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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Maxximou5
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Join Date: Feb 2013
Old 03-03-2016 , 17:34   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #231

I'll see about doing some testing this weekend and seeing what the issue may be, players shouldn't be spawning that close even if the player doesn't have LoS (line of sight). I understand this can be frustrating for players. I'll let you know if I can find a resolution to the issue. If you would, please do a bug report on the Github so I can keep track of all these enhancements and bug fixes I need to work on.

As far as I can tell, there is nothing wrong with your configuration.
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Marounda
Senior Member
Join Date: Oct 2014
Old 03-03-2016 , 19:16   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #232

Quote:
Originally Posted by Maxximou5 View Post
I'll see about doing some testing this weekend and seeing what the issue may be, players shouldn't be spawning that close even if the player doesn't have LoS (line of sight). I understand this can be frustrating for players. I'll let you know if I can find a resolution to the issue. If you would, please do a bug report on the Github so I can keep track of all these enhancements and bug fixes I need to work on.

As far as I can tell, there is nothing wrong with your configuration.
Okay, thank you for your answer.
I don't really know how I can help you with logs, but if you say me what can help you, I can do it.
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Marounda
Senior Member
Join Date: Oct 2014
Old 03-04-2016 , 10:19   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #233

https://twitter.com/MERILETFOUfr/sta...74402663796736

One more :'(
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Alex7
New Member
Join Date: Mar 2016
Old 03-07-2016 , 08:10   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #234

Maxximou5 Thanks for the plugin, do not operate cvars:
Code:
mp_ct_default_primary
mp_t_default_primary
mp_ct_default_secondary
mp_t_default secondary
when I unplug the weapons menu
Code:
dm_gun_menu_mode 4 //Disabled
It is very necessary. to be used on maps where you need a certain weapon.
Sorry for my bad english.
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 03-08-2016 , 23:54   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #235

Maxximou5
Quote:
dm_gun_menu_mode 4 //Disabled
mp_t_default_secondary "weapon_awp"
Does not work.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-09-2016 , 03:06   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #236

Quote:
Originally Posted by red4911 View Post
Maxximou5
Does not work.
Quote:
Originally Posted by Alex7 View Post
Maxximou5 Thanks for the plugin, do not operate cvars:
Code:
mp_ct_default_primary
mp_t_default_primary
mp_ct_default_secondary
mp_t_default secondary
when I unplug the weapons menu
Code:
dm_gun_menu_mode 4 //Disabled
It is very necessary. to be used on maps where you need a certain weapon.
Sorry for my bad english.
Just remove or comment out line 503 & 891
SetNoSpawnWeapons();

Also remove or comment out line 1265
RemoveClientWeapons(client);

In the source (deathmatch.sp) and compile.

It will allow you to use commands such as:
Code:
mp_ct_default_primary
mp_t_default_primary
mp_ct_default_secondary
mp_t_default secondary

Last edited by Maxximou5; 03-09-2016 at 19:25. Reason: Adjusted
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Marounda
Senior Member
Join Date: Oct 2014
Old 03-09-2016 , 18:54   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #237

Quote:
Originally Posted by Maxximou5 View Post
Just remove line 503 & 891 in the source and compile.
SetNoSpawnWeapons();

It will allow you to use commands such as:
Code:
mp_ct_default_primary
mp_t_default_primary
mp_ct_default_secondary
mp_t_default secondary
Don't function for me !
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-09-2016 , 19:24   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #238

Quote:
Originally Posted by Marounda View Post
Don't function for me !
I adjusted my previous post. I tested it, and it works.
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skyline123
Junior Member
Join Date: Mar 2016
Old 03-10-2016 , 08:03   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #239

hi people of the internet,

I am about to setup a DM FFA CSGO Server (Linux) with this plugin
I got a few problems I need help with:

- Since Ive installed SM server.cfg is getting overwritten by another config. Its loading when starting the server but most commands dont work, e.g. warmup, roundtime totally wrong.
- I set up mapcycle and maplis, got the maps I want in the voting menu. But the map thats being voted doesnt match the one getting loaded, how to fix that? (Voting Nuke --> Loading Inferno)
- How to turn blood spread at walls off (bullet holes, too)
- How to turn bot talk off? In FFA they are annoying ("Why you shoot me; HELP!")
- How to change max slots?
- Are there any server.cfg for DM Servers to work with?
- Player amount on server displayed at server browse is wrong when using bots. When there are 9 Bots + 1 Player it says 0/11 instead of 1/20. That sucks because nobody´s gonna join

I appreciate any help, please post if you know how to fix any of these issues.
Thx & Greetz
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Major Erection
AlliedModders Donor
Join Date: Dec 2015
Location: Malaysia
Old 03-10-2016 , 09:37   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #240

Quote:
Originally Posted by skyline123 View Post
-Snip-
None of these has anything to do with the plugin. But I'll try to help anyways.

1. create a gamemode_casual_server.cfg in csgo/cfg or whatever game mode you're using and add those cvars in there.

2. edit your mapcycle.txt in your csgo folder.

3. I can't help you :/

4. bot_chatter off

5. In your launch command line, put -maxplayers_override <number> There are many ways to do this though.

6. This question doesn't make any sense.

7. This will always be an issue because bots will reduce the number of visible slots. However you can use host_info_show 2 and host_players_show 2 to properly show how many players are actually in your server at the current time.

I hope this helped you, peace.
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