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[CS:S/CS:GO] GunGame


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srvmil
Senior Member
Join Date: Oct 2010
Old 03-17-2014 , 10:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4541

What did you modify in that version altex as I can see you did re-upload it.

Did you just add the new weapon? Fix any bugs?

Also, why doesn't my css gungame server change the map even I set timelimit to 35, and when someone win the game, it just won't change the map as it just still playing and wont change for a reason. How to fix please?
srvmil is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-17-2014 , 13:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4542

Quote:
Originally Posted by srvmil View Post
What did you modify in that version altex as I can see you did re-upload it.

Did you just add the new weapon? Fix any bugs?

Also, why doesn't my css gungame server change the map even I set timelimit to 35, and when someone win the game, it just won't change the map as it just still playing and wont change for a reason. How to fix please?
i've only added new csgo weapon

check error logs
__________________
altex is offline
fruitrollup
Junior Member
Join Date: Mar 2014
Old 03-17-2014 , 18:36   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4543

Quote:
Originally Posted by fruitrollup View Post
Hey, I'm using this plugin and i want my custom music to play during the multilevel (3 kills). So I've had a few issues...
First of all, even though it says you can separate the file name with commas, I did it, and it did not work. Well, it works, but not all on the same map. What I mean by that is if I have 3 file names(songs) -A, B and C let's say, song A will play on one map during ALL the multilevels people get (which I don't want, I just a different song for each multilevel achieved), and then song B will play on another map the entire time. Sometimes the same song is played on the maps.

I don't want this...Like I said, I want it to play a different song for every time someone achieves a multilevle. (Btw, also having this problem for the "winner" music. It usually plays the same song over and over on the maps, even though there are others set there.

If someone could take a look at my code or come on my server to see what's wrong I'd appreciate it, thanks!

Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      "0"                                      - Disabled
         */
        "FastSwitchSkipWeapons" "0"

        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "0"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "0"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "1"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "1"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "2-2"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "0"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "1"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "1"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "1"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "1"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "0"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "1"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "5"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1..1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1..1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "1"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "1"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "0"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "1"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "0"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" "glock"

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "0"

        /* Gives unlimited hegrenades to the player if he is on nade level */
        "UnlimitedNades" "1"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "0"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "3"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "0"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.480"
        "MultiLevelBonusSpeed" "1.75"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "1"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "43"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" "scout"

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "1"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "10"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "1"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
        "IntroSound"        "gungame/gungame2.mp3"
        "KnifeLevel"        "gungame/knife_level.mp3"
        "NadeLevel"         "gungame/nade_level.mp3"
        "LevelSteal"        "gungame/gotchaknife.mp3"
        "LevelUp"           "gungame/smb3_powerup.mp3"
        "LevelDown"         "gungame/smb3_powerdown.mp3"
        "Autoff"            "gungame/smb_warning2.mp3"
        /* Put each song filename in this list seperated by commas */
        "Winner" 	    "gungame/winner.mp3,gungame/hold_me_close.mp3,gungame/one_more_time.mp3,gungame/push_it.mp3,gungame/starships.mp3"
        "WarmupTimerSound"  "gungame/timer.mp3"           // (Ñ) VALVE
	"Triple" 	    "gungame/pressure.mp3,gungame/multi_1.mp3,gungame/scat.mp3" 
    }
}
...Anybody have an answer?
fruitrollup is offline
srvmil
Senior Member
Join Date: Oct 2010
Old 03-18-2014 , 04:03   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4544

Quote:
Originally Posted by altex View Post
i've only added new csgo weapon

check error logs

This is the error from CSS server.
Quote:
L 03/14/2014 - 15:281: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 03/14/2014 - 15:281: [SM] Displaying call stack trace for plugin "gungame.smx":
L 03/14/2014 - 15:281: [SM] [0] Line 1616, gungame/util.sp::UTIL_EndMultiplayerGameNormal()
L 03/14/2014 - 15:281: [SM] [1] Line 1589, gungame/util.sp::UTIL_EndMultiplayerGame()
L 03/14/2014 - 15:281: [SM] [2] Line 1576, gungame/util.sp::UTIL_Timer_EndMultiplayerGame()
Yes it is currently running latest version. Also.
Quote:
L 03/17/2014 - 08:04:12: [rockthevote.smx] RTV changing map manually
L 03/17/2014 - 08:04:12: [SM] Changed map to "gg_lego_cornerz_final"
L 03/17/2014 - 08:04:12: -------- Mapchange to gg_lego_cornerz_final --------
L 03/17/2014 - 08:46:48: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 08:57:46: [SM] Changed map to "gg_ka_fallingtrash"
L 03/17/2014 - 08:57:46: -------- Mapchange to gg_ka_fallingtrash --------
L 03/17/2014 - 09:40:19: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 10:58:29: [SM] Changed map to "gg_greek"
L 03/17/2014 - 10:580: -------- Mapchange to gg_greek --------
L 03/17/2014 - 11:41:02: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 169:55: [SM] Changed map to "gg_minecraft"
L 03/17/2014 - 169:55: -------- Mapchange to gg_minecraft --------
L 03/17/2014 - 17:22:28: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 17:42:18: [SM] Changed map to "gg_fy_snow"
L 03/17/2014 - 17:42:18: -------- Mapchange to gg_fy_snow --------
L 03/17/2014 - 18:24:51: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 205:28: [SM] Changed map to "gg_legendary_twins"
L 03/17/2014 - 205:28: -------- Mapchange to gg_legendary_twins --------
L 03/17/2014 - 21:09:11: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 21:091: [mapchooser.smx] Voting for next map has finished. Nextmap: gg_minesweeper.
L 03/17/2014 - 21:10:17: [rockthevote.smx] RTV changing map manually
L 03/17/2014 - 21:10:17: [SM] Changed map to "gg_minesweeper"
L 03/17/2014 - 21:10:18: -------- Mapchange to gg_minesweeper --------
L 03/17/2014 - 21:18:26: [mapchooser.smx] Voting for next map has started.
L 03/17/2014 - 21:18:46: [mapchooser.smx] Voting for next map has finished. Nextmap: gg_cb_jungle_fix2.
ppl had to type rtv to manually change the map >.<
srvmil is offline
w4d
Junior Member
Join Date: Jul 2009
Location: Tennessee, United States
Old 03-18-2014 , 04:09   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4545

