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Feature Request A few requests


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eXemplar
Member
Join Date: Feb 2013
Old 03-06-2013 , 23:17   A few requests
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I haven't had much of a chance to fiddle with the plugin myself, but it'd be great if it had a few of these features,
  • Categories requiring sourcemod groups,
    - to even be visible
    - to be visible, but can't open the category unless in a group
    - to be visible and can open the category, but can't buy items
    Not entirely sure if this would work given how you can equip 1 item from each category though
  • Individual items requiring sourcemod groups,
    - to even be visible
    - or to be visible but not buyable
  • Options for items after the player is killed,
    - being prop_physics and not killed, just clearparent so it ragolls away from the player after killed
    - env_entity_dissolver, letting you set which type of dissolve
    Don't think this should be item specific, probably just all items
  • Team specific items
  • Options in the distributor for,
    - currency on kill
    - currency on headshot
    - currency based on weapon used to kill
    These should probably be additive not multiplicative, but both could be an option.

luv u lon tiem
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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 03-07-2013 , 10:47   Re: A few requests
Reply With Quote #2

Quote:
Originally Posted by eXemplar View Post
Not entirely sure if this would work given how you can equip 1 item from each category though
You can equip multiple items from each category, but you can't equip multiple items from each type. For example, you could create a category such as "Hats+Trails" that you can wear 1 hat and 1 trail from this category.

Quote:
Originally Posted by eXemplar View Post
Options in the distributor for,
- currency on kill
- currency on headshot
- currency based on weapon used to kill
These should probably be additive not multiplicative, but both could be an option.
The distributor is time-based. I'm not going to add anything to it other than some more filters (possibly a modular system of filters). To implement currency for specific tasks, we'll need to implement another module such as store-tasks with a dynamic configuration of various events and currency per event.

Other than that, the flags and team filters for items and categories will be implemented.
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Last edited by alongub; 03-07-2013 at 10:54.
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