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[L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)


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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 03-13-2022 , 15:31   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #581

I don't know how is extraplayer option actually do, look just add to minplayers, I think it should extra the bot amount
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plug344
Member
Join Date: Dec 2021
Old 03-13-2022 , 22:36   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #582

Quote:
Originally Posted by NoroHime View Post
I don't know how is extraplayer option actually do, look just add to minplayers, I think it should extra the bot amount
"ExtraPlayer", It seems that it has been merged with "MinPlayers" in newer versions

Quote:
Originally Posted by NoroHime View Post
how is autohard work? and i have balance spawner, may i need set abm_spawninterval ?
I guess, the way it works seems to be every X seconds (5 × "abm_spawnninterval") spawn Y (total number of survivors, including bots and non bots) special infected bots, every X ÷ 2 seconds [(5 × "Abm_spawnninterval") ÷ 2] spawn Y ÷ 2 [(total number of survivors, including bots and non bots) ÷ 2] special infected bots.

Assuming the value of "abm_spawnninterval" is 2, and the total number of survivors (including bot players and non bot real players) is 8, 4(8÷2) special infected bots will spawn at the 5th second(5×2÷2) (similar to the command "z_spawn"). 8 special infected bots will spawn at the 10th second(5×2). 4(8÷2) at the 15th second[10+(5×2÷2)]. 8 at the 20th second[10+(5×2), or 15+5].

Assuming the value of "abm_spawnninterval" is 36, and the total number of survivors (including bot players and non bot real players) is 6, 3(6÷2) special infected bots will spawn at the 90th second(36×5÷2). 6 special infected bots will spawn at the 180th second(36×5). 3 at the 270th second(180+90). 6 at the 360th second(180+180, or 270+90).

It is uncertain whether the special infected bot that spawns by default in the game itself will be disabled (for example, in the coop mode, 4(or 3?) special infected bots will always spawn by the game itself after a few time). If it is not disabled, ABM may spawn special infected bots at a certain time together with the game itself, so there may be more than 4 / 3 special infected bots at the 5th / 90th second, and there may be more than 8 / 6 special infected bots at the 10th / 180th second.

Of course, "abm_autohard" also includes enabling the "abm_tankchunkhp"

Last edited by plug344; 03-14-2022 at 00:01.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 03-14-2022 , 12:21   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #583

Quote:
Originally Posted by plug344 View Post
"ExtraPlayer", It seems that it has been merged with "MinPlayers" in newer versions



I guess, the way it works seems to be every X seconds (5 × "abm_spawnninterval") spawn Y (total number of survivors, including bots and non bots) special infected bots, every X ÷ 2 seconds [(5 × "Abm_spawnninterval") ÷ 2] spawn Y ÷ 2 [(total number of survivors, including bots and non bots) ÷ 2] special infected bots.

Assuming the value of "abm_spawnninterval" is 2, and the total number of survivors (including bot players and non bot real players) is 8, 4(8÷2) special infected bots will spawn at the 5th second(5×2÷2) (similar to the command "z_spawn"). 8 special infected bots will spawn at the 10th second(5×2). 4(8÷2) at the 15th second[10+(5×2÷2)]. 8 at the 20th second[10+(5×2), or 15+5].

Assuming the value of "abm_spawnninterval" is 36, and the total number of survivors (including bot players and non bot real players) is 6, 3(6÷2) special infected bots will spawn at the 90th second(36×5÷2). 6 special infected bots will spawn at the 180th second(36×5). 3 at the 270th second(180+90). 6 at the 360th second(180+180, or 270+90).

It is uncertain whether the special infected bot that spawns by default in the game itself will be disabled (for example, in the coop mode, 4(or 3?) special infected bots will always spawn by the game itself after a few time). If it is not disabled, ABM may spawn special infected bots at a certain time together with the game itself, so there may be more than 4 / 3 special infected bots at the 5th / 90th second, and there may be more than 8 / 6 special infected bots at the 10th / 180th second.

Of course, "abm_autohard" also includes enabling the "abm_tankchunkhp"
thanks your explain, ABM is really coding beauty plugin
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AXVXA
Junior Member
Join Date: Jan 2020
Old 04-14-2022 , 11:41   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative 0.1.98
Reply With Quote #584

Quote:
Originally Posted by Shadowysn View Post
Here's a version of ABM with a few fixes and additions.

The gamedata included here works with the latest L4D2 (and L4D1!), unlike the main post.

Code:
Version 0.1.98
- abm_unlocksi 1 now has a very simple calculation where the limits of two special infected groups (pinners and supporters) are decided by the number of alive survivors.
Version 0.1.97
- Fixed issue where duplicate L4D1 names were used for Change Client Model.
Version 0.1.96
- Initial release.
- Uses Left 4 DHooks instead of Left 4 Downtown.
- Displays health on incapped players in the ABM Menu.
- Supports L4D1.
"abm_automodel" does not work,can you fix the error?
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 04-16-2022 , 04:15   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #585

Does it support L4D1?
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Spicee
Junior Member
Join Date: Jul 2020
Old 04-23-2022 , 04:00   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative 0.1.98
Reply With Quote #586

Quote:
Originally Posted by Shadowysn View Post
Here's a version of ABM with a few fixes and additions.

