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Polymorph: Mod Manager


  
 
 
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 11-15-2019 , 00:07   Re: Polymorph: Mod Manager
Reply With Quote #10

Quote:
Originally Posted by rtxa View Post
I suggest you to add in the preconfig branch, after executing the preconfig, add the function server_exec(), so the .cfg is executed immediatly. I been experiencing some side-effects on my Zombie Mod X plugin because of that (I getting an old value of the cvar mp_teamlist in plugin_precache()).
I remember server_exec() sometimes crashing servers but I can't remember if it was just a bad server installation or just some strange anomaly.

Quote:
Originally Posted by rtxa View Post
It would be better to keep everything in the polymorph folder, so please change the location of poly_preconfig.cfg. Also, do not plus one to g_iNextMod to follow the same index of .cfg mods (e.g. 0_deathrun.ini, 1_zombie)
It was originally just a very quick solution. If I were to implement it as a normal feature, I'd probably put it into the mod's config file (whether it be a path to a file to execute or just cvars to execute like the normal cvar setup).
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