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GunGame AMXX


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Silver Dragon
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Join Date: Jan 2005
Location: Chicago, Illinois
Old 01-11-2007 , 17:38   Re: GunGame AMXX 1.11
#471

For 1.6, no maps have been made yet, or imported.
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-=Th3-DjxXx=-
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Join Date: Jan 2007
Old 01-11-2007 , 17:58   Re: GunGame AMXX 1.11
#472

Thank you
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XxAvalanchexX
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Join Date: Oct 2004
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Old 01-11-2007 , 23:42   Re: GunGame AMXX 1.11
#473

Quote:
Originally Posted by militiaclan View Post
no i didnt check my log, it didnt appear in it.. idk i guess i will just let it be.. lol and that weapon order.. to make glock 3 kills, usp 3 kills.. deagle 5 .. etc.. its not working.. it just respawns with knife and says glock3 0/5 to advance and just gives knife.. not sure why that order i copied above dont work..
glock3? That's not a waepon.

Quote:
Originally Posted by K-Mac View Post
yeah thanks for the help with the knife pro mode, i forgot to change that back. but i am still having the other problems, and i am using steam.
Those symptoms are exactly the same as having been described to me by several other Non-Steam users. Are you running any other altering mods like zBot?

Quote:
Originally Posted by klobb View Post
we normally have this set in amx_plugin.ini:
;mapchooser.amxx ; allows to vote for next map

we just want office to run without voting for other maps (unless GG is running, then the mapcycle file takes over like it should.)
but once we run gungame it automatically changes it to this:
mapchooser.amxx ; allows to vote for next map
It's impossible that GunGame is changing your plugins.ini file.

Quote:
Originally Posted by GhostTownCowboy View Post
Ok so I'm probably asking somehting that is already out there, however if it is i missed it. Is their anything that can be added to the gungame.cfg to disable psyco stats? We play GG in our pub from time to time and when we do the stats are outragious!
I don't know of a way right now. Is there any cvar that controls whether PsychoStats is active or not?

Quote:
Originally Posted by SeToY View Post
hmmm random spawn DOES work, when CSDM DONT is installed?
Or is spawn only CT-Spawn, T-Spawn, CT-Spawn, T-Spaw..

When u spawn at the Enemys-Spawn: How can i install the Spawnpoints from CSDM? I would have, that u spawn ever at an other point..

and can i deactivate the bomb?
You shouldn't be using GunGame's DM in addition to CSDM. The random spawn points from GunGame use only the CSDM spawn files, not CSDM itself.

In 1.12, there is a way to disable objectives. I'm almost ready to release it, there's just one bug left to iron out.
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-12-2007 , 02:15   Re: GunGame AMXX 1.11
#474

Quote:
Originally Posted by XxAvalanchexX View Post
In 1.12, there is a way to disable objectives. I'm almost ready to release it, there's just one bug left to iron out.
Can't wait.
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ToT | V!PER
Senior Member
Join Date: Jun 2004
Location: Germany
Old 01-12-2007 , 03:35   Re: GunGame AMXX 1.11
#475

Quote:
Originally Posted by GhostTownCowboy View Post
Ok so I'm probably asking somehting that is already out there, however if it is i missed it. Is their anything that can be added to the gungame.cfg to disable psyco stats? We play GG in our pub from time to time and when we do the stats are outragious!
Sure. Open your gungame.cfg, edit the cvar "gg_map_setup" and put "log off" within. Then logging is disabled while gungame is running. But, ALL logging is off for that time! If you´re using a special logadress for psychostats, you could use logadress_del yourpsychostatsip:psycoport to remove it.

I am using hlstats, i remove the logadress while playing GG. If GG is turned off, my server.cfg sets the normal hlstats logging as it should. Works fine! ;)

Quote:
Originally Posted by SeToY View Post
When u spawn at the Enemys-Spawn: How can i install the Spawnpoints from CSDM? I would have, that u spawn ever at an other point..
Simply create a "csdm" folder within your amxx/configs directory.

Take a look here: http://forums.alliedmods.net/showthread.php?t=49537

Put those csdm.spawns in the new generated "csdm" folder. And be aware that you get FAST and deadly action now ;)

Last edited by ToT | V!PER; 01-12-2007 at 03:39.
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K-Mac
Junior Member
Join Date: Jan 2007
Old 01-12-2007 , 05:10   Re: GunGame AMXX 1.11
#476

yeah actually am using it. do i need to use a different bot or no bots in listenserver?
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SeToY
SourceMod Donor
Join Date: Jul 2006
Location: Germany
Old 01-12-2007 , 09:12   Re: GunGame AMXX 1.11
#477

THX, but HOW can i install the Spawn-Files from CSDM? I dont have installed CSDM but i wantet to use the SPAWN-FILES with GunGame
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SeToY is a retard, scumbag and asshole and you shouldn't pretend that he isn't.
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-12-2007 , 10:47   Re: GunGame AMXX 1.11
#478

Quote:
Originally Posted by ToT | V!PER View Post
Simply create a "csdm" folder within your amxx/configs directory.

Take a look here: http://forums.alliedmods.net/showthread.php?t=49537

Put those csdm.spawns in the new generated "csdm" folder. And be aware that you get FAST and deadly action now ;)
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MartIN^
Junior Member
Join Date: Jan 2007
Old 01-12-2007 , 11:11   Re: GunGame AMXX 1.11
#479

I have install my gungame. and when i start the server gungame wont start. why? :S
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-12-2007 , 11:39   Re: GunGame AMXX 1.11
#480

Quote:
Originally Posted by MartIN^ View Post
I have install my gungame. and when i start the server gungame wont start. why? :S
Considering you gave us no details at all, please type: meta list and amx_plugins in console and post the results here.
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