The gamedata included here works with the latest L4D2 (and L4D1!), unlike the main post.

Code:
Version 0.1.98
- abm_unlocksi 1 now has a very simple calculation where the limits of two special infected groups (pinners and supporters) are decided by the number of alive survivors.
Version 0.1.97
- Fixed issue where duplicate L4D1 names were used for Change Client Model.
Version 0.1.96
- Initial release.
- Uses Left 4 DHooks instead of Left 4 Downtown.
- Displays health on incapped players in the ABM Menu.
- Supports L4D1.
[ABM] SetHumanSpecSig Signature broken.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 04-23-2022 , 05:03   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative 0.1.98
Reply With Quote #587

Quote:
Originally Posted by Spicee View Post
[ABM] SetHumanSpecSig Signature broken.
The signature is still valid. Maybe you have another plugin that detours that function, which would change the first few bytes.

Try this signature:
PHP Code:
"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x2A\x2A\x2A\x2A\x2A\x7E\x2A\x32\x2A\x5E\x5D\xC2\x2A\x2A\x8B\x0D"
/* ? ? ? ? ? ? 83 BE ? ? ? ? ? 7E ? 32 ? 5E 5D C2 ? ? 8B 0D */ 
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Spicee
Junior Member
Join Date: Jul 2020
Old 05-21-2022 , 04:45   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #588

Is there a way to disable instant infected respawn?

Last edited by Spicee; 05-21-2022 at 04:45.
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Groven
AlliedModders Donor
Join Date: Apr 2011
Location: Sweden
Old 08-08-2022 , 13:16   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #589

Hey I'm trying to run my server as 10 COOP But I get this error.

Edit: This plugin breaks ABM - https://forums.alliedmods.net/showthread.php?p=2750820
Any Fix?

Code:
A Survivor Bot Can't Be Spawned Right Now
Server Config Cvars
Code:
sv_maxplayers 10
sm_cvar sv_maxplayers 10
ABM Config
Code:
// This file was auto-generated by SourceMod (v1.11.0.6906)
// ConVars for plugin "abm.smx"


// 0: Off 1: Non-Vs > 4 2: Non-Vs >= 1
// -
// Default: "1"
abm_autohard "1"

// 1: Full set of survivors 0: Map set of survivors
// -
// Default: "1"
abm_automodel "1"

// 5+ survivor consumable item
// -
// Default: "adrenaline"
abm_consumable "adrenaline"

// Extra survivors to start the round with
// -
// Default: "0"
abm_extraplayers "0"

// 5+ survivor healing item
// -
// Default: ""
abm_healitem ""

// 0: Do not assign identities 1: Assign identities
// -
// Default: "1"
abm_identityfix "1"

// 0: Off 1: Admins only 2: Everyone
// -
// Default: "1"
abm_joinmenu "1"

// 0: The dead return alive 1: the dead return dead
// -
// Default: "0"
abm_keepdead "0"

// Development logging level 0: Off, 4: Max
// -
// Default: "0"
abm_loglevel "0"

// Pruning extra survivors stops at this size
// -
// Default: "4"
abm_minplayers "4"

// 0: Off 1: Survivors 2: Infected 3: All
// -
// Default: "1"
abm_offertakeover "1"

// 5+ survivor primary weapon
// -
// Default: "shotgun_chrome"
abm_primaryweapon "shotgun_chrome"

// 5+ survivor secondary weapon, leave empty for default pistol or put in 'pistol' for duals
// -
// Default: "baseball_bat"
abm_secondaryweapon "baseball_bat"

// SI full team spawn in (5 x N)
// -
// Default: "36"
abm_spawninterval "36"

// 0: Don't strip removed bots 1: Strip removed bots
// -
// Default: "0"
abm_stripkick "0"

// Health chunk per survivor on 5+ missions
// -
// Default: "2500"
abm_tankchunkhp "1000"

// Humans on team limit
// -
// Default: "16"
abm_teamlimit "10"

// 5+ survivor throwable item
// -
// Default: ""
abm_throwable ""

// 0: Off 1: Use Left 4 DHooks 2: Use VScript Director Options Unlocker
// -
// Default: "0"
abm_unlocksi "0"

// ABM plugin version
// -
// Default: "0.1.98 Shadowysn"
abm_version "0.1.98 Shadowysn"

// 0:Nick 1:Rochelle 2:Coach 3:Ellis 4:Bill 5:Zoey 6:Francis 7:Louis
// -
// Default: "5"
abm_zoey "5"
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Last edited by Groven; 08-08-2022 at 15:25.
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Kathyjohn
New Member
Join Date: Aug 2022
Old 08-09-2022 , 06:11   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #590

Looks Great...

Last edited by Kathyjohn; 08-09-2022 at 06:11.
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