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[CS:GO/CSS] Increase HUD limit for money, heath and armor


  
 
 
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-15-2019 , 07:42   [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #1

For CSS store 17 into Health, Armor, Money to increase hud limit

PHP Code:
public void OnPluginStart()
{
    
// Allow to send new tables
    
FindConVar("sv_sendtables").IntValue 1;

    
// Loads a gamedata configs file
    
Handle hConfig LoadGameConfigFile("plugin.fix");

    
// Load other offsets
    
int iBits               GameConfGetOffset(hConfig,  "CSendProp::m_nBits"))
    
Address g_SendTableCRC  GameConfGetAddress(hConfig"g_SendTableCRC"))
    
Address m_ArmorValue    GameConfGetAddress(hConfig"m_ArmorValue"))
    
Address m_iAccount      GameConfGetAddress(hConfig"m_iAccount"))
    
Address m_iHealth       GameConfGetAddress(hConfig"m_iHealth"))

    
// Memory patching
    
StoreToAddress(m_ArmorValue view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iAccount view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iHealth view_as<Address>(iBits), 32NumberType_Int32);

    
/// 1337 -> it just a random and an invalid CRC32 byte
    
StoreToAddress(g_SendTableCRC1337NumberType_Int32);

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Offsets"
        
{
            
"CSendProp::m_nBits"
            
{
                
"windows"   "12"
                "linux"     "12"
            
}
        }

        
// Sigs from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Signatures"
        
{
           
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"   "server"
                "windows"   "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"     "\x55\x89\xE5\x53\x81\xEC\xE4\x04\x00\x00"
            
}
            
"ServerClassInit<DT_BasePlayer::ignored>" // Str: "DT_BasePlayer"
            
{
                
"library"   "server"
                "windows"   "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x34\x0C\x00\x00"
                "linux"     "\x55\x89\xE5\x53\x81\xEC\xA4\x00\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x2B\x00\x00\x00"
            
}
            
"SendTable_Init" // Str: "SendTable[%03d] = %s\n"
            
{
                
"library"   "engine"
                "windows"   "\x55\x8B\xEC\x83\xEC\x0C\x83\x3D\x2A\x2A\x2A\x2A\x00\x53"
                "linux"     "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x7D\x08\x85\xC0"
            
}
        }
      
        
// Addr from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Addresses"
        
{
            
"m_ArmorValue"
            
{
                
"signature" "ServerClassInit<DT_CSPlayer::ignored>"
                "linux"
                
{
                    
"read"  "2077"
                
}
                
"windows"
                
{
                    
"read"  "2689"
                
}
            }
            
"m_iAccount"
            
{
                
"signature" "ServerClassInit<DT_CSPlayer::ignored>"
                "linux"
                
{
                    
"read"  "1459"
                
}
                
"windows"
                
{
                    
"read"  "1868"
                
}
            }
            
"m_iHealth"
            
{
                
"signature" "ServerClassInit<DT_BasePlayer::ignored>"
                "linux"
                
{
                    
"read"  "565"
                
}
                
"windows"
                
{
                    
"read"  "495"
                
}
            }
            
"g_SendTableCRC"
            
{
                
"signature" "SendTable_Init"
                "linux"
                
{
                    
"read"  "270"
                
}
                
"windows"
                
{
                    
"read"  "205"
                
}
            }
        }
    }

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Last edited by gubka; 03-24-2019 at 18:12.
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