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[TF2] Auto Nav File generator


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-25-2012 , 17:46   Re: [TF2] Auto Nav File generator
#11

Quote:
Originally Posted by FlaminSarge View Post
Somebody move this thread to SM Plugins?
Threads can't be moved into the plugins forum, it'll need to be reposted.
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ReFlexPoison
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Join Date: Jul 2011
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Old 04-25-2012 , 17:50   Re: [TF2] Auto Nav File generator
#12

Quote:
Originally Posted by FlaminSarge View Post
It's probably better to generate navs on your own client so you don't lock up the entire server for the duration of the nav generation.

Also, Reflex, if you're recompiling maps and making them use the same file name as the original map, I will be VERY disappointed.

And it's probably better to keep the nav files separate so they can be updated quickly.

Somebody move this thread to SM Plugins?
No no no xD

I've done this, with my own custom map I used for my achieve server. I just combined all the files with the one .bsp file. Makes it simpler so people don't have to download every sound, material, or model used on the map.

I will never take someone else's map and make it mine. I may edit it and play around to learn some stuff. But no.

If I made my above statement sound ignorant, I apologize.

Last edited by ReFlexPoison; 04-25-2012 at 17:51.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 04-25-2012 , 18:05   Re: [TF2] Auto Nav File generator
#13

Quote:
Originally Posted by ReFlexPoison View Post
No no no xD

I've done this, with my own custom map I used for my achieve server. I just combined all the files with the one .bsp file. Makes it simpler so people don't have to download every sound, material, or model used on the map.

I will never take someone else's map and make it mine. I may edit it and play around to learn some stuff. But no.

If I made my above statement sound ignorant, I apologize.
Well yeah, you should Pakrat your custom files. I've never seen anyone Pakrat a navmesh though.
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ReFlexPoison
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Old 04-25-2012 , 18:12   Re: [TF2] Auto Nav File generator
#14

Quote:
Originally Posted by Dr. McKay View Post
Well yeah, you should Pakrat your custom files. I've never seen anyone Pakrat a navmesh though.
I got into it, really no difference, just makes it so if you loose you .nav, file (with the minimal chance that you do) you don't have to create it again.
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Sumsar
SourceMod Donor
Join Date: Jan 2012
Old 04-26-2012 , 07:26   Re: [TF2] Auto Nav File generator
#15

Plugin can be found here now: http://forums.alliedmods.net/showthr...88#post1696688
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