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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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Juze
Junior Member
Join Date: Apr 2012
Old 04-12-2012 , 08:56   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1551

Quote:
Originally Posted by MindeLT View Post
Still the same problems.
Rebels remains colored every round.

Used default plugin and cvar.
I paid attention to this a few days ago as well, but the fix posted on previous page and recompiling seems to have fixed the issue.

Also, is there any way to get a message when a rebel is killed, or more specifically when a rebel is shot (optionally also telling if the rebel had a gun)? I can only get these messages when the user shot is not a rebel.
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MindeLT
Senior Member
Join Date: Dec 2010
Location: Lithuania
Old 04-14-2012 , 06:29   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1552

You wouldn't believe, if i tell you, that the problem was caused by....

admin-sql-thearded.smx plugin... Still, do not know, which part of it caused rebels coloring remain on round start.
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Last edited by MindeLT; 04-14-2012 at 06:29.
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Juze
Junior Member
Join Date: Apr 2012
Old 04-19-2012 , 19:17   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1553

Quote:
Originally Posted by MindeLT View Post
You wouldn't believe, if i tell you, that the problem was caused by....

admin-sql-thearded.smx plugin... Still, do not know, which part of it caused rebels coloring remain on round start.
Doesn't seem to be the cause unless the flatfile plugin also causes it.

Also, after updating, I seem to be getting these invalid entity errors, which is one reason I can't get the warden script working either.

Code:
L 04/19/2012 - 19:08:45: [SM] Native "GetEntityNetClass" reported: Invalid entity (1 - 1)
L 04/19/2012 - 19:08:45: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 04/19/2012 - 19:08:45: [SM]   [0]  Line 465, /home/juze/srcds/hosties/css/cstrike/addons/sourcemod/scripting/include/entity.inc::GetEntSendPropOffs()
L 04/19/2012 - 19:08:45: [SM]   [1]  Line 402, /home/juze/srcds/hosties/css/cstrike/addons/sourcemod/scripting/include/entity_prop_stocks.inc::SetEntityRenderColor()
L 04/19/2012 - 19:08:45: [SM]   [2]  Line 739, hosties/lastrequest.sp::LastRequest_RoundStart()
I fixed this by recompiling, however. Might be that colors are broken again, I need to test.

Last edited by Juze; 04-19-2012 at 19:26.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 04-23-2012 , 10:43   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1554

For some reason i remaked the overlays for my server, and they are blinking, thats wierd and no one can see that and somebody think its "Pirates win" instead of prisoners win.
also there is a forward that do something when somebody opens the lr menu? i want that as a forward so anyone can use it and no need to edit lastrequest.sp, or a forward that do something when lrs available? better then only if 1 T or more if available on the server.
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 04-23-2012 , 18:51   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1555

Quote:
Originally Posted by shavit View Post
For some reason i remaked the overlays for my server, and they are blinking, thats wierd and no one can see that and somebody think its "Pirates win" instead of prisoners win.
also there is a forward that do something when somebody opens the lr menu? i want that as a forward so anyone can use it and no need to edit lastrequest.sp, or a forward that do something when lrs available? better then only if 1 T or more if available on the server.
For the overlays, make sure you have all the same options selected with VTF Edit. This is more of a gamebanana question than an allied modders question though - I don't have the knowledge to tell you how to fix that. The forwards for LR being available is okay. To tell if the LR menu is opened, just listen for the sm_lastrequest, sm_lr, etc. commands.
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Last edited by databomb; 04-23-2012 at 18:54.
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Rytis
Veteran Member
Join Date: Feb 2012
Location: Germany
Old 04-27-2012 , 18:36   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1556

Hey,

just a small question: how can I turn the player move speed off, respectively to the normal speed.

Rytis

Last edited by Rytis; 04-27-2012 at 18:36.
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Predator01337
Junior Member
Join Date: Feb 2012
Old 04-29-2012 , 13:46   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1557

Is there a easy way for a other plugin to check if a player is in LR?
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Hans17
Junior Member
Join Date: Apr 2012
Old 04-29-2012 , 15:17   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1558

Having a problem that when a T chooses knife fight for LR it switches both players to 3rd person view and camera doesn't pan.

Any help appreciated?

Thank you
Hans
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 04-29-2012 , 21:21   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1559

Quote:
Originally Posted by Rytis View Post
Hey,

just a small question: how can I turn the player move speed off, respectively to the normal speed.

Rytis
What do you mean? Like, in a certain last request game?
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databomb
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Join Date: Jun 2009
Location: california
Old 04-29-2012 , 21:21   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1560

Quote:
Originally Posted by Predator01337 View Post
Is there a easy way for a other plugin to check if a player is in LR?
Yes, check the include file for more details.
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