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Solved L4D2: How to change to Drop_shift+t


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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 10-23-2021 , 19:40   L4D2: How to change to Drop_shift+t
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https://forums.alliedmods.net/showpo...7&postcount=63
Reference URL

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helphelphelp

Last edited by yabi; 07-17-2022 at 19:49. Reason: 解決了
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VladimirTk
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Join Date: Apr 2021
Location: Perú - Latino América
Old 10-23-2021 , 21:52   Re: L4D2: How to change to Drop_shift+t
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I do not understand very well, can you give more details please?
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-23-2021 , 22:30   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #3

can't change to "T" in default bind.

https://sm.alliedmods.net/new-api/en...p_stocks/__raw
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yabi
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Location: Taiwan
Old 10-24-2021 , 01:23   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #4

Quote:
Originally Posted by VladimirTk View Post
I do not understand very well, can you give more details please?
This plugin is very useful, but I want the plugin to be able to shift+t
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yabi
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Join Date: Jun 2021
Location: Taiwan
Old 10-24-2021 , 01:23   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
can't change to "T" in default bind.

https://sm.alliedmods.net/new-api/en...p_stocks/__raw
do not know
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-24-2021 , 20:28   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #6

Quote:
Originally Posted by yabi View Post
This plugin is very useful, but I want the plugin to be able to shift+t
Impossible..

I don't think one of these button presses is related to 'T' Key
PHP Code:
// These defines are for client button presses.
#define IN_ATTACK                (1 << 0)
#define IN_JUMP                  (1 << 1)
#define IN_DUCK                  (1 << 2)
#define IN_FORWARD               (1 << 3)
#define IN_BACK                  (1 << 4)
#define IN_USE                   (1 << 5)
#define IN_CANCEL                (1 << 6)
#define IN_LEFT                  (1 << 7)
#define IN_RIGHT                 (1 << 8)
#define IN_MOVELEFT              (1 << 9)
#define IN_MOVERIGHT             (1 << 10)
#define IN_ATTACK2               (1 << 11)
#define IN_RUN                   (1 << 12)
#define IN_RELOAD                (1 << 13)
#define IN_ALT1                  (1 << 14)
#define IN_ALT2                  (1 << 15)
#define IN_SCORE                 (1 << 16)   /**< Used by client.dll for when scoreboard is held down */
#define IN_SPEED                 (1 << 17)   /**< Player is holding the speed key */
#define IN_WALK                  (1 << 18)   /**< Player holding walk key */
#define IN_ZOOM                  (1 << 19)   /**< Zoom key for HUD zoom */
#define IN_WEAPON1               (1 << 20)   /**< weapon defines these bits */
#define IN_WEAPON2               (1 << 21)   /**< weapon defines these bits */
#define IN_BULLRUSH              (1 << 22)
#define IN_GRENADE1              (1 << 23)   /**< grenade 1 */
#define IN_GRENADE2              (1 << 24)   /**< grenade 2 */
#define IN_ATTACK3               (1 << 25) 
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Last edited by HarryPotter; 10-24-2021 at 20:28.
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iaNanaNana
Member
Join Date: Sep 2020
Location: Two-dimensional
Old 10-29-2021 , 05:01   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #7

Use impulse == 201, this is button for spray.
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 11-08-2021 , 01:39   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #8

I hope the plug-in can shift+t to let me discard items
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-08-2021 , 06:52   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #9

as already said, is not possible to detect the "T" (default: team chat) key with sourcemod
You have to bind to one of the keys that HarryPotter shared above.
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 11-09-2021 , 09:08   Re: L4D2: How to change to Drop_shift+t
Reply With Quote #10

Quote:
Originally Posted by Marttt View Post
as already said, is not possible to detect the "T" (default: team chat) key with sourcemod
You have to bind to one of the keys that HarryPotter shared above.
I don't understand, can you teach me?
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