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[L4D1,2] Loot of Zombies 1.6


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Jоnny
Senior Member
Join Date: Jun 2007
Old 10-07-2010 , 07:30   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #81

L4D2 NextCampaign with DLC 3

No Mercy -> Dead Center -> The Passing -> Dark Carnival -> Swamp Fever -> Hard Rain -> The Parish -> The Sacrifice -> No Mercy
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_nextcampaign.sp - 1432 views - 12.1 KB)
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TOP-ic
Junior Member
Join Date: Mar 2010
Location: Russia Saint-Petersburg
Old 10-18-2010 , 13:08   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #82

L4D2 NextCampaign with DLC 3, о спасибо! Давно ждал!
Thank you!

PS И один вопросик, в какой из трех строк CreateTimer надо поменять время, чтобы перед сменой карты можно было посмотреть статистику. Спасибо.

Last edited by TOP-ic; 10-18-2010 at 13:15.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 10-18-2010 , 16:18   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #83

Quote:
Originally Posted by TOP-ic View Post
PS И один вопросик, в какой из трех строк CreateTimer надо поменять время, чтобы перед сменой карты можно было посмотреть статистику. Спасибо.
Code:
public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
#if DEBUG
    PrintToChatAll("\x05Event: \x04%s", "RoundEnd()");
#endif
    if (!IsRoundStarted)
    {
        return;
    }
    if (IsFinalMap())
    {
        round_end_repeats++;
    }
    if (GetGameMode() == 2)
    {
        if (IsFinalMap())
        {
            repeats--;
            if (repeats < 1)
            {
                PrintNextCampaign();
                CreateTimer(8.5, ChangeCampaign);
            }
        }    
    }
}
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KarnageInk
Member
Join Date: Oct 2010
Old 11-04-2010 , 02:07   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #84

Jonny glad to see that this plugin is still active. I support your plugin. Their reasons not good enough to unapprove your plugin.

Edit : Btw jonny, a small favor to ask. able to to create a hint text message when tank dies? also is it possible to make a convar in the cfg for the contents of the message? me and my friend using l4d1 and l4d2 plugins and we have different drops. wanted to customise drop message for our own use. thanks.

Last edited by KarnageInk; 11-04-2010 at 03:00.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 11-04-2010 , 12:37   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #85

Quote:
Edit : Btw jonny, a small favor to ask. able to to create a hint text message when tank dies? also is it possible to make a convar in the cfg for the contents of the message? me and my friend using l4d1 and l4d2 plugins and we have different drops. wanted to customise drop message for our own use. thanks.
new cvars:

l4d_tank_dead_hint
&
l4d2_tank_dead_hint

empty cvar = no hint
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_loot_custom.sp - 1171 views - 69.3 KB)
File Type: sp Get Plugin or Get Source (l4d_loot_custom.sp - 1051 views - 28.7 KB)
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Zer0_Sprite
Junior Member
Join Date: Jul 2010
Old 12-20-2010 , 11:48   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #86

autodifficulty doesnt work on 4 or more ppl or with less, well it works but
not the commands !hard etc, use it on my l4d1 and l4d2 server doesnt work on any of them any ideas?
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Pleniluni0
Junior Member
Join Date: Apr 2011
Old 04-20-2011 , 18:48   Re: [L4D1,2] Loot of Zombies 1.3
Reply With Quote #87

Quote:
Originally Posted by Danny_l4d View Post
I know the problem now.... you need
loot.smx and autodifficulty.smx these work together I thought you could use them seperatly but cant...
question what is ("exec autodifficulty_on.cfg"); in you script... do I need to make it or adjust it? what can I do with this?
Danny how could you fix it gives me the same error, please help me.
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Pleniluni0
Junior Member
Join Date: Apr 2011
Old 04-23-2011 , 19:20   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #88

Can someone explain the use of plugin assistant director?

Thanks
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 05-01-2011 , 02:55   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #89

When we kill a special infected then drop itens.

I'd like to know if is possible enable drop itens when kill a normal zombie

Thanks
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Jоnny
Senior Member
Join Date: Jun 2007
Old 05-01-2011 , 03:27   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #90

Quote:
Originally Posted by SilentBr View Post
Thanks
Sorry, no.

PS: Some fixes.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_loot.sp - 916 views - 74.1 KB)
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