Brolly^n2 Goten^n3. Kid Trunks^n^n0. Exit" )

keys = (1<<0|1<<1|1<<2|1<<9)

show_menu( id, keys, szMenuBody, -1 )

return PLUGIN_HANDLED

}


public MenuCommand( id , key )

{
switch( key )

{
case 0: {

playerOption[id] = 1
new playerClass[id] = 10
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 115)
setClientMHP( id, 115 )
entity_set_string(id, EV_SZ_model, "models/player/brolly/brolly")
entity_set_model(id, "models/player/brolly/brolly.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_gallitgun")
give_item(id, "weapon_finishingbuster")

}

case 1: {

playerOption[id] = 2
new playerClass[id] = 11
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 105)
setClientMHP( id, 105 )
entity_set_string(id, EV_SZ_model, "models/player/goten/goten")
entity_set_model(id, "models/player/goten/goten.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_kamehameha")

}

case 2: {

playerOption[id] = 3
new playerClass[id] = 12
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 115)
setClientMHP( id, 110 )
entity_set_string(id, EV_SZ_model, "models/player/kidtrunks/kidtrunks")
entity_set_model(id, "models/player/kidtrunks/kidtrunks.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_burningattack")

}

case 3: client_print( id, print_chat, "Closed the class selection menu" )
}

return PLUGIN_HANDLED
}


public brolly_lssj( id )

{

if (playerOption[id] =1 )
return PLUGIN_CONTINUE
setClientHP( id, 225)
setClientMHP( id, 225 )
entity_set_string(id, EV_SZ_model, "models/player/lssjbrolly/lssjbrolly")
entity_set_model(id, "models/player/lssjbrolly/lssjbrolly.mdl")
give_item(id, "weapon_bigbang")
give_item(id, "weapon_kamehameha")
return PLUGIN_HANDLED

}

public goten_ssj(id)

{

if (playerOption[id] =2 )
return PLUGIN_CONTINUE
setClientHP( id, 205)
setClientMHP( id, 205 )
entity_set_string(id, EV_SZ_model, "models/player/ssjgoten/ssjgoten")
entity_set_model(id, "models/player/ssjgoten/ssjgoten.mdl")
give_item(id, "weapon_finalflash")

return PLUGIN_HANDLED

}

public kidtrunks_ssj(id)

{

if (playerOption[id] =3 )
return PLUGIN_CONTINUE
setClientHP( id, 215)
setClientMHP( id, 215 )
entity_set_string(id, EV_SZ_model, "models/player/ssjkidtrunks/ssjkidtrunks")
entity_set_model(id, "models/player/ssjkidtrunks/ssjkidtrunks.mdl")
give_item(id, "weapon_finishingbuster")

return PLUGIN_HANDLED

}

public plugin_precache()

{

precache_model("models/player/brolly/brolly.mdl")
precache_model("models/player/goten/goten.mdl")
precache_model("models/player/kidtrunks/kidtrunks.mdl")
precache_model("models/player/lssjbrolly/lssjbrolly.mdl")
precache_model("models/player/ssjgoten/ssjgoten.mdl")
precache_model("models/player/ssjkidtrunks/ssjkidtrunks.mdl")

return PLUGIN_CONTINUE

}
alconcrazy is offline
Martin1
BANNED
Join Date: May 2006
Old 04-05-2007 , 23:37   Re: ESF add new class not work
Reply With Quote #2

Use small or pawn tags

Quote:
Originally Posted by alconcrazy View Post
please they help to see me because new does not work plugins classe, I am trying to arm to a project opensource so that all we pruned to modify and to improve this game

