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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 01-20-2014 , 21:46   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #121

Quote:
Originally Posted by sapro View Post
Code:
02:44:13 [SM] Listing 19 plugins:
           01 "Admin Help" (1.5.2) by AlliedModders LLC
           02 "Anti-Flood" (1.5.2) by AlliedModders LLC
           03 "WarMod BFG" (0.2.0) by Twelve-60, Updated by Versatile_BFG
           04 "Client Preferences" (1.5.2) by AlliedModders LLC
           05 "Player Commands" (1.5.2) by AlliedModders LLC
           06 "Basic Chat" (1.5.2) by AlliedModders LLC
           07 "Basic Votes" (1.5.2) by AlliedModders LLC
           08 "SQL Admins (Prefetch)" (1.5.2) by AlliedModders LLC
           09 "Connect Announce" (1.6) by Arg!
           10 "Fun Votes" (1.5.2) by AlliedModders LLC
           11 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
           12 "Save Scores" (1.3.5) by exvel
           13 "Admin Menu" (1.5.2) by AlliedModders LLC
           14 "Basic Comm Control" (1.5.2) by AlliedModders LLC
           15 "Fun Commands" (1.5.2) by AlliedModders LLC
           16 "Basic Commands" (1.5.2) by AlliedModders LLC
           17 "Admin File Reader" (1.5.2) by AlliedModders LLC
           18 "Sound Commands" (1.5.2) by AlliedModders LLC
           19 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
I'll have a look tonight with these plugins enabled. Also do you enable/disable warmod via wm_active? The errors are for the ready up display so it might be another menu blocking it. Will test it tonight though.
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sapro
New Member
Join Date: Aug 2008
Old 01-21-2014 , 00:02   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #122

Yes, I disabled warmod via wm_active when the server starts..
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thoren
Junior Member
Join Date: Jan 2014
Old 01-23-2014 , 16:26   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #123

I have one more question.

Wich script is executed on match start ?

I see on_match_end, but not on_match_start...
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versatile_bfg
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Join Date: Feb 2012
Old 01-23-2014 , 17:06   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #124

Quote:
Originally Posted by thoren View Post
I have one more question.

Wich script is executed on match start ?

I see on_match_end, but not on_match_start...
The match format you are using. So most likely ruleset_mr15.cfg which executes ruleset_global.cfg then edits a few other settings.
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mrgeppetto
Junior Member
Join Date: Jan 2014
Old 01-24-2014 , 02:12   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #125

Hey guys,
So, I'm trying to get a private pug server for me and my friends so we can 10 man. I'm pretty new to this. So far I have the mod installed in CSGO but I',m not sure if it's installed correctly. It somewhat works, but the lo3 doesnt restart 3 times. Also I was wondering if after everyone readies up, are we suppose to pick captains and have options like that and then the map vote or does it just start. For me it just starts the match right up after one restart. Also is there a way we can deathmatch before everyone actually readies up?

My whole goal for this server is to let people 10man even if there are no admins, kind of like an esea pug server.

If there is anything I can do to help, please just ask. Although I pretty much don't about anything but editing config files. I tried to edit the config files around so that it can at least lo3 properly but to no avail.
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versatile_bfg
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Join Date: Feb 2012
Old 01-24-2014 , 02:22   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #126

Quote:
Originally Posted by mrgeppetto View Post
Hey guys,
So, I'm trying to get a private pug server for me and my friends so we can 10 man. I'm pretty new to this. So far I have the mod installed in CSGO but I',m not sure if it's installed correctly. It somewhat works, but the lo3 doesnt restart 3 times. Also I was wondering if after everyone readies up, are we suppose to pick captains and have options like that and then the map vote or does it just start. For me it just starts the match right up after one restart. Also is there a way we can deathmatch before everyone actually readies up?

My whole goal for this server is to let people 10man even if there are no admins, kind of like an esea pug server.

If there is anything I can do to help, please just ask. Although I pretty much don't about anything but editing config files. I tried to edit the config files around so that it can at least lo3 properly but to no avail.
It currently doesn't have a pick captain type of thing that you speak of.

I have changed it so it only restarts once so drops work [some reason 3 restarts at once did like it. Also the reason it says 'Live in 3' = 3 seconds]

deathmatch at the moment is not implemented but a few people have asked for it so I might find a work around until 10 people join the server it stays in deathmatch mode. But once 10 players are in teams turn the DM off and WM on might be the way around it.
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mrgeppetto
Junior Member
Join Date: Jan 2014
Old 01-24-2014 , 02:39   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #127

So as I have been fiddling around with it a bit more in the server, I realized that /prac and /warmup works in chat works, is there a way we can implement that in the menu. The /warmup is great also because its just as good as deathmatch. Also is there a way so that we can implement that to be on at all times in the server i.e when the server starts and anytime there is no match going on. I feel like I'm asking a lot but this is such a great mod you have created. If you want to just show me where I can edit some of this stuff and play around, I would be more than happy to figure it out for myself.

So I realized that on server_start exec warmod/warmup.cfg does not work also.

Last edited by mrgeppetto; 01-24-2014 at 03:15.
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Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 01-24-2014 , 03:43   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #128

Quote:
Originally Posted by versatile_bfg View Post
It currently doesn't have a pick captain type of thing that you speak of.

I have changed it so it only restarts once so drops work [some reason 3 restarts at once did like it. Also the reason it says 'Live in 3' = 3 seconds]

deathmatch at the moment is not implemented but a few people have asked for it so I might find a work around until 10 people join the server it stays in deathmatch mode. But once 10 players are in teams turn the DM off and WM on might be the way around it.
DM in CSGO is very simple with cvars alone (respawns, random spawn, remove map objectives, strip map from items and don't drop items can all be done through cvars built in csgo), the only thing CSGO doesn't do is the gun selection menu.

h3bus created an optimized DM version (https://forums.alliedmods.net/showthread.php?p=2089811), I haven't reviewed the code yet, but I'm very confident the currently most popular DM (sniperUK) add-on is everything but optimized.
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Last edited by Lordearon; 01-24-2014 at 03:44.
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versatile_bfg
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Join Date: Feb 2012
Old 01-24-2014 , 07:01   Re: [CS:GO] WarMod [BFG] <Beta v0.2.1, 24-Jan-2014>
Reply With Quote #129

Beta v0.2.1 24-Jan-2014
- Added FTP Auto demo\log Upload [requires tEasyFTP for it to work]
- Updated the require clan name command to allow the team to set if no clan tag available [set wm_require_names to "1" located in ruleset_global.cfg]
- Added assists and assists_tk to round_stats log event [already sent to Lordo for stats]
Maxximou5 Added these feature(s):
- Force All Spectate
-- /forceallspecate /fas
-- Added to WarMod menu
- /spectate /spec overrides spectate limit


added this to the warmod/on_map_load.cfg
Code:
// FTP Upload
wm_autodemoupload_enable "0"
wm_autodemoupload_bzip2 "9"
wm_autodemoupload_delete "0"
wm_autodemoupload_ftptargetdemo "demos"
wm_autodemoupload_ftptargetlog "logs"
wm_autodemoupload_completed "0"
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mrgeppetto
Junior Member
Join Date: Jan 2014
Old 01-24-2014 , 10:57   Re: [CS:GO] WarMod [BFG] <Beta v0.2.1, 24-Jan-2014>
Reply With Quote #130

What do I need to reinstall to get those updates?
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