Welp, I've ran into this error again and again. I'm installing a fresh server, and I've reinstalled 3 times now - re-validated, etc., and I'm having problems.

The log is spitting this wonderful text out:

Code:
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
L 03/18/2014 - 01:01:18: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.
[GunGame] Warmup round has started.
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for audiosourcecache->Init( host_parms.memsize >> 2 ) : audiosourcecache->Shutdown()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for g_pMatchFramework->Init() : g_pMatchFramework->Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for g_pMaster->Init() : g_pMaster->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for g_pSteamSocketMgr->Init() : g_pSteamSocketMgr->Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
This happens whenever I, the only person, connect to the server. Albeit, my server configs are fresh, so there are bots there; however, the plugin accounts for bots (after thoroughly reading the configuration files) and that shouldn't be the reason.

After hours of searching, testing, doing more config dumps/debugs, I've resorted to posting this here. There was a post related to this log, but after attempting their solution (which was updating to the latest "snapshot" aka the latest build of the plugin), alas, here I am... attempting to get this to work.

If anyone could point me in the right direction without slapping me in the face for missing something that I'm sure is simple, I would appreciate it.

Thanks.
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n00bsalad.net
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Bittersweet
Veteran Member
Join Date: May 2012
Old 03-18-2014 , 11:16   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4546

Quote:
Originally Posted by w4d View Post
Welp, I've ran into this error again and again. I'm installing a fresh server, and I've reinstalled 3 times now - re-validated, etc., and I'm having problems.

The log is spitting this wonderful text out:

Code:
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
L 03/18/2014 - 01:01:18: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.
[GunGame] Warmup round has started.
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for audiosourcecache->Init( host_parms.memsize >> 2 ) : audiosourcecache->Shutdown()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for g_pMatchFramework->Init() : g_pMatchFramework->Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for g_pMaster->Init() : g_pMaster->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for g_pSteamSocketMgr->Init() : g_pSteamSocketMgr->Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
This happens whenever I, the only person, connect to the server. Albeit, my server configs are fresh, so there are bots there; however, the plugin accounts for bots (after thoroughly reading the configuration files) and that shouldn't be the reason.

After hours of searching, testing, doing more config dumps/debugs, I've resorted to posting this here. There was a post related to this log, but after attempting their solution (which was updating to the latest "snapshot" aka the latest build of the plugin), alas, here I am... attempting to get this to work.

If anyone could point me in the right direction without slapping me in the face for missing something that I'm sure is simple, I would appreciate it.

Thanks.
If it's for CS:GO, people have been having issues recently. It's probably an update to the game that is causing it. It looks like Altex just released a new version in the last couple of days, so there might be bugs still. Just compare what version you have with whatever is in the OP, and watch this thread. Several CS:GO users have reported issues with the map not changing over the last week or so. So if you don't have the latest version, get it - if you do, then you have to wait for the fix.
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Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
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Senior Member
Join Date: Apr 2009
Old 03-19-2014 , 12:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4547

Quote:
Originally Posted by Bittersweet View Post
Is SDKHooks loading OK? Do "sm exts list". SDKHooks is now rolled into SM, but if you are running an older version, you'll have to install SDKHooks separately.
Yes I know thanks. Running SM (1.5.3-dev+3997).

I believe these are legit (minor) bugs that need to be patched.
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Join Date: May 2012
Old 03-19-2014 , 12:48   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4548

Quote:
Originally Posted by cssBOT View Post
Yes I know thanks. Running SM (1.5.3-dev+3997).

I believe these are legit (minor) bugs that need to be patched.
Are the errors from CS:GO?
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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XrTw
New Member
Join Date: Dec 2012
Old 03-20-2014 , 10:07   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4549

how to make team gungame?
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Bittersweet
Veteran Member
Join Date: May 2012
Old 03-20-2014 , 14:15   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4550

Quote:
Originally Posted by XrTw View Post
how to make team gungame?
You should already have teams using gungame, unless you are also using a deathmatch plugin. Maybe I don't understand the question. Perhaps if you ask it a different way, elaborate.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
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