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Just Capture the Flag (CTF) v1.32c (26 jun 2012)


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trav
Junior Member
Join Date: Aug 2010
Old 09-13-2010 , 09:03   Re: Just Capture the Flag (CTF)
Reply With Quote #101

Prescribed in the startup option-num_edicts 5096 sometimes massively kick failed, but the server disconnects stopped.
Host_Error: CL_EntityNum: 1222 is an invalid number, cl.max_edicts is 1215
Host_Error: CL_EntityNum: 1218 is an invalid number, cl.max_edicts is 121

What could it be? Thank you. The plugin is great, a lot of people playing.
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-13-2010 , 14:10   Re: Just Capture the Flag (CTF)
Reply With Quote #102

I think that's a bit too big value... try 2000 or something.
1300 or so are the default AFAIK.. it's a variable, depends on maxplayers tough.
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-14-2010 , 11:45   Re: Just Capture the Flag (CTF)
Reply With Quote #103

I like this mod but can we have anyway to make bot know how to follow rule game ? So they can know capture the flag, get flag back..
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williamshrp
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Join Date: Dec 2009
Old 09-14-2010 , 18:12   Re: Just Capture the Flag (CTF)
Reply With Quote #104

L 09/14/2010 - 19:08:53: Info (map "pb_castle") (file "addons/amxmodx/logs/error_20100914.log")
L 09/14/2010 - 19:08:53: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 09/14/2010 - 19:08:53: [AMXX] Run time error 10 (plugin "jctf.amxx") (native "OrpheuGetFunction") - debug not enabled!
L 09/14/2010 - 19:08:53: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/14/2010 - 19:10:01: Start of error session.
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 09-14-2010 , 18:20   Re: Just Capture the Flag (CTF)
Reply With Quote #105

Add debug after the plugin name in plugins.ini
For example:

jctf.amxx debug


Then when teh error occurs again check the log files and post that error.
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-15-2010 , 03:04   Re: Just Capture the Flag (CTF)
Reply With Quote #106

No need for debug, it clearly says what the problem is.
"[ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found"

You either didn't copy orpheu correctly, you didn't install the signatures from the resource archive correctly... or you're not using CS.
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trav
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Join Date: Aug 2010
Old 09-16-2010 , 09:06   Re: Just Capture the Flag (CTF)
Reply With Quote #107

Prescribed -num_edicts 1300 kiked:
Host_Error: CL_EntityNum: 1225 is an invalid number, cl.max_edicts is 121

Throw starts when the maps ends :-(
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-16-2010 , 11:11   Re: Just Capture the Flag (CTF)
Reply With Quote #108

Well, I have no ideea, didn't ever use -num_edicts.
It surely must be the map's fault because it has too many entities or something... but I dunno.

My plugin only spawns 4 entities for the gameplay and the rest are just items, you can disable spawning of items by setting the drop possibility to 0 (see thread for cvars)
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trav
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Join Date: Aug 2010
Old 09-17-2010 , 08:19   Re: Just Capture the Flag (CTF)
Reply With Quote #109

2 minutes before the end of map

Last edited by trav; 09-17-2010 at 10:20.
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Hunter-Digital
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Old 09-17-2010 , 09:59   Re: Just Capture the Flag (CTF)
Reply With Quote #110

Can you make any less sense ?
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