Quote:
Originally Posted by Sisyphean
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In your video you can clearly see the amount of shot displacement of one tick, which is honestly quite a lot. No, there were no changes related to this in the update. What you see is due to the fact that the server with the plugin registers the hit one tick earlier, exactly at the moment the shot occurs, and the client part still makes calculations late. The plugin corrects registration on the server side, but on the player side we cannot do anything, but fortunately this only manifests itself in visual inconsistency.