Code:
/* ESF new class plugin Commands: esf_class - shows you the class selection menu ascend - ascendation command for normal classes */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> #include <fun> #include <esf> new playerClass[33] new PlayerForm[33] // Form normal or 2nd, numbers are weird new playerOption[33] public plugin_init() { register_plugin("ESF class_f","0.1 beta","alcon") register_clcmd( "esf_class","NewClassMenu", -1, "Show the class selection menu" ) register_menucmd( register_menuid("Choose class:"), 1023, "MenuCommand" ) register_clcmd( "ascend", "main_ssj" ) register_event("ResetHUD","playerSpawn","b") // Player spawns after death return PLUGIN_CONTINUE } public playerSpawn(id) { PlayerForm[id] = entity_get_int(id, EV_INT_modelindex) } public main_ssj(id) { switch (playerOption [id]) { case 1: { brolly_lssj(id); new playerClass[id] = 1 } case 2: { goten_ssj(id); new playerClass[id] = 2 } case 3: { kidtrunks_ssj(id); new playerClass[id] = 3 } } return PLUGIN_CONTINUE; } // now the functions hell public NewClassMenu( id ) { new szMenuBody[256] new keys format( szMenuBody, 255, "Choose class:^n1. Brolly^n2 Goten^n3. Kid Trunks^n^n0. Exit" ) keys = (1<<0|1<<1|1<<2|1<<9) show_menu( id, keys, szMenuBody, -1 ) return PLUGIN_HANDLED } public MenuCommand( id , key ) { switch( key ) { case 0: { playerOption[id] = 1 new playerClass[id] = 10 silentClientKILL(id) playerSpawn(id) setClientHP( id, 115) setClientMHP( id, 115 ) entity_set_string(id, EV_SZ_model, "models/player/brolly/brolly") entity_set_model(id, "models/player/brolly/brolly.mdl") strip_user_weapons(id) give_item(id, "weapon_melee") give_item(id, "weapon_renzoku") give_item(id, "weapon_powerbeam") give_item(id, "weapon_gallitgun") give_item(id, "weapon_finishingbuster") } case 1: { playerOption[id] = 2 new playerClass[id] = 11 silentClientKILL(id) playerSpawn(id) setClientHP( id, 105) setClientMHP( id, 105 ) entity_set_string(id, EV_SZ_model, "models/player/goten/goten") entity_set_model(id, "models/player/goten/goten.mdl") strip_user_weapons(id) give_item(id, "weapon_melee") give_item(id, "weapon_renzoku") give_item(id, "weapon_powerbeam") give_item(id, "weapon_kamehameha") } case 2: { playerOption[id] = 3 new playerClass[id] = 12 silentClientKILL(id) playerSpawn(id) setClientHP( id, 115) setClientMHP( id, 110 ) entity_set_string(id, EV_SZ_model, "models/player/kidtrunks/kidtrunks") entity_set_model(id, "models/player/kidtrunks/kidtrunks.mdl") strip_user_weapons(id) give_item(id, "weapon_melee") give_item(id, "weapon_renzoku") give_item(id, "weapon_powerbeam") give_item(id, "weapon_burningattack") } case 3: client_print( id, print_chat, "Closed the class selection menu" ) } return PLUGIN_HANDLED } public brolly_lssj( id ) { if (playerOption[id] =1 ) return PLUGIN_CONTINUE setClientHP( id, 225) setClientMHP( id, 225 ) entity_set_string(id, EV_SZ_model, "models/player/lssjbrolly/lssjbrolly") entity_set_model(id, "models/player/lssjbrolly/lssjbrolly.mdl") give_item(id, "weapon_bigbang") give_item(id, "weapon_kamehameha") return PLUGIN_HANDLED } public goten_ssj(id) { if (playerOption[id] =2 ) return PLUGIN_CONTINUE setClientHP( id, 205) setClientMHP( id, 205 ) entity_set_string(id, EV_SZ_model, "models/player/ssjgoten/ssjgoten") entity_set_model(id, "models/player/ssjgoten/ssjgoten.mdl") give_item(id, "weapon_finalflash") return PLUGIN_HANDLED } public kidtrunks_ssj(id) { if (playerOption[id] =3 ) return PLUGIN_CONTINUE setClientHP( id, 215) setClientMHP( id, 215 ) entity_set_string(id, EV_SZ_model, "models/player/ssjkidtrunks/ssjkidtrunks") entity_set_model(id, "models/player/ssjkidtrunks/ssjkidtrunks.mdl") give_item(id, "weapon_finishingbuster") return PLUGIN_HANDLED } public plugin_precache() { precache_model("models/player/brolly/brolly.mdl") precache_model("models/player/goten/goten.mdl") precache_model("models/player/kidtrunks/kidtrunks.mdl") precache_model("models/player/lssjbrolly/lssjbrolly.mdl") precache_model("models/player/ssjgoten/ssjgoten.mdl") precache_model("models/player/ssjkidtrunks/ssjkidtrunks.mdl") return PLUGIN_CONTINUE }
Code:
Martin1 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode