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Zombie Plague Mod 5.0


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hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 07:47   Re: Zombie Plague Mod 3.62
#751

Quote:
Originally Posted by The_Thing View Post
I'll already said that it's very difficult to add something like that, if You want then try it by Your self. Like I said before that no one gonna make for You that because just You want it.
well if i want to enable money which command or line should i edit to do that
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hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 07:55   Re: Zombie Plague Mod 3.61
#752

Quote:
Originally Posted by Fawkes37 View Post
how r we supposed to know what does the "red sky" look like? maybe be alittle more specific?
though looked through hl files and found 1, but dunno if its the one u want.. u hae to be more specific. the one i found is called "neb1".

to change sky, change this

// Sky Names (randomly chosen, add as many as you want)
new const skynames[][] = { "space" }

--- change "space" to ur skyname

or u can make the sky lighting red, though dunno, maybe it just makes the map red, but try:

// Disable sky lightning so it doesn't mess up our custom lightning
set_cvar_num("sv_skycolor_r", 0)
set_cvar_num("sv_skycolor_g", 0)
set_cvar_num("sv_skycolor_b", 0)

set r (r=red) to higher than other values.
hope i helped...
it is full red
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-30-2008 , 07:59   Re: Zombie Plague Mod 3.62
#753

Quote:
Originally Posted by hussainmushahid View Post
well if i want to enable money which command or line should i edit to do that
LOL what do You want to change/add , where do You want.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 08:02   Re: Zombie Plague Mod 3.61
#754

Quote:
Originally Posted by st2393440 View Post
All i do just change the bio's inc to zp's


g_LENABLE = register_cvar("zp_ltm","1")
g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("zp_ltm_ammo","1")
g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
g_LCOST = register_cvar("zp_ltm_cost","5")//ammo pack
g_LFMONEY = register_cvar("zp_ltm_fragmoney","2")//ammo pack
g_LHEALTH = register_cvar("zp_ltm_health","500")
g_LTMAX = register_cvar("zp_ltm_teammax","10")
g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
g_LFF = register_cvar("zp_ltm_ff","0")
g_LCBT = register_cvar("zp_ltm_cbt","ALL")
g_LDELAY = register_cvar("zp_ltm_delay","15")
//g_LTHINK = register_cvar("zp_ltm_think","0.01")
g_LVISIBLE = register_cvar("zp_ltm_line","1")
g_LGLOW = register_cvar("zp_ltm_glow","0")
g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("zp_ltm_startammo","1")
thanks alot
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Old 07-30-2008, 08:04
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Old 07-30-2008, 08:07
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hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 08:07   Re: Zombie Plague Mod 3.62
#755

hey i am not that expert so can anyone help me in this i have a sky and its
()arm1_ etc. now if i want to change sky i edit this in the .sma file
new const skynames[][] = { "space" } instead of space should i write ()arm1_ or ()arm1 or something else
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hussainmushahid
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Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 08:08   Re: Zombie Plague Mod 3.62
#756

should i add a space or comma after space to add another sky name
/ Sky Names (randomly chosen, add as many as you want)
new const skynames[][] = { "space" }
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Old 07-30-2008, 08:11
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aaarnas
Veteran Member
Join Date: Jun 2008
Location: Lithuania
Old 07-30-2008 , 08:20  
#757

Make, that fog, snow, or rain could be entered by cvar.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-30-2008 , 08:31   Re: Zombie Plague Mod 3.62
#758

Quote:
Originally Posted by hussainmushahid View Post
when i am compiling it gives me a error can not locate output file i have added the include file but still
LOL, triple post.... I don't get it why do You need "zp lasermine" +ARUKARI-'s laser mines work great with zp. That someone changed original laser mines to zp that You think it will "cool" I doubt that those mines can buy through ammo packs...

Quote:
Originally Posted by aaarnas View Post
Make, that fog, snow, or rain could be entered by cvar.
Why, just use some other plugins like this > http://forums.alliedmods.net/showthread.php?p=358960
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 07-30-2008 , 08:35   Re: Zombie Plague Mod 3.61
#759

Quote:
Originally Posted by st2393440
All i do just change the bio's inc to zp's


g_LENABLE = register_cvar("zp_ltm","1")
g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("zp_ltm_ammo","1")
g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
g_LCOST = register_cvar("zp_ltm_cost","5")//ammo pack
g_LFMONEY = register_cvar("zp_ltm_fragmoney","2")//ammo pack
g_LHEALTH = register_cvar("zp_ltm_health","500")
g_LTMAX = register_cvar("zp_ltm_teammax","10")
g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
g_LFF = register_cvar("zp_ltm_ff","0")
g_LCBT = register_cvar("zp_ltm_cbt","ALL")
g_LDELAY = register_cvar("zp_ltm_delay","15")
//g_LTHINK = register_cvar("zp_ltm_think","0.01")
g_LVISIBLE = register_cvar("zp_ltm_line","1")
g_LGLOW = register_cvar("zp_ltm_glow","0")
g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("zp_ltm_startammo","1")
Quote:
Originally Posted by hussainmushahid View Post
when i am compiling it gives me a error can not locate output file i have added the include file but still
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o2gulo
Member
Join Date: Jul 2008
Old 07-30-2008 , 08:53   Re: Zombie Plague Mod 3.62
#760

hey can u make the pack of admin unlimited? and why it is [ZP]Unavailable menu.. help!! (too lazy to search) ^^

EDIT:Im new in Zombie Plague....1st timer T__T

Last edited by o2gulo; 07-30-2008 at 08:54. Reason: forgot toadd
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