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[DOD:S] Medic Mod v1.0.109


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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 01-10-2009 , 19:42   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #61

This plugin uses the standard DoDS medic command (voice_medic) to call for the medic.

Try this and see if it helps:

Change line 71 from

Code:
RegConsoleCmd("voice_medic", Medack, " -  Calls in the medic")
to

Code:
RegConsoleCmd("sm_medic", Medack, " -  Calls in the medic")
and recompile.

Then ask people to use "/medic" instead, to hide the command.
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RUMBL3R
New Member
Join Date: Jan 2009
Old 01-21-2009 , 07:02   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #62

Man, let me start by saying thanks for this great plugin. I have been running it on my server and everyone is loving it. As much as I love it, I happen to be a minimalist. So with that said can you make a version of this mod with less phrases? This is what I currently use but I do not like how there are blank lines that just read [sm]. I would really love a scaled down version that just uses only the phrases below and maybe in green text. Thanks again for this great plugin!

"Phrases"
{
"Roger"
{
"en" ""
}
"YourMedic"
{
"en" ""
}
"HealthKit"
{
"en" "MedKit left"
}
"HealthKits"
{
"en" "MedKits left"
}
"NoHealthKits"
{
"en" "Out of MedKits."
}
"QueryHealth"
{
"en" "HP? Can't use MedKits yet."
}
"Yell"
{
"en" ""
}
"RaiseDead"
{
"en" "Can't use MedKits when dead."
}
}
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pak0541
New Member
Join Date: Jan 2009
Old 01-23-2009 , 18:20   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #63

why dont i have the addons/sourcemod/plugins file?
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 01-23-2009 , 22:56   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #64

Did you install SM properly?
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 01-23-2009 , 22:56   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #65

BTW - updated the plugin to remove chat message dependent on a cvar...
See OP...
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RUMBL3R
New Member
Join Date: Jan 2009
Old 01-26-2009 , 09:45   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #66

Thanks for the chat spam addition. Works great!
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 01-27-2009 , 20:42   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #67

Just noticed that neither this nor the medic class plugin check to make sure that the player's health doesn't go about 100 when healed.

Normally that isn't a problem, but when both of the plugins are working at the same time, it can go over 100.

IE

Player A calls for medic
Player B healths Player A to 80 HP
Medic plugin delay ends and healthy Player A for 22hp
Player B now has 102hp.
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B_l_a_z_e
New Member
Join Date: Feb 2009
Location: Chillicothe, IL
Old 02-06-2009 , 06:20   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #68

Is there a way to remove the freeze when they use !medic ?
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 02-06-2009 , 09:17   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #69

sm_medic_freeze 0
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Spray Tracer by Nican, maintained by me
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DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
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B_l_a_z_e
New Member
Join Date: Feb 2009
Location: Chillicothe, IL
Old 02-06-2009 , 09:57   Re: [DOD:S] Medic Mod v1.0.108
Reply With Quote #70

We tried that aswell and it still did it. Is there a certain way or something i'd like to run this plugin cause im trynig not to have to install Eventscripts.

====

Well i'm sorry it did work i changed the wrong thing to 0 thank you for the help!!!

Last edited by B_l_a_z_e; 02-06-2009 at 10:29. Reason: I cant seem to read today. lmao
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