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JCM v4.0 by anderseN


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bLacK-bLooD
AlliedModders Donor
Join Date: Jun 2008
Old 01-07-2013 , 09:45   Re: JCM v4.0 by anderseN
Reply With Quote #401

Quote:
Originally Posted by TheBeginner View Post
how i can fix this
It's just a warning, you can get rid of it quickly but as you can see the plugin compiles just fine.

So don't worry.
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Rel0ad
New Member
Join Date: Jan 2013
Old 01-22-2013 , 09:43   Re: JCM v4.0 by anderseN
Reply With Quote #402

How could i make it so that if i place two of the same weapon block somewhere, then it would just add ammo to the existing gun. But currently, those blocks only work once each round. I thinked about giving the block an id and then checking if its different and then giving the ammo but how could I do that?
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SquaLL
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Join Date: Dec 2012
Location: Sweden
Old 01-27-2013 , 05:57   Re: JCM v4.0 by anderseN
Reply With Quote #403

Don't work for me..
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NuclearGaming
Member
Join Date: Mar 2013
Old 03-17-2013 , 13:31   Re: JCM v4.0 by anderseN
Reply With Quote #404

What is the flag for blockmaker "a" or "b"?
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sfsv
Junior Member
Join Date: Nov 2013
Old 02-05-2014 , 07:21   Re: JCM v4.0 by anderseN
Reply With Quote #405

How i can remove gun/rifle/nade sleection and add usp,m4,ak,famas,m3 and smoke,flash,he ?
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Yolonenn
New Member
Join Date: Apr 2015
Old 04-04-2015 , 10:54   Re: JCM v4.0 by anderseN
Reply With Quote #406

fatal error
mod_numforname: models/jump-ground/normal/platform.mdl not found

anyone can help?
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