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[ANY/CSGO] cutlrbtree overflow, memory access


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 05-03-2022 , 11:56   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #11

Quote:
Originally Posted by Hawkins View Post
spams this in error logs when trying to use in L4D2:
PHP Code:
L 05/03/2022 00:45:43: [SMException reportedProperty "m_bForcePurgeFixedupStrings" not found (entity 0/worldspawn)
L 05/03/2022 00:45:43: [SMBlamingstringpool_fix.smx
L 05
/03/2022 00:45:43: [SMCall stack trace:
L 05/03/2022 00:45:43: [SM]   [0SetEntProp
L 05
/03/2022 00:45:43: [SM]   [1Line 14d:\L4D Stuff\4. VS SourcePawn\stringpool_fix.sp::OnEntityCreated
L 05
/03/2022 00:45:43: [SMException reportedProperty "m_bForcePurgeFixedupStrings" not found (entity 32/cs_team_manager)
L 05/03/2022 00:45:43: [SMBlamingstringpool_fix.smx 
This netprop doesn't exist in L4D(2).

Last edited by cravenge; 05-03-2022 at 12:00.
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yzybb
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Join Date: Jul 2020
Old 12-29-2022 , 10:39   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #12

Quote:
Originally Posted by Dragokas View Post
Just FYI,
I think your topic could be related to a similar issue in L4D2: [L4D2] Script Command Swap - Mem Leak Fix,
caused by using the console command to create VScript instead of logic_script entity.

Sorry for hijacking your topic.

I also have a problem with 1 time per week crash related to CUtlRBTree overflow.
But, my game is Left 4 Dead 1. There is no VScript system at all.

I'm just curious didn't you try to use CStringPool::FreeAll() method on MapEnd?

Crash details:
Hi, Dragokas, Sorry to disturb you.

It seems that your problem has been resolved. I have the same problem as you, but I am more frequent(L4D2), once a day, can you tell me how to repair it? please.

Looking forward to your reply, thanks.
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Dragokas
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Location: Ukraine on fire
Old 12-29-2022 , 11:26   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #13

yzybb, not solved.
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yzybb
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Join Date: Jul 2020
Old 12-29-2022 , 22:46   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #14

Quote:
Originally Posted by Dragokas View Post
yzybb, not solved.
So, can we discuss and solve it together?

According to survey, there may be two possibilities for this problem.

1. I manually add the string table to 65535 to cause this problem. Therefore, there may be too many non -official maps added by the server, and because the server will read all the information of all unofficial maps when loading.

2. The client indexing exceeds 65535. In the battle of multiple special infections, the death of each special infection will permanently consume an index, resulting in 65535 indexes, then the engine is error.

Last edited by yzybb; 12-29-2022 at 22:48.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 12-29-2022 , 22:51   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #15

About 2. maybe #userid exceed.

...there is also 65535 limit on server ban list. If I remember right.
*edit
I remember wrong
Code:
#define	MAX_IPFILTERS	    32768
#define	MAX_USERFILTERS	    32768
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Last edited by Bacardi; 12-30-2022 at 09:25.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-30-2022 , 08:53   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #16

yzybb, sorry, no time. Being combating with other problems in Ukraine. Ask somebody else to find those signature.
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yzybb
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Join Date: Jul 2020
Old 12-30-2022 , 10:21   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #17

Quote:
Originally Posted by Dragokas View Post
yzybb, sorry, no time. Being combating with other problems in Ukraine. Ask somebody else to find those signature.
I apologize for not being able to help you. I wish you a safe and successful return, Dragokas.
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fdxx
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Join Date: Oct 2020
Location: 0xdeadbeef
Old 12-31-2022 , 05:34   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #18

Quote:
Originally Posted by yzybb View Post
I apologize for not being able to help you. I wish you a safe and successful return, Dragokas.
Fix for L4D1/2: Github

Last edited by fdxx; 05-11-2023 at 10:24.
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yzybb
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Join Date: Jul 2020
Old 12-31-2022 , 11:09   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #19

Quote:
Originally Posted by fdxx View Post
Fix for L4D1/2: Github
Thank u fdxx dear, I see that there is no dll file in the project. Is it because the dll file is not needed?
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fdxx
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Old 01-01-2023 , 07:00   Re: [ANY/CSGO] cutlrbtree overflow, memory access
Reply With Quote #20

Quote:
Originally Posted by yzybb View Post
Thank u fdxx dear, I see that there is no dll file in the project. Is it because the dll file is not needed?
Download the version suitable for you from Github Releases

Last edited by fdxx; 05-11-2023 at 10:26.
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