im sure there are lots of ppl having geforce cards that drasticly loose fps (to 5-10fps)when are close to a smoke cloud from smoke nade
i have found that is an issue with many sprites(brushes) that smoke grenade creates, i even tried to remove this by a nosmoke to check if sprite manipulation could help, but it was still lagging when close to a smoke
so if a amxx plugin could remove that smoke cloud, and place a smoke that will create max 5 sprites(back to the old days) this fps issue could be easly removed
cs smoke is created by:
gas_puff_01.spr in the middle of smoke
and many
smokepuff.spr that surrounds the smoke cloud
the smoke will be looking a bit worse, but if the amxx script could set the opacity of the smoke cloud(less sprites, bigger opacity) this should work and run fine
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