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AimBot Detection


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freamer
Member
Join Date: Nov 2005
Old 10-04-2008 , 07:55   Re: AimBot Detection
Reply With Quote #121

You can just post it here,before changing the main post,so users will help you to test it.
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mahooo60
Senior Member
Join Date: Apr 2005
Old 10-04-2008 , 07:56   Re: AimBot Detection
Reply With Quote #122

Quote:
Originally Posted by Bugsy View Post
Do you mean create a bot in a specified area, up in the air, and the bot stays there always?

yeah,becaue people like me can then respawn the bot in the middle between 2 teams in air...the shithead hacker will hit the bot bevor the team on other side as i said...
visible for hackers or not it dosent matter...the hackers aim will detect automaticly the both in the air auto if shoots(near1).i make a example: awp maps...aim maps...or any other fast kill "fy" maps.
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freamer
Member
Join Date: Nov 2005
Old 10-04-2008 , 09:29   Re: AimBot Detection
Reply With Quote #123

To prevent false detection,it should be done one-per-one basis. If there will be a bot somewhere,which anyone can hit and get banned,there will be a lot of false detections.
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Jellric
Member
Join Date: Dec 2007
Old 10-04-2008 , 20:30   Re: AimBot Detection
Reply With Quote #124

Hi. Does this plugin work with CS only?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-04-2008 , 23:38   Re: AimBot Detection
Reply With Quote #125

Quote:
Originally Posted by mahooo60 View Post
yeah,becaue people like me can then respawn the bot in the middle between 2 teams in air...the shithead hacker will hit the bot bevor the team on other side as i said...
visible for hackers or not it dosent matter...the hackers aim will detect automaticly the both in the air auto if shoots(near1).i make a example: awp maps...aim maps...or any other fast kill "fy" maps.
Maybe I can put together a separate plugin meant solely for aim_ maps.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-05-2008 , 11:56   Re: AimBot Detection
Reply With Quote #126

v0.7 is now up. I was doing some testing this morning and noticed when shoot blanks punishment is applied I was not shooting blanks in the following round. If anyone notices it not working for them either please let me know. It worked in previous versions so I have no idea why it would stop.
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IdiotSavant
Senior Member
Join Date: Apr 2006
Old 10-06-2008 , 15:26   Re: AimBot Detection
Reply With Quote #127

How would this plugin work with GunGame? I am not sure it would work at all because of the way you level up weapons. Do you think there is anything that could be done to make it work with GunGame?

Just a thought.
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 10-06-2008 , 18:28   Re: AimBot Detection
Reply With Quote #128

I use it on GunGame, works fine.
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IdiotSavant
Senior Member
Join Date: Apr 2006
Old 10-06-2008 , 18:49   Re: AimBot Detection
Reply With Quote #129

Quote:
Originally Posted by ehha View Post
I use it on GunGame, works fine.
Cool, I'll try it out.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-06-2008 , 21:42   Re: AimBot Detection
Reply With Quote #130

If you guys notice any sort of bugs or things you think should be changed\adjusted please suggest. I don't personally have a lot of time to see it in action except on weekends because of work.
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