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AimBot Detection


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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 04-14-2010 , 08:13   Re: AimBot Detection
Reply With Quote #1021

Quote:
Originally Posted by Napoleon View Post
How to install? i've installed many plugins, but never seen this plugin before, please help to install!
Does this really need to be explained?

.amxx - amxmodx\plugins
.cfg - amxmodx\configs
.txt - amxmodx\data\lang
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Balgaa
Senior Member
Join Date: Mar 2010
Old 04-17-2010 , 15:42   Re: AimBot Detection
Reply With Quote #1022

Owyn, is it mean there only one type aimbot?

But, when somebody using silent aim/aimbot can't detected by this plugin.

Sometimes CT, T team shooting very fast and can't catch shooting moment by eyes.

Can I understand aimbot/aim used only for head shooting?

Btw, for body shooting case, can't distinguish between normal and aimbot/aim used?

Can you share your config with?

Anyone can share with me config file, which working fine to catch bad people?
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Balgaa
Senior Member
Join Date: Mar 2010
Old 04-17-2010 , 16:01   Re: AimBot Detection
Reply With Quote #1023

Quote:
Originally Posted by Balgaa
Always I get same "Could not spawn victim location..." message.

Most of time players using de_dust2, de_train32, de_cbble, awp_india maps.


This happens when the watched player is located in a position on the map where above his head there is not enough open space to spawn the bot (on top of a high box in the map, in a cave\room, etc)

Bugsy, NO WAY to solve this issue?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 04-17-2010 , 16:10   Re: AimBot Detection
Reply With Quote #1024

Quote:
Originally Posted by Balgaa View Post
Quote:
Originally Posted by Balgaa
Always I get same "Could not spawn victim location..." message.

Most of time players using de_dust2, de_train32, de_cbble, awp_india maps.


This happens when the watched player is located in a position on the map where above his head there is not enough open space to spawn the bot (on top of a high box in the map, in a cave\room, etc)

Bugsy, NO WAY to solve this issue?
It could be solved but not safely. The plugin tries to spawn the bot at a calculated distance above the watched players victims head ... this is calculated based on the distance between the watched player and victim. Now suppose the victim is standing on a very high box or in a cave where there is hardly any space above his head. Our options are:

1. Spawn the bot outside of the confines of the map (which is pointless).
2. Spawn the bot as high as possible, which can be very close to the victim and risk false detection.
3. Do not spawn a bot at all, just wait until his next kill and hope we will be able to spawn a bot.

Option 3 is how it is currently handled, which IMO is best.
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Balgaa
Senior Member
Join Date: Mar 2010
Old 04-18-2010 , 00:20   Re: AimBot Detection
Reply With Quote #1025

Bugsy,

Ooh, I see sometimes error message come up several times and again keep watching and it means Option 3 working as I guess?

Can you share with me suggestion my previous questions to Owyn?
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Balgaa
Senior Member
Join Date: Mar 2010
Old 04-18-2010 , 03:13   Re: AimBot Detection
Reply With Quote #1026

Today, I tried epic's config on my server, one guy detected for aimbot.

I am very happy...

Anyone using more restricted, more strong configuration than epic to detect aimbot?
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trup1k
Member
Join Date: Nov 2009
Old 04-19-2010 , 16:40   Re: AimBot Detection
Reply With Quote #1027

Quote:
Originally Posted by Bugsy View Post
Sorry no update yet guys, hopefully this weekend.
any updates?
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chupameupau
Junior Member
Join Date: Feb 2010
Old 04-22-2010 , 13:51   Re: AimBot Detection
Reply With Quote #1028

This is a joke!!!
This plugin is a joke beacause esse bugsy é um filho de puta!
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trup1k
Member
Join Date: Nov 2009
Old 04-22-2010 , 15:45   Re: AimBot Detection
Reply With Quote #1029

Yami,ban this stupid child
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supergreg
Senior Member
Join Date: Jul 2007
Location: Oslo, Norway
Old 04-22-2010 , 21:27   Re: AimBot Detection
Reply With Quote #1030

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